<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8045543801179481401</id><updated>2012-02-06T12:49:36.896-08:00</updated><title type='text'>Gary's Games</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>56</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-1331079535073915872</id><published>2012-02-06T12:49:00.001-08:00</published><updated>2012-02-06T12:49:36.932-08:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-1331079535073915872?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/1331079535073915872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2012/02/garys-games-and-hobbies-newsletter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/1331079535073915872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/1331079535073915872'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2012/02/garys-games-and-hobbies-newsletter.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-1614328745537849080</id><published>2011-12-30T10:18:00.001-08:00</published><updated>2011-12-30T10:18:37.275-08:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-1614328745537849080?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/1614328745537849080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/12/garys-games-and-hobbies-newsletter_30.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/1614328745537849080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/1614328745537849080'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/12/garys-games-and-hobbies-newsletter_30.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-1813214317037674087</id><published>2011-12-11T22:34:00.001-08:00</published><updated>2011-12-11T22:34:27.781-08:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-1813214317037674087?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/1813214317037674087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/12/garys-games-and-hobbies-newsletter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/1813214317037674087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/1813214317037674087'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/12/garys-games-and-hobbies-newsletter.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-5475590464001422203</id><published>2011-08-19T20:47:00.001-07:00</published><updated>2011-08-19T20:47:18.046-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-5475590464001422203?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/5475590464001422203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/08/garys-games-and-hobbies-newsletter_19.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/5475590464001422203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/5475590464001422203'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/08/garys-games-and-hobbies-newsletter_19.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-8643856452418743862</id><published>2011-08-04T16:16:00.001-07:00</published><updated>2011-08-04T16:16:54.511-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-8643856452418743862?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/8643856452418743862/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/08/garys-games-and-hobbies-newsletter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/8643856452418743862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/8643856452418743862'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/08/garys-games-and-hobbies-newsletter.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-3278235596424353303</id><published>2011-07-03T11:55:00.001-07:00</published><updated>2011-07-03T11:55:30.936-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-3278235596424353303?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/3278235596424353303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/07/garys-games-and-hobbies-newsletter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/3278235596424353303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/3278235596424353303'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/07/garys-games-and-hobbies-newsletter.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-7551981458497413820</id><published>2011-06-14T04:38:00.001-07:00</published><updated>2011-06-14T04:38:50.227-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-7551981458497413820?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/7551981458497413820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/06/garys-games-and-hobbies-newsletter_14.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/7551981458497413820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/7551981458497413820'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/06/garys-games-and-hobbies-newsletter_14.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-2492024896768403663</id><published>2011-06-06T05:29:00.001-07:00</published><updated>2011-06-06T05:29:29.286-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-2492024896768403663?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/2492024896768403663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/06/garys-games-and-hobbies-newsletter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/2492024896768403663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/2492024896768403663'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/06/garys-games-and-hobbies-newsletter.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-4029076163045992569</id><published>2011-04-06T15:07:00.001-07:00</published><updated>2011-04-06T15:07:42.793-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-4029076163045992569?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/4029076163045992569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/04/garys-games-and-hobbies-newsletter_06.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4029076163045992569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4029076163045992569'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/04/garys-games-and-hobbies-newsletter_06.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-6298355799912795354</id><published>2011-04-06T12:57:00.001-07:00</published><updated>2011-04-06T12:57:57.029-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-6298355799912795354?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/6298355799912795354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/04/garys-games-and-hobbies-newsletter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6298355799912795354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6298355799912795354'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/04/garys-games-and-hobbies-newsletter.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-6402697657601207795</id><published>2011-03-05T07:17:00.001-08:00</published><updated>2011-03-05T07:17:47.435-08:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-6402697657601207795?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/6402697657601207795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/03/garys-games-and-hobbies-newsletter_05.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6402697657601207795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6402697657601207795'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/03/garys-games-and-hobbies-newsletter_05.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-4180429448793495505</id><published>2011-03-04T07:29:00.001-08:00</published><updated>2011-03-04T07:29:22.141-08:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-4180429448793495505?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/4180429448793495505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/03/garys-games-and-hobbies-newsletter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4180429448793495505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4180429448793495505'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2011/03/garys-games-and-hobbies-newsletter.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-2587963968756135866</id><published>2010-12-24T00:57:00.000-08:00</published><updated>2010-12-24T00:58:02.790-08:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-2587963968756135866?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/2587963968756135866/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/12/garys-games-and-hobbies-newsletter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/2587963968756135866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/2587963968756135866'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/12/garys-games-and-hobbies-newsletter.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-3617406868250630551</id><published>2010-09-08T00:19:00.001-07:00</published><updated>2010-09-08T00:19:23.302-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-3617406868250630551?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/3617406868250630551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/09/garys-games-and-hobbies-newsletter_08.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/3617406868250630551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/3617406868250630551'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/09/garys-games-and-hobbies-newsletter_08.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-2306314119015850699</id><published>2010-09-07T22:07:00.001-07:00</published><updated>2010-09-07T22:07:25.065-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-2306314119015850699?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/2306314119015850699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/09/garys-games-and-hobbies-newsletter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/2306314119015850699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/2306314119015850699'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/09/garys-games-and-hobbies-newsletter.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-6430820744597212562</id><published>2010-08-12T17:06:00.001-07:00</published><updated>2010-08-12T17:06:15.089-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-6430820744597212562?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/6430820744597212562/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/08/garys-games-and-hobbies-newsletter_12.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6430820744597212562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6430820744597212562'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/08/garys-games-and-hobbies-newsletter_12.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-345877095597952111</id><published>2010-08-11T13:11:00.001-07:00</published><updated>2010-08-11T13:11:18.627-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-345877095597952111?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/345877095597952111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/08/garys-games-and-hobbies-newsletter_11.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/345877095597952111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/345877095597952111'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/08/garys-games-and-hobbies-newsletter_11.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-4487467275074733401</id><published>2010-08-02T16:24:00.001-07:00</published><updated>2010-08-02T16:24:37.125-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-4487467275074733401?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/4487467275074733401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/08/garys-games-and-hobbies-newsletter_185.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4487467275074733401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4487467275074733401'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/08/garys-games-and-hobbies-newsletter_185.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-6619038753750371284</id><published>2010-08-02T16:23:00.003-07:00</published><updated>2010-08-02T16:23:07.800-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-6619038753750371284?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/6619038753750371284/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/08/garys-games-and-hobbies-newsletter_5322.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6619038753750371284'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6619038753750371284'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/08/garys-games-and-hobbies-newsletter_5322.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-8025871293482943375</id><published>2010-08-02T16:23:00.001-07:00</published><updated>2010-08-02T16:23:03.089-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter Unsubscription confirmation</title><content type='html'>You have successfully unsubscribed from the Gary's Games and Hobbies Weekly Newsletter.&lt;P&gt;    While we're sorry to see you go, we certainly don't want to fill up your in box with emails you don't want.&lt;P&gt;    Let us know if we can be of any assistance in the future with gaming and hobby needs.&lt;P&gt;    Gary's Games and Hobbies&lt;P&gt;  8539 Greenwood Ave. N.&lt;P&gt;  Seattle, WA 98103&lt;P&gt;  206-789-8891&lt;P&gt;  800-327-4292&lt;P&gt;  mail@garysgamesandhobbies.com &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-8025871293482943375?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/8025871293482943375/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/08/garys-games-and-hobbies-newsletter_02.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/8025871293482943375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/8025871293482943375'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/08/garys-games-and-hobbies-newsletter_02.html' title='[Gary&apos;s Games and Hobbies] Newsletter Unsubscription confirmation'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-8454226648548872718</id><published>2010-08-02T16:22:00.001-07:00</published><updated>2010-08-02T16:22:55.946-07:00</updated><title type='text'>[Gary's Games and Hobbies] Newsletter subscription success</title><content type='html'>&lt;p style="font-weight: bold;"&gt;Welcome to the new Gary&amp;rsquo;s Games and  Hobbies Newsletter!&lt;/p&gt;  &lt;p&gt;We&amp;rsquo;re in the process of renovating our web/internet presence (can  you believe that we&amp;rsquo;ve had an internet storefront for nearly ten  years!) and part of that is integrating our newsletter with the  website. The downside of all of this is that we had to re-construct our  collection of e-mails. So if you don&amp;rsquo;t want to keep getting these,  click on the Unsubscribe link below and this will be the last one you  get, promise.&lt;/p&gt;  &lt;p&gt;But before you do, there are some cool things going on here:&lt;/p&gt;  &lt;ul&gt;  &lt;li&gt;&lt;strong&gt;Free Games:&lt;/strong&gt; Become a Friend of ours on Facebook  and get a collection of 5 free board games. More details at &lt;a  href="http://www.facebook.com/pages/Seattle-WA/Garys-Games-and-Hobbies/63583741279"&gt;http://www.facebook.com/pages/Seattle-WA/Garys-Games-and-Hobbies/63583741279  &lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;strong&gt;20th Anniversary Party:&lt;/strong&gt; We will celebrate 20  years of gaming in Seattle over the week of October 11th through 17th.  Stay on the mailing list (and join us on Facebook) to get all of the  fun details. &lt;/li&gt;  &lt;li&gt;&lt;strong&gt;Friday Night Magic/Game Night:&lt;/strong&gt; Every Friday is  game night at Gary&amp;rsquo;s Games. Come play Magic: The Gathering or any of  the hundred plus open board games. &lt;/li&gt;  &lt;li&gt;&lt;strong&gt;D&amp;amp;D Encounters &amp;amp; D&amp;amp;D Game Day:&lt;/strong&gt;  Wizards of the Coast is sponsoring weekly D&amp;amp;D 4th Ed. games as part  of D&amp;amp;D Encounters, as well as a monster one-day event called  D&amp;amp;D Game Day. Encounters is every Wednesday at 2:00 pm and Game Day  is all day August 21st. &lt;/li&gt;  &lt;li&gt;&lt;strong&gt;&lt;a href="http://dragonflight.org"&gt;DragonFlight&lt;/a&gt;:&lt;/strong&gt;  Seattle&amp;rsquo;s premier game convention, DragonFlight, takes place August  13-15 at the Bellevue Hilton. Come find us in the Dealer&amp;rsquo;s Room while  you enjoy 50+ hours of non-stop gaming! &lt;/li&gt;  &lt;/ul&gt;    &lt;p&gt;Follow this link to unsubscribe &lt;a href="http://pugetbridgesupply.com/index.php/newsletter/subscriber/unsubscribe/id/100/code/kqu5oguma63wvc1qfz3mm0z3qbrq1ero/"&gt;http://pugetbridgesupply.com/index.php/newsletter/subscriber/unsubscribe/id/100/code/kqu5oguma63wvc1qfz3mm0z3qbrq1ero/&lt;/a&gt;&lt;/p&gt;   &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-8454226648548872718?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/8454226648548872718/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/08/garys-games-and-hobbies-newsletter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/8454226648548872718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/8454226648548872718'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/08/garys-games-and-hobbies-newsletter.html' title='[Gary&apos;s Games and Hobbies] Newsletter subscription success'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-4415693516692621912</id><published>2010-07-12T08:54:00.000-07:00</published><updated>2010-07-12T08:57:06.362-07:00</updated><title type='text'>Weekly Newsletter 07-12-2010</title><content type='html'>&lt;html&gt; &lt;body&gt; &lt;font face="Garamond" size=3&gt;&lt;b&gt;In-Store Events:&lt;br&gt;&lt;br&gt; &lt;/font&gt;D&amp;amp;D Encounters: Season 2 -- Sixth Adventure&lt;br&gt; &lt;/b&gt;Heroes needed! Are you game?&lt;br&gt;&lt;br&gt; D&amp;amp;D Encounters is an exciting, weekly campaign that plays out one epic encounter at a time. As you defeat enemies, solve puzzles, finish quests, and perform heroic deeds, you'll earn Renown Points that you can use to get exclusive rewards.&lt;br&gt;&lt;br&gt; Each session only takes 1-2 hours to play, so it's easy to fit your game in after school or work. And each week there's a new and exciting challenge. Jump in anytime! &lt;br&gt;&lt;br&gt; The second session is Wednesday, July 14th starting at 2:00 pm.&amp;nbsp; &lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;D&amp;amp;D &lt;i&gt;Dark Sun&lt;/i&gt; Game Day: August 21, 2010&lt;/b&gt; &lt;br&gt;&lt;br&gt; Bring your friends and join in the fun as we celebrate the return of the beloved fan-favorite world &lt;i&gt;Dark Sun&lt;/i&gt;, a campaign setting of harsh survival and savage enemies in a blasted land.&lt;br&gt;&lt;br&gt; The &lt;i&gt;Dark Sun&lt;/i&gt; release features three products designed to give you a wealth of new options for your &lt;b&gt;Dungeons &amp;amp; Dragons&lt;/b&gt; game to get immersed in the world of Athas, whether you're a player or a DM. The &lt;i&gt;Dark Sun Campaign Setting&lt;/i&gt; gives you new character options and background on the Tyr Region, including two new playable races (mul and thri-kreen), new class builds and themes, and a host of setting-specific feats, equipment, and magic items. The &lt;i&gt;Dark Sun Creature Catalog&lt;/i&gt; features hundreds of new monsters ready for battle and information on the dreaded sorcerer-kings that control the civilized lands. &lt;i&gt;Marauders of the Dune Sea&lt;/i&gt; introduces you to the world of &lt;i&gt;Dark Sun&lt;/i&gt; with a 32-page adventure taking you on a journey through the desolation of the Tabelands.&lt;br&gt;&lt;br&gt; Just for participating you'll take home the pregenerated character sheet of the character you played. If you DM the game, you'll take home the adventure itself, a poster map of the encounter areas, and the tokens used in the adventure. To satisfy your curiosity, here's a quick description of the adventure!&lt;br&gt;&lt;br&gt; &lt;b&gt;&lt;i&gt;The Lost Cistern of Aravek&lt;/i&gt; &lt;br&gt; &lt;/b&gt;A remarkable device has been discovered in the wastes near the city-state of Tyr  a magical cistern created by a long-dead preserver named Aravek. You are charged to journey through the harsh desert lands, brave fierce monsters, and retrieve the cistern before your enemies can claim it for their own cruel master. Can you bring a font of live-giving water to a parched populace? Or will you succumb to dangers beyond the gates of Tyr? A &lt;i&gt;Dark Sun&lt;/i&gt; adventure for 4-6 pregenerated 4th-level characters.&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;font face="Garamond" size=3&gt;&lt;b&gt;New Arrivals:&lt;br&gt;&lt;br&gt; Queen's Ransom&amp;nbsp; Z-Man Games&amp;nbsp; 014266&lt;br&gt; &lt;/b&gt;Designed by Kevin L. Jones&lt;br&gt; The queen has been captured and is held for ransom!&lt;br&gt; You and your friends are detectives enlisted by the king. Who will be the first to determine who captured her and where she is being held captive.&lt;br&gt; A fun deductive-type game.&lt;br&gt; Contents: 90 cards, rules&lt;br&gt; No. of players: 2-5&lt;br&gt; Ages: 10+&lt;br&gt; Playing time: 20 minutes&lt;br&gt; $10.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Tien Zi Que&amp;nbsp; Z-Man Games&amp;nbsp; 014267&lt;br&gt; &lt;/b&gt;Designed by Ta Te Wu&lt;br&gt; (Tien Zi Que) TZQ is an entertaining pocket MahJong for two. It uses a unique selection of MahJong tiles and adds new color codes for end of round scoring. All you need is 5 cards in hand and little or no MahJong knowledge to play. After four rounds of play, the player with highest score wins the game.&lt;br&gt; Contents: 54 cards, rules&lt;br&gt; No. of players: 2&lt;br&gt; Ages: 8+&lt;br&gt; Playing time: 20 minutes&lt;br&gt; $10.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Mad Zepplin&amp;nbsp; Alderac Entertainment&amp;nbsp; 014268&lt;br&gt; &lt;/b&gt;A game by Olivier Pauwels&lt;br&gt; 1890. At the height of the industrial revolution, the Great Empire is about to take delivery of many secret crates from its colonies.&amp;nbsp; These crates contain all the Emperor needs to strengthen his rule on the Empire: steel, coal, ore, and above all: gold!&lt;br&gt; For security reasons, the Emperor himself has hand-picked the crew of the Nostria, one of the armoured zeppelins of the imperial fleet.&amp;nbsp; However, neighbouring nations are organizing the resistance, and traitors are secretly boarding the airship to thwart the Emperor's plans.&lt;br&gt; 2-6 players&lt;br&gt; 10 Years and Up&lt;br&gt; 60 min&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Crime Network: Cosa Nostra&amp;nbsp; Bedrock Games&amp;nbsp; 014269&lt;br&gt; &lt;/b&gt;Bedrock Games brings mobsters and mayhem to your gaming table in Crime Network: Cosa Nostra. Work your way through the ranks of the family by bringing in the dough, taking out the competition, and not getting whacked in the process. Experience the thrill of an anti-heroic adventure; it's a crazy and deadly way of life. Get ready for an intense gaming experience in the spirit of the best mob movies.&lt;br&gt; Part of the Network Game line: simple, gritty and intense.&lt;br&gt; Includes:&lt;br&gt; Detailed city and map&lt;br&gt; Eight crime families to choose from&lt;br&gt; Sample adventure&lt;br&gt; Complete rules system&lt;br&gt; New skills&lt;br&gt; Mafia movie tropes and adventure seeds&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;D&amp;amp;D Dungeon Master's Token Set&amp;nbsp; Gale Force Nine&amp;nbsp; 014270&lt;br&gt; &lt;/b&gt;This official accessory for DUNGEONS &amp;amp; DRAGONS contains 50 Full Color Durable Acrylic Tokens for DM's to manage combats and track the conditions of monsters and heroes as they battle in dangerous dungeons and far away realms.&lt;br&gt; The 22 dragonscale-shaped tokens indicate specific effects that adventures and dungeon denizens may fall victim to. The scale-shaped tokens are all emblazoned with D&amp;amp;D artwork from Wizards of the Coast. The 18 scroll tokens act as handy reminders for status and ongoing damage effects. These scroll tokens are designed so the DM may mark them with a wet erase marker (available from any office supply or stationary store). The set also includes 5 drop-shaped Bloodied tokens and 5 corpse markers.&lt;br&gt; The tokens are contained in a handsome wooden box. Inside, the box is divided into compartments to sort and store your tokens and any other items the Dungeon Master will be using; dice, pencils, miniatures or whatever! The lid of the box is lined with felt, turning it into the perfect dice tray to keep wild rolls under control.&lt;br&gt; $33.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;D&amp;amp;D Game Mat: King's Road&amp;nbsp; Gale Force Nine&amp;nbsp; 014271&lt;br&gt; &lt;/b&gt;The King's Road represents a stretch of road or trail through the wilderness, perfect to stage an ambush on the party as they travel between dungeons, encounter a mysterious wanderer or camp for the night after a long day's journey. The mat has plenty of cover during battle with many rocks, trees and rocky slopes as well as a trio of roadside graves.&lt;br&gt; These high-quality vinyl surfaces are ideal for staging encounters during your adventures! Each mat lies flat for ease of play and is sold in sturdy polycarbonate tube for easy storage and transport. The mats may be marked with WET-ERASE markers to temporarily alter terrain areas or make other notes about battlefield conditions during play. Both Game Mats measure 20" x 30" and are marked with a 1" battle grid. &lt;br&gt; $22.50&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;D&amp;amp;D Game Mat: Inn of the Welcome Wench&amp;nbsp; Gale Force Nine&amp;nbsp; 014272&lt;br&gt; &lt;/b&gt;The Inn of the Welcome Wench serves as a base for your heroes, a gathering place to seek out new blood for the party, a destination to meet with informants and quest givers and the site of many an ale-driven drunken brawl. The map shows the first floor of the inn with a large common room, a bustling kitchen and two private rooms for clandestine gatherings.&lt;br&gt; These high-quality vinyl surfaces are ideal for staging encounters during your adventures! Each mat lies flat for ease of play and is sold in sturdy polycarbonate tube for easy storage and transport. The mats may be marked with WET-ERASE markers to temporarily alter terrain areas or make other notes about battlefield conditions during play. Both Game Mats measure 20" x 30" and are marked with a 1" battle grid. &lt;br&gt; $22.50&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Egizia&amp;nbsp; Rio Grande Games&amp;nbsp; 014273&lt;br&gt; &lt;/b&gt;Egizia lasts for 5 rounds. In each round, the players can increase the strength of their construction crews, add new quarries or fields, take Nile and sphinx cards, and cooperate in the building of king's graves, obelisks, pyramids, and temples. The goal is to collect points. Players can earn points immediately for building and points at the end of the game&lt;br&gt; from the sphinx cards.&lt;br&gt; In each round, the players pass through 7 phases, then the next round begins. The details on how the individual phases are played is described in the following.&lt;br&gt; Number of players:&amp;nbsp; 2-4&lt;br&gt; Age of players: 12+&lt;br&gt; Length: 90 minutes&lt;br&gt; $39.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Frontline General: Spearpoint 1943&amp;nbsp; Collins Epic Wargames&amp;nbsp; 014274&lt;br&gt; &lt;/b&gt;Spearpoint 1943 is a new fast playing card game that uses 175 tactical Unit Cards, Command Cards, and Damage Cards to simulate plausible frontline combat at a fast pace.&lt;br&gt; Squad level infantry and individual tanks, artillery, and aircraft form the Tip of the Spear, or Spearpoint, of each battle. Each 20-30 minute game is one intense card-based combat engagement.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Fast-paced two-player 30-minute World War II squad-level tactical card game&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Play tense tactical Situation games or Standard games!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Unit statistics based on years of research yield historically-plausible results with every battle.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Non-CCG deck construction element with great expansion potential.&lt;br&gt; Components (all very high quality, Full Color)&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Single sheet of rules (11&amp;quot;x17&amp;quot;, two-sided)&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8 Situations (Scenarios) - Download now!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 50 German Unit Cards&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 50 US Unit Cards&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 50 Command Cards&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 25 Damage Cards&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4 D10 Dice&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Heavy Duty Box&lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;b&gt;Nab-It&amp;nbsp; Hasbro&amp;nbsp; 014275&lt;br&gt; &lt;/b&gt;Getting the most words gives you the "last word" in this fun family game! Word-building game challenges you to link your colored tiles to create words crossword-style and then steal words from your opponents by stacking your tiles on top of theirs. When all the tiles have been used, count up the words showing&amp;nbsp; if you've got the most, you win!&lt;br&gt; Includes 100 two-sided letter tiles, 4 gray bank tiles, 4 letter bags and rules.&lt;br&gt; For 2 to 4 players. Ages 8 and up. &lt;br&gt; $37.50&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Wings of War: Flight of the Giants&amp;nbsp; Fantasy Flight Games&amp;nbsp; 014276&lt;br&gt; &lt;/b&gt;When they appeared in the sky, they changed the course of history! Giant airplanes, with a wingspan larger than that of a WW II Flying Fortress, were already flying during World War I and able to reach strategic targets, leaving their mark on the course of the fight. Now, you can board and fly these giants of the sky towards their target&lt;br&gt; Flight of the Giants is the first expansion set for Wings of War, introducing into the game early bomber planes, with new rules to handle their extended crews and fighting capabilities. You can now maneuver a huge Zeppelin Staaken, a Friedrichshafen G.III, or a Handley Page O/400, avoiding the fire of enemy fighters and searching for your target. Flight of the Giants features 8 different bombers of the Allies and the Central Powers, such as the Felixstowe F.2A, Zeppelin Staaken R.VI, and Caproni Ca.4!&lt;br&gt; Flight of the Giants is not a complete game. A copy of at least Famous Aces, Watch your Back!, Burning Drachens, or WWI Deluxe is required to play.&lt;br&gt; $34.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Battles of Napoleon: The Eagle and the Lion&amp;nbsp; Fantasy Flight Games&amp;nbsp;&amp;nbsp; 014277&lt;br&gt; &lt;/b&gt;For twenty years, from 1796 until the final defeat at Waterloo in 1815, Napoleon Bonaparte and his generals fought on the battlefields of all Europe.&lt;br&gt; Battles of Napoleon is a gaming system that allows two players to recreate the most important historical battles the era. The Eagle and the Lion, the first game in the Battles of Napoleon series, gives you all you need to recreate many of the major clashes that saw the French and English armies sworn enemies&amp;nbsp; face each other on the battlefields of Belgium, Spain and Italy. No less than 10 battles are featured, each of them based on a major historical event.&lt;br&gt; In Battles of Napoleon&amp;nbsp; The Eagle and the Lion, the two players control the French and English armies (sometimes supported by allies of other nationalities) in a specific battle.&lt;br&gt; Battles of Napoleon includes:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 4 game boards, printed on both sides&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 200 plastic figures, including artillery pieces&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 120 cards&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 2 ten-sided dice&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 20 order markers&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 150 counters&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 2 player reference cards&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 1 scenario booklet&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 1 rulebook&lt;br&gt; $99.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Runebound: Mists of Zanaga&amp;nbsp; Fantasy Flight Games&amp;nbsp; 014278&lt;br&gt; &lt;/b&gt;As the Dragon Wars become a distant memory for the people of Terrinoth, adventurers set their sights on new realms of adventure. Ships set sail across treacherous waters for the first time in centuries to open the doors to the forgotten world of Zanaga. Chaos grips the land. The old empire of lizardmen has fallen, its people have become shadows of their ancestors, descending into savagery. The taint of an ancient evil known as Tarakhe corrupts all and the primal gods must be awoken to restore the balance of nature. Only the reptilian makhim have the rituals to summon the primal powers that can purge Tarakhe's corruption, but heroes are needed to face the primal gods before they destroy more than just Tarakhe...&lt;br&gt; Mists of Zanaga adds a colorful new board overlay, depicting the wild jungles and swamps of Zanaga. Six brand new heroes will be able to explore this new continent, uncovering the secrets of the makhim's rituals, encounter wandering monsters, and hunt for the elusive Lost City. Adding all-new gameplay mechanics, a variety of primal gods to face, and over 165 new cards to bring this lush landscape to life, Mists of Zanaga creates a totally new way to play Runebound. Search out the secrets of the primal gods' power and help summon them to free Zanaga from the clutch of Tarakhe.&lt;br&gt; $39.95&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;b&gt;Zombies 9&amp;nbsp; Twilight Creations&amp;nbsp; 014279&lt;br&gt; &lt;/b&gt;It used to be one of the big two:&lt;br&gt; You know what I mean, death and taxes. Now only taxes are certain and the graveyard might as well as be called a waiting room. &amp;quot;Final resting place,&amp;quot; yeah right! Ain't no one resting here...&lt;br&gt; Zombies!!! 9 lets you explore your local cemetery and see if you can stop the source of the zombie scourge. What is that funny-smelling smoke coming from the crematorium, anyway? &lt;br&gt; $14.99&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; -----------------------------------------------&lt;br&gt; This Gary's Games and Hobbies newsletter is brought to you weekly for your information.&amp;nbsp; If you would like to be removed from the list, please send an e-mail to &lt;i&gt;tim@garysgamesandhobbies.com&lt;/i&gt;.&lt;br&gt; The new releases may not be in stock by the time this newsletter comes out.&amp;nbsp; Please call 206-789-8891 or 800-327-4292 to check availability.&lt;br&gt;&lt;br&gt; Gary's Games and Hobbies&lt;br&gt; 8539 Greenwood Ave. N.&amp;nbsp; Seattle, WA 98103&lt;br&gt; 206-789-8891&amp;nbsp; 800-327-4292&lt;br&gt; mail@garysgamesandhobbies.com&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;br&gt; &lt;a href="http://garysgamesandhobbies.com/" eudora="autourl"&gt; http://garysgamesandhobbies.com&lt;/a&gt; &lt;/body&gt; &lt;/html&gt;    Gary's Games and Hobbies 8539 Greenwood Ave. N.  Seattle, WA 98103 206-789-8891   800-327-4292 mail@garysgameanadhobbies.com  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-4415693516692621912?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/4415693516692621912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/07/weekly-newsletter-07-12-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4415693516692621912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4415693516692621912'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/07/weekly-newsletter-07-12-2010.html' title='Weekly Newsletter 07-12-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-2191060522740866900</id><published>2010-07-06T05:43:00.000-07:00</published><updated>2010-07-06T06:47:16.564-07:00</updated><title type='text'>Weekly Newsletter 7-5-2010</title><content type='html'>&lt;html&gt; &lt;body&gt; &lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;D&amp;amp;D Encounters: Season 2 -- Fifth Adventure&lt;br&gt; &lt;/b&gt;Heroes needed! Are you game?&lt;br&gt;&lt;br&gt; D&amp;amp;D Encounters is an exciting, weekly campaign that plays out one epic encounter at a time. As you defeat enemies, solve puzzles, finish quests, and perform heroic deeds, you'll earn Renown Points that you can use to get exclusive rewards.&lt;br&gt;&lt;br&gt; Each session only takes 1-2 hours to play, so it's easy to fit your game in after school or work. And each week there's a new and exciting challenge. Jump in anytime! &lt;br&gt;&lt;br&gt; The second session is Wednesday, July 7th starting at 2:00 pm.&amp;nbsp; &lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;font face="Garamond"&gt;&lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;/i&gt;&lt;/font&gt;&lt;font face="Garamond" size=3&gt;Dungeons &amp;amp; Dragons: Orcus, Prince of Undeath Wizards of the Coast&amp;nbsp;&amp;nbsp; 014253&lt;br&gt; &lt;/b&gt;Unleash the Horror of the Abyss!&lt;br&gt; Orcus, Demon Prince of the Undead, is one of the most powerful demon lords of the Abyss. He commands legions of followers, living and dead, and he takes great pleasure in the suffering of others. During his eternal reign, Orcus has vanquished hundreds of mighty heroes and destroyed countless kingdoms. With every conquest, he adds the corpses of fallen enemies to his vast undead army.&lt;br&gt; One of the greatest villains of the Dungeons &amp;amp; Dragons Fantasy Roleplaying Game, Orcus sets out to destroy the world of the living and rule over the undead. Can your adventurers stand against this vile demon prince?&lt;br&gt; Each box contains:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 1 Gargantuan Orcus figure, in scale with other Dungeons &amp;amp; Dragons miniatures, prepainted, fully assembled, and in durable plastic&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 1 full-color game stat card&lt;br&gt; $74.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Golden Gate Blue Orange 014254&lt;br&gt; &lt;/b&gt;Feel the rush as you &amp;quot;Go for the Gold!&amp;quot;! Golden Gate is an exciting card game in which you combine a little bit of luck with the right plays to start piling up your points. Cards are played in sequence, progressing up or down. Gold cards help you collect chips from the box, so be sure to play them at the right time. Be the first player to discard all your cards to increase your winnings. And don't get stuck with red cards, or you may lose some chips! &lt;br&gt; Ages: 7 to Adult&lt;br&gt; 2 to 4 Players&lt;br&gt; Play Time: 20 Minutes&lt;br&gt; $15.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Spot It! Blue Orange 014255&lt;br&gt; &lt;/b&gt;There is always one, and only one, matching symbol between any 2 cards in this party game. Spot it and you win! A sharp eye and a little bit of speed is all it takes to become a Spot it! master. &lt;br&gt; Ages: 6 to Adult&lt;br&gt; 2 to 8 Players&lt;br&gt; Playing Time 10-20 Minutes&lt;br&gt; $12.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pocket Yamslam Blue Orange 014256&lt;br&gt; &lt;/b&gt;Let the good times roll to Yamslam! Pocket Yamslam is the new travel version of our best-selling game Yamslam. Compact and self-contained with a chip rack, it will become your favorite travel game. From dinner parties to camping trips, Pocket Yamslam will be a hit! &lt;br&gt; Ages 8 to Adult&lt;br&gt; 1 to 4 Players&lt;br&gt; Playing Time 15 Minutes&lt;br&gt; $10.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Crazy Cheese Puzzle Blue Orange 014257&lt;br&gt; &lt;/b&gt;Crazy Cheese is both a puzzle and a brainteaser in the same slice of cheese! Beware as simple as it appears, completing this puzzle without the solution key is a phenomenal feat of perseverance and brainpower! With two levels of difficulty, the Crazy Cheese puzzle will provide hours of entertainment for the whole family. &lt;br&gt; Ages: 7 to Adult&lt;br&gt; 1 Player&lt;br&gt; Playing Time 10 Minutes or more...&lt;br&gt; $10.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Warhammer Invasion: The Burning of Derricksburg Fantasy Flight Games&amp;nbsp; 014258&lt;br&gt; &lt;/b&gt;The seductive powers of Chaos have infiltrated the town of Derricksburg. Can one lone knight prevent them from spreading to nearby villages?&lt;br&gt; The Burning of Derricksburg is the first Battle Pack installment of The Enemy Cycle, a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.&lt;br&gt; CONTAINS CARDS 1-20 of "THE ENEMY CYCLE."&lt;br&gt; This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.&lt;br&gt; $14.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Warhammer Fantasy Roleplay: The Winds of Magic Fantasy Flight Games 014259&lt;br&gt; &lt;/b&gt;Magic pervades the Old World, coursing through the Eight Winds. Humans that learn to harness the energy found in the Winds of Magic can become powerful wizards. Or they may succumb to Tzeentch, the Changer of Ways, tempted by his offer of power, knowledge, and mastery of the dark arts.&lt;br&gt; The Winds of Magic is a valuable resource for Warhammer Fantasy Roleplay. It provides all players with important background and setting information on the Colleges of Magic, some expanded optional rules and additional tools for wizards to practice their art, dozens of new spells across all eight College Orders, and more suggestions and guidance for playing wizard characters.&lt;br&gt; For the GM, The Winds of Magic also introduces the Ruinous Power Tzeentch, his daemonic minions, and insights into the Great Conspirator's fiendish schemes. New rules for corruption and mutation expose the characters to greater risks over the course of their adventures. Finally, The Winds of Magic includes a complete adventure for GMs to challenge their players with a dangerous plot unfolding in the heart of the Empire.&lt;br&gt; $49.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Battle Lore: Horrific Horde Fantasy Flight Games&amp;nbsp; 014260&lt;br&gt; &lt;/b&gt;The BattleLore: Horrific Horde Goblin Army Pack will greatly expand the ranks of your Goblin forces by introducing two brand new troop types: Goblin Halberdiers and powerful Ogres, while adding even more of the fundamental Goblinoid units from both the core set and the Goblin Marauders expansion. BattleLore: Horrific Horde includes a rule book for the new units, a full set of Unit and Specialist cards, five additional adventures, as well as 15 Deployment cards, for use with the Call to Arms expansion, that allow you to build a customized Goblinoid army of your choosing!&lt;br&gt; Contents:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 12 Goblin Halberdiers&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 12 Goblin Swordsmen&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 6 Ogres&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 6 Hobgoblin Cavalry&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 6 Hobgoblin Hyena Riders&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 14 banners&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Rules Booklet w/5 new adventures&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 2 Specialist cards&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 5 Unit Summary cards&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 15 Call to Arms Deployment cards &lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Anima: Gaia Beyond the Dreams Fantasy Flight Games&amp;nbsp; 014261&lt;br&gt; &lt;/b&gt;This supplement for the popular RPG Anima: Beyond Fantasy presents a wealth of details on the culture and geography of Gaïa, the vibrant fantasy realm of Anima.&lt;br&gt; With Gaïa Volume 1: Beyond the Dreams, players can enter the old continent, the heart of a world full of adventures, mysteries, and intrigues waiting to be discovered. Thirty countries and regions are described with geographical details so that the cities and the lifestyle of its inhabitants may be fully experiences. An elaborate full-color map is also included featuring the precise location and current political situation of each of these nations!&lt;br&gt; Gaïa Volume 1: Beyond the Dreams also features:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * History: Learn the beginnings of the world of man, with one detailed chronology that states the most important events triggering the present situation of the sacred holy empire.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Tales: A compilation of stories that narrate some of the most relevant events of the old continent, where more than three hundred characters and ideas for adventures are presented to give rich life to your games.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Religion: Explore the more important myths and beliefs of humanity, from the church of abel to the spiritual traditions of the lillium.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Organizations: A perspective of the most relevant organizations of the world, such as the Order of Yehudah, The Consortium, and Requiem.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New rules: A set of optional rules to situate your games within gaïa, including the Layers of Samsara, Fame, and Pacts of the Dragon.&lt;br&gt; $59.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Battle Lore: Battles of Westeros Core Set Fantasy Flight Games&amp;nbsp; 014262&lt;br&gt; &lt;/b&gt;Unfurl the banners of the Great Houses of Westeros! To secure power in the Seven Kingdoms and to ensure the survival of their lines, the Houses of Westeros each follow very different paths. Some forge strategic alliances, some create complex political intrigues, and still others use deceit and betrayal. But there is no more direct or lasting path to power than taking to the field of battle.&lt;br&gt; In Battles of Westeros, two players recreate the military conflicts set in George R.R. Martin's A Song of Ice and Fire series, taking part in battles directly from the books... or designing their own. In this epic board game of battlefield tactics, players control either House Stark, the wards of Winterfell who have called their hearty allies to defend their honor and lands, or House Lannister, an aggressive force funded by Casterly Rock's endless supply of gold.&lt;br&gt; Battles of Westeros includes:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 1 Westeros Battle Guide&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 1 rulebook&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 138 plastic figures with bases&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 1 six-panel, double-sided map board&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 8 dice&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 110 cards&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 32 map overlay pieces&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * hundreds of tokens&lt;br&gt; $79.95&lt;br&gt;&lt;br&gt; &lt;b&gt;Second World War at Sea: Coral Sea: The First Carrier Battle, 1942 Avalanche Press 014263&lt;br&gt; &lt;/b&gt;In May 1942, the Japanese sought to capture Port Moresby on the south coast of New Guinea and interrupt communications between the United States and Australia. Such a move, they hoped, would bring the Americans to battle.&lt;br&gt; The United States Navy needed no special inducement to fight its nation's enemies. Two American aircraft carriers met one small and two large Japanese carriers in the world's first battle between these powerful new warships. For the first time in naval history, a major battle was decided with no warship of either fleet even sighting an enemy ship directly. Aircraft were the new measure of naval power.&lt;br&gt; Coral Sea is the new introductory boxed game for the Second World War at Sea series. It covers this key battle and is intended as a gateway for players new to the world's most popular series of naval boardgames. The Japanese player must establish new bases in New Guinea and at Tulagi in the Solomon Islands; the American player must stop them. Forces are very closely balanced, and victory will rest with the player who can best make use of his or her resources.&lt;br&gt; The 22x17-inch operational map covers the Coral Sea off northeastern Australia as well as surrounding waters. Players maneuver their task forces on this map and search for one another with aircraft, submarines and surface ships. When contact is made, player moves to the tactical map.&lt;br&gt; The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship's capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament. Air attacks are resolved in similar fashion. The combat systems yield results rapidly but in a historically accurate fashion, giving a good balance of fun and insight.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;b&gt;Call of Cthulhu: Cthulhu Invictus Chaosium 014264&lt;br&gt; &lt;/b&gt;All roads lead to Rome, the greatest city of the Ancient World. Anything you desire is available in this city of over a million people. It's all here: goods from far off Parthia; pottery from Brittania; food from Egypt; vile tomes from Syria; and murderous cults from Africa. The mighty Empire is pressed on all sides by foes, both mundane and otherworldly. Forces within the Empire itself are growing in power, drawing on the most ancient of horrors to corrupt it from within. Welcome to Rome.&lt;br&gt; Cthulhu Invictus is a new setting for Chaosium's Call of Cthulhu RPG. Players take on the roles of Roman citizens seeking to protect the Empire from the horrors of the Cthulhu Mythos and ancient myth. Cthulhu Invictus includes an adventure to jump start your Roman campaign, a large fold out map of the Roman empire, 41 creatures and entities from folklore and ancient mythology, 12 new cults, 21 new occupations, and much more. Requires the Call of Cthulhu rulebook for play.&lt;br&gt; 168 pages.&amp;nbsp; Includes a 15 x 22 inch map of the Roman Empire.&lt;br&gt; $26.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; -----------------------------------------------&lt;br&gt; This Gary's Games and Hobbies newsletter is brought to you weekly for your information.&amp;nbsp; If you would like to be removed from the list, please send an e-mail to &lt;i&gt;tim@garysgamesandhobbies.com&lt;/i&gt;.&lt;br&gt; The new releases may not be in stock by the time this newsletter comes out.&amp;nbsp; Please call 206-789-8891 or 800-327-4292 to check availability.&lt;br&gt;&lt;br&gt; Gary's Games and Hobbies&lt;br&gt; 8539 Greenwood Ave. N.&amp;nbsp; Seattle, WA 98103&lt;br&gt; 206-789-8891&amp;nbsp; 800-327-4292&lt;br&gt; mail@garysgamesandhobbies.com&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;br&gt; &lt;a href="http://garysgamesandhobbies.com/" eudora="autourl"&gt; http://garysgamesandhobbies.com&lt;/a&gt; &lt;/body&gt; &lt;/html&gt;    Gary's Games and Hobbies 8539 Greenwood Ave. N.  Seattle, WA 98103 206-789-8891   800-327-4292 mail@garysgameanadhobbies.com  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-2191060522740866900?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/2191060522740866900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/07/weekly-newsletter-7-5-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/2191060522740866900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/2191060522740866900'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/07/weekly-newsletter-7-5-2010.html' title='Weekly Newsletter 7-5-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-8198439842778838481</id><published>2010-06-29T08:53:00.000-07:00</published><updated>2010-06-29T09:01:27.632-07:00</updated><title type='text'>Weekly Newsletter 6-28-2010</title><content type='html'>&lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;D&amp;amp;D Encounters: Season 2 -- Fourth Adventure&lt;br&gt; &lt;/b&gt;Heroes needed! Are you game?&lt;br&gt;&lt;br&gt; D&amp;amp;D Encounters is an exciting, weekly campaign that plays out one epic encounter at a time. As you defeat enemies, solve puzzles, finish quests, and perform heroic deeds, you'll earn Renown Points that you can use to get exclusive rewards.&lt;br&gt;&lt;br&gt; Each session only takes 1-2 hours to play, so it's easy to fit your game in after school or work. And each week there's a new and exciting challenge. Jump in anytime! &lt;br&gt;&lt;br&gt; The second session is Wednesday, June 30th starting at 2:00 pm.&amp;nbsp; &lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;font face="Garamond" size=3&gt;&lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;/i&gt;Zombie Ninja Pirates Gozer Games&amp;nbsp; 014243&lt;br&gt; &lt;/b&gt;Zombies, Ninjas, and Pirates, how Mad!&lt;br&gt; Zombies are cool! Ninjas are cool! Pirates are cool! Mad Scientists are also cool! But the coolest thing is a card game where you get to play all four types while scoring points and getting nifty objects in your chest that make you cooler and help you win.&lt;br&gt; Zombie Ninja PiratesTM is a quick 20-30 minute card game for 2-6 players ages 13 and up.&lt;br&gt; In Zombie Ninja PiratesTM players try to become four different types of people&amp;nbsp; Zombies, Ninjas, Pirates, and Mad Scientists. During the game they can collect objects to help them or hurt their opponents. Strategy is important, since players are limited on what they can do each turn. At the end of the game, a fast-paced lightning round can make or break the winner.&lt;br&gt; Game comes with 108 cards plus instructions.&lt;br&gt; $17.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Chronicles: Heart of the Jungle Paizo&amp;nbsp; 014244&lt;br&gt; &lt;/b&gt;The Jungle Awaits&lt;br&gt;  From tropical coasts, where greedy colonial powers pillage the land, to remote jungles and rolling savannas of mystics and lion-riders, the Mwangi Expanse is a region of boundless opportunity. Underneath the steaming jungle canopy, the lost ruins of ancient giants shelter isolated tribes, bloodthirsty predators, and screaming hordes of demon-worshiping apes. Sites of ancient magic lie almost forgotten to the outside world, and a steady stream of bold explorers ventures into the trackless wilderness after legendary fountains of youth and cities of gold, never to return. For the jungle is a living, breathing entity, and it's always hungry... Heart of the Jungle is the perfect supplement for any jungle campaign.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Inside this 64-page book, you'll find: New rules for adventuring in the jungle, including hazards like diseases, fungi, poisonous plants, insect swarms, quicksand, and more.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Nine new jungle cities, from the colonial trade town of Bloodcove to the cyclopean astrologer-fortress of Jaha, complete with full statistics and maps.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Information on the many cultures of the Mwangi Expanse, encompassing both the major human tribes and the jungle's more alien and monstrous denizens.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A detailed gazetteer of some of the Expanse's most legendary adventure sites, from the crashed flying city of Kho to the City of Hungry Spires.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * More than a dozen new maps of cities and jungles, each one highly detailed for GM reference or artistically rendered for player handouts.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Five new monsters, including the flesh-eating botfly, the ancient jungle treant, and the terrifying ape-men known as angazhani.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Massive random encounter tables for multiple jungle adventure terrain types.&lt;br&gt; by Tim Hitchcock, Jason Nelson, Amber Scott, Chris Self, and Todd Stewart&lt;br&gt; This book is intended for use with the Pathfinder Chronicles campaign setting and the Pathfinder Roleplaying Game, but it can be easily used in any game setting.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Module: From Shore to Sea Paizo&amp;nbsp; 014245&lt;br&gt; &lt;/b&gt;An aquatic dungeon adventure for 6th-level Pathfinder Roleplaying Game characters.&lt;br&gt; They Come from Beneath the Sea!&lt;br&gt; The deep waters of the Hellmouth Gulf have long concealed ancient mysteries, both wondrous and terrible. But these secrets have been submerged for too long, and the remote coastal village of Blackcove has accidentally awoken a slumbering horror from a bygone age. Strange creatures now venture from beneath the waves to steal townsfolk away in the dark of night.&lt;br&gt; Can the PCs discover the fate of Blackcove's lost villagers? What secrets still lie hidden on the mysterious, ruined island just offshore, and what now lurks in the flooded temples beneath the isle? And what horrific fate lies in store for those unfortunate souls who fall prey to the island's eldritch influence?&lt;br&gt;  From Shore to Sea is an adventure for 6th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG, and produced in collaboration with the patrons of Open Design. Inside you'll find villagers slowly succumbing to the ancestral taint in their blood, tentacled abominations from the deep, debased fish-men, ancient Azlanti technology, and a secret stretching back millennia to the legendary empire of Azlant itself.&lt;br&gt; This adventure is set along the mysterious Hellmouth Gulf coast in the diabolical empire of Cheliax in the Pathfinder Chronicles campaign setting, but can be easily adapted for any game world.&lt;br&gt; Written by Brandon Hodge&lt;br&gt; Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. All Pathfinder Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.&lt;br&gt; $13.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Companion: Sarcava: The Lost Colony Paizo&amp;nbsp; 014246&lt;br&gt; &lt;/b&gt;Edge of the Empire&lt;br&gt; On the distant shores of an unexplored tropical continent, brave colonists strive to break with their devil-haunted past and make new lives for themselves in a land of plenty. Yet in fleeing tyranny, these colonists have also imposed their own, and the land's indigenous peoples have greeted the imperialistic settlers with open arms and leveled spears. This is Sargava: a nation on the brink of disaster, surrounded on all sides by pirates, hostile natives, and trackless jungles full of howling beasts and ancient ruins. Through its ports flood ancient treasures beyond imagination, brought forth from the wilderness by the blood and sweat of intrepid explorers. But can the colonists maintain their delicate balance, or will greed and their own deals with the devil see them swept into the sea?&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * This Pathfinder Companion includes: A complete overview of the colony of Sargava, from its pirate-aided break with Cheliax to the various native peoples, tropical hazards, and daring adventuring companies that influence daily life.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Details on the nation's major settlements, including ruined Kalabuto and the staunchly traditional port of Eleder.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Adventure sites such as Barkskin Lake, Smuggler's Shiv, and the infamous magical prison known as the Stasis Fields.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * An overview of religion in Sargava, and how the colonists' faith interacts with that of local tribes.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New spells designed to make life in Sargava easier on poorly adapted colonists, as well as combat feats drawn straight from the fighting styles of tribal warriors.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New traits to help customize Sargavan characters, both native and colonial.&lt;br&gt; This player-friendly Pathfinder Companion works best with the Pathfinder Roleplaying Game or the 3.5 version of the world's oldest fantasy roleplaying game. Although easily incorporated into any fantasy world, it is optimized for the Pathfinder Chronicles campaign setting.&lt;br&gt; Written by JD Wiker with additional design by Sean K Reynolds&lt;br&gt; Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume's theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as a persona section detailing helpful NPCs and traits to better anchor the player to the campaign.&lt;br&gt; $10.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Adventure Path #34: Kingmaker: Blood for Blood Paizo&amp;nbsp; 014247&lt;br&gt; &lt;/b&gt;Chapter 4: &amp;quot;Blood for Blood&amp;quot; by Neil Spicer&lt;br&gt; Even with the PCs' kingdom growing at their heart, the Stolen Lands are far from tame. An incursion by merciless barbarians spills blood on the PCs' lands and begins a search for a legendary artifact in the depths of the region's most infamous wilderness. Amid the perpetual shadows and bottomless bogs of the Hooktongue Slough lie long-mired secrets and terrors eager to consume any who intrude upon their fetid realm. Yet what powers that lurk beyond the swamp seek to end the PCs' reign? And how might a single, bloodthirsty blade mean the difference between their kingdom's ruin and its survival?&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * This volume of Pathfinder Adventure Path includes: "Blood for Blood," a Pathfinder RPG adventure for 10th-level characters, by Neil Spicer.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Information on the cruel society and blood-curdling superstitions of boggards, Golarion's sinister frogmen, by Todd Stewart.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Details on some of the most famous hidden treasures and lost relics of the Stolen Lands, by Brian Cortijo.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Ollix and Phargas learn the perils of gambling with a leucrotta in the Pathfinder's Journal, by Kevin Andrew Murphy.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Five new monsters, by Julian Neale, F. Wesley Schneider, and Neil Spicer.&lt;br&gt; Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Gamemastery Map Pack: Swallowed Whole Paizo&amp;nbsp; 014248&lt;br&gt; &lt;/b&gt;Fight fantasy's classic carnivores from the inside! The battle doesn't end with being swallowed whole, as past gnashing teeth await prisons only the strongest heroes can hope to survive. Your characters are what's for dinner with Paizo Publishing's latest GameMastery Map Pack! This line of gaming products provides simple and elegant tools for the busy Game Master.&lt;br&gt; Inside, you'll find 18 beautiful 5&amp;quot; × 8&amp;quot; map tiles stunningly crafted by cartographer Corey Macourek that can be combined to form 13 monstrous man-eaters from the Pathfinder RPG Bestiary, including:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Crocodile&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Dragon&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Frost Worm&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Giant Flytrap&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Giant Worm&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Lightning Wyrm&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Mutant Frog&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Sea Serpent&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Shark&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Slime Cube&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Tarrasque&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Tyrannosaurus&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Whale&lt;br&gt; Game Masters shouldn't waste their time sketching insides or misplacing miniatures every time the player characters face monsters with a hankering for heroes. With GameMastery Map Pack: Swallowed Whole, you'll always be ready when there's ravenous beasts to feed!&lt;br&gt; For use with all tabletop roleplaying and miniatures games and usable by experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal.&lt;br&gt; $12.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder RPG: GameMastery Guide Paizo&amp;nbsp; 014249&lt;br&gt; &lt;/b&gt;Rule Your World!&lt;br&gt; Players may be the heroes of the Pathfinder Roleplaying Game, but whole worlds rest on the Game Master's shoulders. Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you've run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.&lt;br&gt; The 320-page Pathfinder RPG GameMastery Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * The Pathfinder RPG GameMastery Guide includes: Tips and tricks for preparing and running a better game, suitable for beginning GMs and battle-hardened veterans.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Step-by-step walkthroughs for creating campaign worlds, cities, cosmologies, feudal systems, and alternate dimensions.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Difficult player types, and how to handle them gracefully.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New rules for subsystems like hauntings, chase scenes, fortune-telling, gambling games, mysteries, and insanity.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Charts to help you generate everything from interesting NPCs and fantastic treasures to instant encounters in any terrain.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Advanced topics such as PC death, game-breaking rules, overpowered parties, solo campaigns, and derailed storylines.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Sample NPC statistics for dozens of common adventuring situations, such as cultists, guardsmen, barmaids, and pirates.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * AND MUCH, MUCH MORE!&lt;br&gt; $39.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Wild Talents: Grim War Cubicle 7&amp;nbsp; 014250&lt;br&gt; &lt;/b&gt;&amp;quot;Grim War&amp;quot; is a &amp;quot;Wild Talents&amp;quot; roleplaying game sourcebook of superpowered mutants, nefarious sorcerers, and the ordinary men and women trying to control them all.&lt;br&gt; Written by &amp;quot;Wild Talents&amp;quot; co-authors Greg Stolze and Kenneth Hite, and illustrated by Todd Shearer, &amp;quot;Grim War&amp;quot; introduces a fascinating and weird new system of spirit-summoning magic. Sorcerous characters can wield fantastic powerif they are willing to pay the price. &amp;quot;Grim War&amp;quot; details dozens of bizarre and sometimes terrifying spirits and the harrowing spells required to treat with them.&lt;br&gt; &amp;quot;Grim War&amp;quot; brings the &amp;quot;company rules&amp;quot; of Greg Stolze's &amp;quot;Reign&amp;quot; to the superpowered action of &amp;quot;Wild Talents&amp;quot; (you need &amp;quot;Reign&amp;quot; to use the company rules), allowing players to join, influence or oppose a dozen fully-detailed sorcerous cabals and mutant factions. Such as . . .&lt;br&gt; The Xolotl Cartel, which has found smuggling far more lucrative than secret ceremonies in hidden temples, and magic far more profitable than any drug. . . . People for Religious Freedom, a well-meaning political action group in way over its head. . . . Direktiva Nul, once an agency for Soviet super spies, now the first line of defense against threats from the Otherworld. . . . Squadron A1, the U.S. Army's famous superteam, comprised only of the most upright superheroes America has to offer. (Honest. Would the American government lie to you?) Not to mention Ákrab-i-allah. Citizens Against Reductionist Genetic Obsessions (CARGO). Next Iteration. The Piccione Family. Projekt Ethnologisches Literaturarchiv-Sonderabteillung. The Rational Occult Study Crossdisciplinary Research Organization (ROSCRO). The School of the American Future. The Way.&lt;br&gt; Each faction has its own goals, its own secrets, and its own agenda for the player characters.&lt;br&gt; An extensive chapter on the background of this fascinating world offers guidelines for playing in any point in the 20th and 21st centuries, so the players themselves can define the shape and course of the Grim War.&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;RuneQuest II: Core Rulebook Mongoose&amp;nbsp; 014251&lt;br&gt; &lt;/b&gt;Mongoose is now delighted to announce the release of RuneQuest II. This new edition of the classic game has taken just about every aspect of the first edition, scrutinised it, revised it, and restructured it to bring RuneQuest aficionados and new players alike the very best incarnation of the classic games engine. RuneQuest fans will not be dissappointed in the attention lavished on the new game. In particular they can expect:&lt;br&gt; A streamlined and revised character creation system, with greater emphasis on character background, but also significant changes that influence a character's starting skills and abilities and the speed with which adventurers develop, improve and progress. Particular attention has been paid to training and skill improvement, but you will also find that the structure and range of skills is greatly enhanced, meaning that new RuneQuest adventurers begin with a greater degree of competence across the board.&lt;br&gt; Combat - perhaps the most controversial aspect of the first edition of the game - has been almost completely retooled. Although all the familiar concepts remain (Combat Actions, Strike Rank and so forth), the combat process is based on simple rolls, does not rely on any resolution matrix, and introduces special Combat Manoeuvres simulating the cut and thrust of real combat whilst offering a truly epic, cinematic edge. Combat is faster than before an perhaps more deadly, but every RuneQuest character will find a greater range of tactical options and combat effects that create a satisfying, exciting, combat flow.&lt;br&gt; Magic, too, has undergone radical redefinition. Common Magic, available to all, replaces Rune Magic; Divine Magic establishes and emphasises the need for, and importance of, a relationship with a god; Sorcery, the most complex of the magic systems, has been considerably streamlined to reflect the nature of the sorcerer and the immense power a cunning sorcery practitioner can command. Spirit Magic has been completely rebuilt, truly focusing on the nature of the spirit world and how the shaman interacts with it: spirit magic is intuitive and dynamic in its approach. Fundamentally though, the importance and nature of the runes - the heart of RuneQuest - are explained and linked through each magic system without ever dominating one particular magical type&lt;br&gt; Cults, another crucial facet of RuneQuest, have been redesigned and extended in scope. The nature of the relationship with the cult is at the heart of the cult rules, with the most devout gaining the greatest rewards. Cults are more than just places to gain spells and cheap training; their mythical significance, and relationship to myth, runs through the cult structure, driving and shaping the way its members behave.&lt;br&gt; Elsewhere, RuneQuest II tweaks and brings subtle changes to other aspects of the core system. The presentation of the game rules has been restructured to make it easier for Games Masters and players to find what they need, when they need it. The system is designed with clarity and ease of use in mind. Some - many - rules have needed little or no alteration. Others are common sense tweaks to assist both game balance and maximising game fun, whilst retaining the 'realism' for which RuneQuest is renown.&lt;br&gt; Great pains have been taken to ensure full backwards compatibility. Although RuneQuest II changes many things, its core and heart remains the same. With a little conversion work Games Masters will be able to easily adapt their first edition characters and settings to the new and, in just about every case, adventurers will improve as a result of conversion. All first edition books and expansions remain compatible with RuneQuest II and, indeed, material presented in first edition expansions has become the foundation for the new game.&lt;br&gt; So, it is with great pride that we bring you RuneQuest II; a new take on a classic system, assembled by designers and writers who have more than 50 years of RuneQuest experience between them.&lt;br&gt; $39.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-8198439842778838481?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/8198439842778838481/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/06/weekly-newsletter-6-28-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/8198439842778838481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/8198439842778838481'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/06/weekly-newsletter-6-28-2010.html' title='Weekly Newsletter 6-28-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-468229758898987599</id><published>2010-06-21T05:52:00.000-07:00</published><updated>2010-06-21T05:55:10.663-07:00</updated><title type='text'>Weekly Newsletter 6-21-2010</title><content type='html'>&lt;html&gt; &lt;body&gt; &lt;font face="Garamond"&gt;&lt;b&gt;&lt;i&gt;In-Store Events:&lt;br&gt;&lt;br&gt; &lt;/i&gt;&lt;/font&gt;D&amp;amp;D Encounters: Season 2 -- Third Adventure&lt;br&gt; &lt;/b&gt;Heroes needed! Are you game?&lt;br&gt;&lt;br&gt; D&amp;amp;D Encounters is an exciting, weekly campaign that plays out one epic encounter at a time. As you defeat enemies, solve puzzles, finish quests, and perform heroic deeds, you'll earn Renown Points that you can use to get exclusive rewards.&lt;br&gt;&lt;br&gt; Each session only takes 1-2 hours to play, so it's easy to fit your game in after school or work. And each week there's a new and exciting challenge. Jump in anytime! &lt;br&gt;&lt;br&gt; The second session is Wednesday, June 9th starting at 2:00 pm.&amp;nbsp; &lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;font face="Garamond"&gt;&lt;b&gt;Greenwood Car Show &lt;br&gt; &lt;/b&gt;The 18th annual Greenwood neighborhood Car Show is on Saturday, June 26th and runs from 8 am to 4 pm.&amp;nbsp; Parking will be at a premium, but the there is lots to see, street vendors and lots of fun.&amp;nbsp; Come on down and see us and some classic cars.&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;&lt;i&gt;New Arrivals: &lt;br&gt;&lt;br&gt; &lt;/i&gt;Call of Cthulhu: The Card Game: Whispers in the Dark&amp;nbsp; Fantasy Flight Games&amp;nbsp; 14222&lt;br&gt; &lt;/b&gt;Alone and enshrouded in pitch blackness, you fumble about, searching for some source of light. As your shouts for help echo through the darkness, panic begins to grab hold of you. How can any place be so dark? Have you gone blind? How could you even know for sure? Then the whispers start, and your sanity begins to slowly unravel...&lt;br&gt; Whispers in the Dark is a fixed 60 card Asylum Pack that contains 20 different never-before-seen cards based on the dark mythos of master horror writer H.P. Lovecraft, designed to augment existing decks and add variety to the Call of Cthulhu metagame.&lt;br&gt; This is not a stand-alone deck; you must have additional Call of Cthulhu LCG cards to play.&lt;br&gt; $14.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Nefertiti - Expansion&amp;nbsp; Rio Grande Games 14223&lt;br&gt; &lt;/b&gt;Nefertiti Expansion is an expansion for Nefertiti, the Egyptian auction game that features eight unusual auction mechanisms. This expansion introduces the following:&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol"&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond"&gt;Seven new characters to hire&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol"&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond"&gt;A new market (i.e. a ninth auction mechanism), Memphis&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol"&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond"&gt;Ten foreign gifts cards available only at Memphis&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol"&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond"&gt;Five-player rules and components&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol"&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond"&gt;Two-player rules&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Victoriana: Faces in the Smoke&amp;nbsp; Cubicle Seven 14224&lt;br&gt; &lt;/b&gt;They Watchfrom the salons of the rich to the darkest corners of the tenements, they are out there in the city. The city plays host to countless organisations, each with their own agenda, battling in a shadow war for supremacy under the cover of the smog that fills the streets.&lt;br&gt; These groups range from the ancient to the new, from political activists to cultists worshipping dark gods. Their members range across society, inviting both gentleman and scoundrel to their secret meetings. So you need to watch your step as you cross the smoke shadowed streets. The next person you meet could be one of them. But will they become an ally, or an enemy?&lt;br&gt; Faces in the Smoke contains:&lt;br&gt; *An array of urban based organisations to face your players with in your Victoriana campaign.&lt;br&gt; *Full detail and statistics for the puppet masters behinds the shadows&lt;br&gt; *Secrets and adventure hooks for each order for the Gamemaster to weave into her campaign&lt;br&gt; Each organisation has an agenda, none are simply good or evil, so they could be either allies or enemies of the player characters depending on how they are approached.&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Atomic Highway&amp;nbsp; Cubicle Seven 14225&lt;br&gt; &lt;/b&gt;Civilization came crashing down. Billions died.&lt;br&gt; A new Dark Age has begun. The descendants of the apocalypse's survivors scavenge the remnants of the Before Times, struggling to build a new life amidst the ruins of the old. In a savage world where the strong ravage and exploit the weak, the survivors' settlements are oases, connected only by convoys of armed and armored vehicles that run the gauntlet of raiders... and worse.&lt;br&gt; Though the threats of chemical and biological agents and radiation have all but faded, their taint lingers on in every mutant born to man and beast.&lt;br&gt; This is the world of Atomic Highway.&lt;br&gt; Atomic Highway is a complete roleplaying game. All you need to play it is this book, a few friends, paper and pencils, and a few ordinary dice.&lt;br&gt; Features:&lt;br&gt; The V6 Engine: a simple, fast-playing game system that emphasizes cinematic, or &amp;quot;movie-style&amp;quot; action, supported with many clear examples.&lt;br&gt; Quick and easy character creation rules providing dozens of potential character types. Tear along the shattered highway as a road warrior, track down monstrous threats as a brave tribal warrior, or unearth the wonders of the past as a canny scavenger.&lt;br&gt; Rules for mutants and mutations, including optional rules for humanoid animals and psychic powers.&lt;br&gt; Straightforward rules for a wide variety of vehicles and modifications.&lt;br&gt; A complete bestiary of threats, mundane and mutated.&lt;br&gt; Easy-to-use scavenging tables - you never know what you'll unearth.&lt;br&gt; A customizable setting with advice and tips on how to create your own post-apocalyptic world.&lt;br&gt; Roleplaying and game running advice for Players and Game Masters, new and experienced alike.&lt;br&gt; A ready-to-use introductory adventure.&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Deus Vult: Ex Cathedra&amp;nbsp; Mongoose Publishing&amp;nbsp; 14226&lt;br&gt; &lt;/b&gt;A cathedral is a prayer in stone, a vaulted hymn of masonry and devoted labour. The great cathedrals are symbols of the great faith of the people and the power of the Church.&lt;br&gt; Soon, they will burn. Madness and misrule are loose upon the world, and only the assassin-monks of the secret Order can set things right again. From the Champagne Fair at Troyes to the uttermost depths of the Earth, the hunt is on - but who is the hunted, and who is the hunter, in a time when all law and even sanity itself is overturned.&lt;br&gt; Ex Cathedra is a series of three linked adventures for Deus Vult. &lt;br&gt; $24.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Battletech: Historical Operation Klondike&amp;nbsp; Catalyst Game Labs 14227&lt;br&gt; &lt;/b&gt;In the wake of the Star League's collapse, Aleksandr Kerensky led the bulk of the SLDF into deep space to escape the inevitable Succession Wars. But war soon came to the "Star League in Exile" anyway, prompting General Kerensky's son Nicholas to form a new society, based on the principles of honor and strength. Fifteen years later, the newborn Clans were unleashed against those who abandoned Kerensky's vision.&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Traveller: Book 8: Dilettante&amp;nbsp; Mongoose Publishing 14228&lt;br&gt; &lt;/b&gt;Dedicated to nobles and entertainers, Dilettante looks at the wealthier and more ambitious careers. Whether your character is a Baron of the Imperium or a young hopeful setting out to become the galaxy's greatest rock star, Dilettante contains all the options and items you need to get the best out of it. From throwing banquets on a planetary scale to starring in the latest blockbuster vids or performing live across an entire star system, Dilettante provides new rules and new career specialities for nobles and entertainers alike.&lt;br&gt; $24.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Stalin's War&amp;nbsp; GMT Games 14229&lt;br&gt; &lt;/b&gt;Designed by award-winning designer Ted S. Raicer, Stalin's War is a unique Card-Driven Game (CDG) on that most-gamed of subjects, the Eastern Front in WWII. The use of CDG mechanics adapted from Paths of Glory&amp;nbsp; and WW2: Barbarossa to Berlin to a hex-grid land wargame allows players to experience both the broad range of strategic and tactical options of a CDG, and the operational armored maneuvering of a typical hexagon East Front design.&lt;br&gt; The large hex map stretches from Berlin to the Urals and Murmansk to Baku, allowing the full range of strategic possibilities open to both the Axis and the Soviets. Terrain types include clear, rough, forest, swamp, mountain, desert, city, major city, fortress, river, major river (the Dnepr, Volga , Don), and rail lines. Turns are seasonal (with a special turn for June 41) running to Summer 45.&lt;br&gt; Axis units are armies (which can have up to four steps on two counters) and corps. All the panzer units are represented as corps (controlled by Panzergroup/Army Headquarters which give the Germans certain advantages in waging blitzkrieg on the Russian steppes). Soviet units are armies and fronts, along with their large (but irreplaceable) 1941 mechanized corps, and late-war Guard cavalry-mechanized corps.&lt;br&gt; As in WW2:BtB both sides have their own deck of 55 cards, subdivided into Blitz and Total War cards. Cards contain Operation Points (OPs), Replacements, and Events. Unlike PoG or WW2:BtB, OPs are not generally required to activate units for movement but are required for combat. When you declare an Operations Round you can move all units and then conduct combat for those with a combat marker. After combat mechanized units (including Soviet Guards) may Exploit, ignoring enemy Zones of Control, and creating the great pocketing battles and deep armored thrusts of these campaigns.&lt;br&gt; ZOCs in Stalin's War are &amp;quot;sticky.&amp;quot; Except during Exploitation or Advance after Combat (or Combat forced retreat), you can't leave an enemy ZOC unless you leave a unit in the hex being exited OR you spend an OPS to activate that hex.&lt;br&gt; Stalin's War models the logistical constraints of this vast contest in two different ways. First, the map is marked with Logistical lines that affect the Axis ability to operate deep in the USSR (especially in 1941). And both sides are affected by the concept of Consecutive OPs rounds, where each friendly OP round taken after the first costs one additional OP from the card being played. So for example if you take two OP rounds in a row, the second will reduce a 4 OPS card played to a 3. If you take three in a row it will reduce the card played in the third round by two OPs (so a 4 would be a 2). By the 5th round you are subtracting 4 OPS, and since 5 OPS is the highest card, 6 consecutive rounds (even spread out over two turns) are not possible. In practice while taking two OPs rounds in a row will be quite common, taking 3 or more consecutive rounds will require an excellent reason (and good cards). This allows the easier play of Events and also shows the increased strain of continuous operations.&lt;br&gt; And there are plenty of Events to play, representing leaders, weapons, reinforcements, and the effects of the war on other fronts. The 1944 Warsaw Uprising, Manstein's Backhand Blow, Stalin and Hitler's meddling, the Battle of the Bulge, Soviet Amphibious Invasions, Airborne Corps, even Soviet mice (which nibbled through the wiring of dug-in German Panzers in the fall of 1942) are included.&lt;br&gt; Stalin's War allows players, for the first time, to combine the best of WWII operational play with the strategic depth and tactical chrome of CDG designs. A genuinely new look the most important theater of WWII, this a game both fans of CDGs and WWII "panzer pushers" will want to play again and again&lt;br&gt; &amp;nbsp;COMPONENTS&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 280 1/2&amp;quot; die-cut counters&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 88 5/8&amp;quot; die-cut counters&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * One 22x34&amp;quot; mapsheet&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 110 Strategy cards&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Rules booklet&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Play Booklet&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Two Player Aid Cards&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Two 6-sided dice&lt;br&gt; $55.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Leaping Lemmings&amp;nbsp; GMT Games&amp;nbsp; 14230&lt;br&gt; &lt;/b&gt;Leaping Lemmings is a humorous hobby or family game for 2-6 players. Each player controls a cloned clan of lemmings that have been specially trained to compete with the other lemming clans, all trying to scurry down a canyon and hurl themselves over a cliff. Distance and style points are important. One lemming diving with style and élan is worth as many as five of the more mundane divers. But beware the hungry eagles circling overhead or your lemmings might not even make the cliff edge!&lt;br&gt; Playtime: 30-90 minutes (15 minutes per player) &lt;br&gt; $35.00&lt;br&gt;&lt;br&gt; &lt;b&gt;Martinique&amp;nbsp; Z-Man Games&amp;nbsp; 014231&lt;br&gt; &lt;/b&gt;An ancient legend says a great pirate treasure is buried on the island of Martinique. Pirates would have attacked various merchant vessels, confiscated their loads and eventually sunk the ships. Afterwards they would have brought the stolen jewels, objects and coins to the island to bury the treasure over there. Many have tried to find the Lost Treasure, but nobody has succeeded so far. You are the captain of a pirate ship heading for Martinique. After dropping anchor in the morning, you set off in a rowboat towards the island with four of your most loyal pirates to find the Lost Treasure. Will you unravel the legend and add your name to the illustrious list of great pirates and rulers of the seven seas?&lt;br&gt; Contents: 1 game board, 8 wooden pirates, 1 linen bag, 96 souvenir tiles, 16 map tiles, 3 joker tiles, 2 counters, rules.&lt;br&gt; No. of players: 2&lt;br&gt; Ages: 10+&lt;br&gt; Playing time: 30 minutes&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The Colony&amp;nbsp; Blue Panther LLC 014232&lt;br&gt; &lt;/b&gt;The Colony is a mancala-like game for two players with a "six-legged" theme.&amp;nbsp; Players take the role of rival ant colonies (black and red) that discover a recently cut wood pile.&amp;nbsp; Live eggs still linger in the cut logs.&amp;nbsp; To restore and control The Colony, players both collect and protect eggs. Collected eggs are moved to a safe location in front of the player.&amp;nbsp; Players can place ants on the board which will protect eggs on the wood pile.&amp;nbsp; The colony that collects the most eggs at the end of the game is the winner.&lt;br&gt; Contains...&lt;br&gt; 19 Laser cut 2.5&amp;quot; diameter log stumps&lt;br&gt; 12 Laser cut ant pawns&lt;br&gt; 1 Reference Chart&lt;br&gt; 57 Black Jewel Eggs&lt;br&gt; The Colony Rules&lt;br&gt; For: 2 players&lt;br&gt; To learn: 10 minutes&lt;br&gt; To play: 30-45 minutes&lt;br&gt; $25.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Buzz It&amp;nbsp; Asmodee 014233&lt;br&gt; &lt;/b&gt;Can you feel the Buzz?&lt;br&gt; Grab some friends, a stack of cards and get ready for a party! Each player draws 3 theme cards (Ex: things to take to a desert island, cult movies, games played in a schoolyard). One player take the buzzer, read a theme, then hit the button on the buzzer. each player has 5 seconds to say a word, name, or phrase related to the theme. If you're too slow, you get stuck with the card. The game ends when all cards are gone. The player with the most cards is the loser, and is mocked mercilessly by their peers.&lt;br&gt; Discover hundreds of themes for the whole family, or play with the more grown-up themes...there are laughs enough for everybody!&lt;br&gt; Features:&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol"&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond"&gt;Takes only 30 seconds to learn&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol"&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond"&gt;Storage bag included&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol"&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond"&gt;320 different themes&lt;br&gt; $21.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;It Happens&amp;nbsp; Queen Games 014234&lt;br&gt; &lt;/b&gt;Anton, the adventurous anteater, is out looking for food.&lt;br&gt; Nosy as he is, he sticks his long nose into every termite hill he comes across, and it's not just edible things that he turns up either. His main objective, however, is the termite queen and her general. They earn the most points at the end.&lt;br&gt; Can Anton throw his dice so skillfully that he can return from his adventure successfully at the end and win the game?&lt;br&gt; No. of players: 2-5&lt;br&gt; Ages: 8+&lt;br&gt; Playing time: 30 minutes&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;b&gt;Okko: Era of the Karasu&amp;nbsp; Asmodee&amp;nbsp; 014235&lt;br&gt; &lt;/b&gt;Don't be afraid of the Kamis, master them!&lt;br&gt; Twenty new powerful characters, six new maps and new set of magic rules. For the pleasure of all fans of the ronin Okko and his demon hunter friends!&lt;br&gt; The main characters of this expansion, the sorcerers, are masters of natural elements and can summon the Kamis, ancestral spirits who can be invoked by demon hunter sorcerers or their enemies. The Kamis of air, earth, water and fire all have different powers that represent their strength. For example, the Air Kami forces all enemies in an area of two spaces to make a movement test. If they fail, they are in danger. Once the Kami's major power is activated, it leaves the game.&lt;br&gt; Exciting adventures await you with this rich and surprising expansion.&lt;br&gt; Features:&lt;br&gt; 6 new maps completely compatible with the base set&lt;br&gt; 14 scenario cards offering new challenges&lt;br&gt; New rules for magic and campaign&lt;br&gt; $34.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Okko: Pajan Gun'Tai&amp;nbsp; Asmodee&amp;nbsp; 014236&lt;br&gt; &lt;/b&gt;An army of mercenaries ready for the bloodiest of battles!&lt;br&gt; Discover an entirely new expansion for Okko: Era of the Asagiri, the popular skirmish game for two players, based on a comic book by Hub. Lead the Demon Hunters' clan or the Evil Creatures. Form a team composed of warriors and special items and face off on a modular board representing various parts of the country of Pajan.&lt;br&gt; One of the new additions brought by the mini-expansion Pajan Gun'Tai, a new kind of civilians, who grant their team an extra die: the Ambassadors. With its ten new characters and five new equipment cards, Pajan Gun'Tai will make players rethink their entire strategy book!&lt;br&gt; Features:&lt;br&gt; * 10 new characters which can be played by either side;&lt;br&gt; * All of the universe created by Hub for the comic strip in a game... illustrated by the comic's author!;&lt;br&gt; * A fulfilling tactical experience.&lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Asteroyds&amp;nbsp; Rio Grande Games&amp;nbsp; 014238&lt;br&gt; &lt;/b&gt;The Ujitos system: A tiny inhospitable planet and an erratic asteroid field&amp;nbsp; the Lost Swarm&amp;nbsp; orbit a deadly red star.&lt;br&gt; The most dangerous, ferocious and prestigious race against death of the Independents Circuit is born&lt;br&gt; Six of the thirty top pilots are ready to partake to this intense and ruthless race with just one goal:&lt;br&gt; win at all costs!&lt;br&gt; Number of players:&amp;nbsp; 2-6&lt;br&gt; Age of players: 10+&lt;br&gt; Length: 20-40 minutes&lt;br&gt; $54.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Monsterpocalypse: Series 5: Big in Japan: Monsters&amp;nbsp; Privateer&lt;br&gt; &lt;/b&gt;Unleash powerful new monsters and smash your way through the Tokyo skyline! Choose from the Elemental Champions, Empire of the Apes, Subterran Uprising, Savage Swarm, Tritons, and UberCorp International, and stomp the sushi out of the other kaiju.&lt;br&gt; With high-quality, pre-painted plastic figures, Monsterpocalypse: Big in Japan will power up your game!&lt;br&gt; This expansion lives up to its larger-than-life name as the largest set of Monsterpocalypse ever released and features 12 monsters, 3 limited landmark buildings, 5 standard buildings, 6 all-new character units, 8 rare units, 7 uncommon units, and 12 common units.&lt;br&gt; The Monster Booster contains 1 randomly inserted, fully assembled, pre-painted plastic monster and its corresponding hyper form.&lt;br&gt; $13.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Monsterpocalypse: Series 5: Big in Japan: Units&amp;nbsp; Privateer&lt;br&gt; &lt;/b&gt;Unleash powerful new monsters and smash your way through the Tokyo skyline! Choose from the Elemental Champions, Empire of the Apes, Subterran Uprising, Savage Swarm, Tritons, and UberCorp International, and stomp the sushi out of the other kaiju.&lt;br&gt; With high-quality, pre-painted plastic figures, Monsterpocalypse: Big in Japan will power up your game!&lt;br&gt; This expansion lives up to its larger-than-life name as the largest set of Monsterpocalypse ever released and features 12 monsters, 3 limited landmark buildings, 5 standard buildings, 6 all-new character units, 8 rare units, 7 uncommon units, and 12 common units.&lt;br&gt; The Unit Booster contains 5 randomly inserted, fully assembled, pre-painted plastic figures, including 1 building and 4 units (smaller monsters).&lt;br&gt; $13.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;DCC #64: Codex of the Damned&amp;nbsp; Goodman Games&amp;nbsp; 014239&lt;br&gt; &lt;/b&gt;A Level 5 Adventure&lt;br&gt; Something is lurking beneath the ruined church. Down the slick stone steps, beneath the musty catacombs and forgotten chambers, there is a vault. A gallery of blasphemous, heretical tomes, this vault conceals an artifact of inestimable power: &lt;br&gt; The Codex of the Damned. &lt;br&gt; For centuries, the Codex has rested undisturbed. But now someone dares to unearth its wicked secrets, loosing the madness of the Codex upon the sunlit world. A strapping band of heroes is all that stands in the way of an ancient power that threatens to undo all existence. Are you and your companions courageous enough to answer the call? &lt;br&gt; Rules Set: 4E &lt;br&gt; $12.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Tannhauser: Revise Rules of Play&amp;nbsp; Fantasy Flight Games&amp;nbsp; 014240&lt;br&gt; &lt;/b&gt;The Tannhäuser Revised Edition Rulebook improves upon the innovative mechanics of Tannhäuser. This 96 page perfect-bound book is intended as a comprehensive replacement to the original Tannhäuser&amp;nbsp; rulebook; it includes revisions to the core game rules, as well as those originally found in the Operation: Novgorod expansion, along with the Wolf, Yula, Gorgeï, and Ramirez single figure packs.&lt;br&gt; In short, it includes all the rules players will need for any Tannhäuser product currently available. What's more, players who already own a copy of Tannhäuser needn't worry about their game becoming obsolete; the Tannhäuser Revised Edition Rulebook utilizes current Tannhäuser components, and requires no additional purchases!&lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Wings of War: WWII Airplane Pack Series 2&lt;br&gt; &lt;/b&gt;Take your Wings of War game into the third dimension! Each historically-accurate, fully-painted miniature represents an aircraft from Wings of War: The Dawn of World War II. All miniatures come complete with maneuver deck and variable-altitude stand.&lt;br&gt; The following planes are available:&lt;br&gt; Hawker Hurricane Mk I - Bader&amp;nbsp; &lt;br&gt; Hawker Hurricane Mk I - Van den Hove&amp;nbsp; &lt;br&gt; Hawker Hurricane Mk IIb - Kuznetsov&amp;nbsp; &lt;br&gt; Dewoitine D520 - Thollon&amp;nbsp; &lt;br&gt; Dewoitine D520 - Stella&amp;nbsp; &lt;br&gt; Dewoitine D520 - Le Gloan&amp;nbsp; &lt;br&gt; Junkers Ju 87b-2 Stuka - I/StG3&amp;nbsp; &lt;br&gt; Junkers Ju 87b-2 Stuka - IV/LG1&amp;nbsp; &lt;br&gt; Junkers Ju 87r-2 Stuka - Sugaroni&amp;nbsp; &lt;br&gt; Aichi D3A1 Val - Yamakawa/Nakata&amp;nbsp; &lt;br&gt; Aichi D3A1 Val - Makino/Sukida&amp;nbsp; &lt;br&gt; Aichi D3A1 Val - Takahashi/Kozumi&amp;nbsp; &lt;br&gt; $12.95-$15.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The Last of the Independents&amp;nbsp; Numbskull Games&amp;nbsp; 014241&lt;br&gt; &lt;/b&gt;Last of the Independents is a Euro-style, Americana themed historical simulation game.&amp;nbsp; Set in the post WW2-era, it is as fast paced and cutthroat as the automotive industry itself.&amp;nbsp; Players must design, engineer, and promote cars as they compete against each other, &amp;quot;The Big 3,&amp;quot; and the economy.&amp;nbsp; This is accomplished with a combination of set company profiles, advantageous&amp;nbsp; investment allocation, and clever card play.&lt;br&gt; $39.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; -----------------------------------------------&lt;br&gt; This Gary's Games and Hobbies newsletter is brought to you weekly for your information.&amp;nbsp; If you would like to be removed from the list, please send an e-mail to &lt;i&gt;tim@garysgamesandhobbies.com&lt;/i&gt;.&lt;br&gt; The new releases may not be in stock by the time this newsletter comes out.&amp;nbsp; Please call 206-789-8891 or 800-327-4292 to check availability.&lt;br&gt;&lt;br&gt; Gary's Games and Hobbies&lt;br&gt; 8539 Greenwood Ave. N.&amp;nbsp; Seattle, WA 98103&lt;br&gt; 206-789-8891&amp;nbsp; 800-327-4292&lt;br&gt; mail@garysgamesandhobbies.com&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;br&gt; &lt;a href="http://garysgamesandhobbies.com/" eudora="autourl"&gt; http://garysgamesandhobbies.com&lt;/a&gt; &lt;/body&gt; &lt;/html&gt;    Gary's Games and Hobbies 8539 Greenwood Ave. N.  Seattle, WA 98103 206-789-8891   800-327-4292 mail@garysgameanadhobbies.com  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-468229758898987599?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/468229758898987599/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/06/weekly-newsletter-6-21-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/468229758898987599'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/468229758898987599'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/06/weekly-newsletter-6-21-2010.html' title='Weekly Newsletter 6-21-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-3510999179065299026</id><published>2010-06-14T05:40:00.000-07:00</published><updated>2010-06-14T05:44:50.192-07:00</updated><title type='text'>Weekly Newsletter 06-14-2010</title><content type='html'>&lt;font face="Garamond" size=3&gt;&lt;b&gt;&lt;i&gt;In-Store Events:&lt;br&gt;&lt;br&gt; &lt;/i&gt;&lt;/font&gt;D&amp;amp;D Encounters: Season 2 -- Second Adventure&lt;br&gt; &lt;/b&gt;Heroes needed! Are you game?&lt;br&gt;&lt;br&gt; D&amp;amp;D Encounters is an exciting, weekly campaign that plays out one epic encounter at a time. As you defeat enemies, solve puzzles, finish quests, and perform heroic deeds, you�ll earn Renown Points that you can use to get exclusive rewards.&lt;br&gt;&lt;br&gt; Each session only takes 1-2 hours to play, so it�s easy to fit your game in after school or work. And each week there�s a new and exciting challenge. Jump in anytime! &lt;br&gt;&lt;br&gt; The second session is Wednesday, June 9th starting at 2:00 pm.&amp;nbsp; &lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Free RPG Day&lt;br&gt; &lt;/b&gt;For Free RPG Day, Impressions Advertising &amp;amp; Marketing works with hobby game retailers and RPG publishers to bring NEW RPG Quickstart Rules and Adventure Modules into the hands of gamers.&lt;br&gt;&lt;br&gt; Consumers WORLDWIDE will be able to grab brand new material for a variety of RPGs --- no overstock, retail-priced or dead product here. The goal of Free RPG Day is to inspire gamers to play a new RPG, which will in turn, create sales through local game stores. &lt;br&gt;&lt;br&gt; This event will run all day, Saturday, June 19th, but you'll want to get there early to get the best freebies!&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;font face="Garamond"&gt;&lt;b&gt;Greenwood Car Show &lt;br&gt; &lt;/b&gt;The 18th annual Greenwood neighborhood Car Show is on Saturday, June 26th and runs from 8 am to 4 pm.&amp;nbsp; Parking will be at a premium, but the there is lots to see, street vendors and lots of fun.&amp;nbsp; Come on down and see us and some classic cars.&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;/font&gt;&lt;font face="Garamond" size=3&gt;&lt;b&gt;&lt;i&gt;New Arrivals:&lt;br&gt;&lt;br&gt; &lt;/i&gt;Dungeons &amp;amp; Dragons: Monster Manual 3 Wizards of the Coast&amp;nbsp; 014218&lt;br&gt; &lt;/b&gt;Iconic monsters for your D&amp;amp;D campaign.&lt;br&gt; This core rulebook packs in over 200 new monsters to menace D&amp;amp;D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic dragons!&lt;br&gt; $34.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;War at Sea: Condition Zebra Booster pack Wizards of Coast&lt;br&gt; &lt;/b&gt;All hands on deck for the third expansion to the War at Sea&amp;nbsp; naval miniatures game. Condition Zebra will contain 40 authentically detailed miniatures that war gamers, WWII enthusiasts, and collectors can use to assemble fleets with which to do battle on the seas of World War II. Battleships, cruisers, submarines and aircraft will help you bring the battle to your opponent. Condition Zebra&amp;nbsp; will let players add to their existing navies to recreate historical battles that rage across massive 30&amp;quot;x 40&amp;quot; battle maps.&lt;br&gt; Condition Zebra details:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 40 authentically detailed battleships, aircraft, destroyers &amp;amp; other vessels from WWII.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Unique shipssuch as the USS West Vriginia, IJN Suzuya, and the French Aircraft Carrier Bearnfeature their distinctive markings and camouflage.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Three new patrol bombers including the English Short Sunderland Flying Boat.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Prepainted, durable plasticassembled and ready to play, right out of the box.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Abilities and statistics of units based on historical performance in battle.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Accuracy and detail of miniatures attracts collectors and WWII enthusiasts.&lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dungeons &amp;amp; Dragons:Player's Handbook Races: Tieflings&amp;nbsp; Wizards of the Coast&amp;nbsp; 014219&lt;br&gt; &lt;/b&gt;New options and character hooks for tiefling characters.&lt;br&gt; This expansion of the Player�s Handbook core rulebook explores the infernal secrets of the tieflings. It presents D&amp;amp;D players with exciting new options for their tiefling characters, including unique racial feats, powers, paragon paths, and epic destinies. This book also includes ways to flesh out your tiefling character�s background and personality.&lt;br&gt; $9.98&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dungeons &amp;amp; Dragons: Dungeon Tiles: Desert of Athas&amp;nbsp; Wizards of the Coast&amp;nbsp; 014220&lt;br&gt; &lt;/b&gt;Illustrated cardstock terrain tiles for use with the Dungeons &amp;amp; Dragons Roleplaying Game.&lt;br&gt; This D&amp;amp;D Roleplaying Game accessorydesigned for use with the Dark Sun Campaign Setting and the Marauders of the Dune Sea adventuregives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles and three-dimensional enhancements with which to build exciting encounter locations.&lt;br&gt; This accessory contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock, allowing you to create desert oases, sandstone vaults, and other dungeon and wilderness fixtures. Some of the tiles can be combined to create 3D terrain elements. It is ideal for Dark Sun campaign adventures or any other D&amp;amp;D setting.&lt;br&gt; $11.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Magic: Duels of the Planeswalkers&amp;nbsp; Wizards of the Coast&lt;br&gt; &lt;/b&gt;Get your favorite decks in your handsliterally!&lt;br&gt; Inspired by the decks from the blockbuster Duels of the Planeswalkers digital game, these powerful 60-card decks come with a 15-card booster pack, allowing you to customize your deck and take total command of your game!&lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;L5R: The Plague War Starter Alderac &lt;br&gt; &lt;/b&gt;As the entirety of the Crab lands threatens to be completely overrun by the Destroyers, the plague crippling the Empire suddenly erupts into new life. The undead scour the land, moving with new and mysterious purpose, even as the mountains in the north continue to burn with the fury of a traitorous Oracle.&lt;br&gt; The Plague War features over 150 new cards for the Celestial Edition Tournament Environment. Featuring the return of the original five elemental dragons, now as celestial cards. Nature itself fights against the abominations, with new spirit and mythical beasts joining the Clans as well.&lt;br&gt; $13.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;L5R: The Plague War Booster&amp;nbsp; Alderac&lt;br&gt; &lt;/b&gt;The Emerald Empire writhes in the grip of the Destroyer. Kali-Ma�s forces attack from the north and south, and the Clans caught between are faced with a dark plague, the dead rising to spread the disease and claim more victims. Will the Clans be able to fight back the pull of self-preservation in order to save the Empire as a whole?&lt;br&gt; The Plague War features over 150 new cards for the Celestial Edition Tournament Environment. Featuring the return of the original five elemental dragons, now as celestial cards. Nature itself fights against the abominations, with new spirit and mythical beasts joining the Clans as well.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Continues the exciting story of L5R's 15th Anniversary&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 150+ new cards for your decks!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Features starters for Crab, Crane, and Lion&lt;br&gt; Note: Packs contain 10 cards.&lt;br&gt; $3.69&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The Magic Labyrinth Playroom Entertainment&amp;nbsp; 014221&lt;br&gt; &lt;/b&gt;The little magician apprentices have lost some objects in the magic maze. Now, they try to collect them, before the Master notices anything. However, in the maze, the little magicians always bump against invisible walls. So, they have to make their way through the maze by means of a good memory and lots of skill.&lt;br&gt; You have to move an character through the board but, you're trying to do so with a labyrinth below the first board. The character is joined with a magnetic ball, so, if you hit a wall, the ball drops and you have to start again.&lt;br&gt; $30.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-3510999179065299026?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/3510999179065299026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/06/weekly-newsletter-06-14-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/3510999179065299026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/3510999179065299026'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/06/weekly-newsletter-06-14-2010.html' title='Weekly Newsletter 06-14-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-8981434309154345089</id><published>2010-06-06T19:48:00.000-07:00</published><updated>2010-06-06T21:11:58.858-07:00</updated><title type='text'>Weekly Newsletter 06-07-2010</title><content type='html'>&lt;html&gt; &lt;body&gt; &lt;b&gt;&lt;i&gt;In Store Events:&lt;br&gt;&lt;br&gt; &lt;/i&gt;D&amp;amp;D Encounters: Season 2 -- First Adventure&lt;br&gt; &lt;/b&gt;Heroes needed! Are you game?&lt;br&gt;&lt;br&gt; D&amp;amp;D Encounters is an exciting, weekly campaign that plays out one epic encounter at a time. As you defeat enemies, solve puzzles, finish quests, and perform heroic deeds, you'll earn Renown Points that you can use to get exclusive rewards.&lt;br&gt;&lt;br&gt; Each session only takes 1-2 hours to play, so it's easy to fit your game in after school or work. And each week there's a new and exciting challenge. Jump in anytime! &lt;br&gt;&lt;br&gt; The first session is Wednesday, June 9th starting at 2:00 pm.&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;A Full Day of Mongoose Games&lt;br&gt; &lt;/b&gt;Have you been curious about Paranoia? Wondered about the ancient mysteries of Earthdawn?&lt;br&gt;&lt;br&gt; Now's your chance to try both of these games during our in-store demonstrations of them.&lt;br&gt;&lt;br&gt; The first session (from 9:30 to 12:30) will introduce new players to the insane world of Paranoia -- clones, computers and all.&lt;br&gt;&lt;br&gt; The second session (from 1:00 to 4:00) will showcase Earthdawn, a fantasy RPG set in the remote past of our own Earth, when elves and magic flourished and the end times grew near.&lt;br&gt;&lt;br&gt; The third session (from 4:30 to 7:30) will return to the post-apocalyptic Paranoia RPG, where an insane computer does all it can to keep the people it is charged to protect crazier than it is itself.&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Free RPG Day&lt;br&gt; &lt;/b&gt;For Free RPG Day, Impressions Advertising &amp;amp; Marketing works with hobby game retailers and RPG publishers to bring NEW RPG Quickstart Rules and Adventure Modules into the hands of gamers.&lt;br&gt;&lt;br&gt; Consumers WORLDWIDE will be able to grab brand new material for a variety of RPGs --- no overstock, retail-priced or dead product here. The goal of Free RPG Day is to inspire gamers to play a new RPG, which will in turn, create sales through local game stores. &lt;br&gt;&lt;br&gt; This event will run all day, Saturday, June 19th, but you'll want to get there early to get the best freebies!&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;font face="Garamond" size=3&gt;&lt;b&gt;Greenwood Car Show &lt;br&gt; &lt;/b&gt;The 18th annual Greenwood neighborhood Car Show is on Saturday, June 26th and runs from 8 am to 4 pm.&amp;nbsp; Parking will be at a premium, but the there is lots to see, street vendors and lots of fun.&amp;nbsp; Come on down and see us and some classic cars.&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;b&gt;&lt;i&gt;New Arrivals:&lt;br&gt;&lt;br&gt; &lt;/i&gt;Mad Scientist University: Spring Break Atlas Games 014196&lt;br&gt; &lt;/b&gt;An Expansion Deck for Mad Scientist University&lt;br&gt; Catch some gamma rays, frolic with the laser-equipped sharks, and chill out with a nice, frosty glass of liquid nitrogen. The students of Mad Scientist University are going on spring break ... and they're bringing their insanely clever Gimmicks with them!&lt;br&gt; Gimmick Rules: At the start of the game, choose up to three of your favorite Gimmick cards and place each one on the table in front of the player who qualifies as its Catalyst. A Gimmick can be used by the player who controls it once per turn, to give the rules-changing effect described as its Reaction.&lt;br&gt; This expansion introduces three new Gimmick cards: Top Secret Volcano Lair, Glowing Green Radioactive Stuff, and Heliometer. They're good for hours of maniacally devious fun! &lt;br&gt; $12.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;WoW TCG: Wrathgate Boosters&amp;nbsp; Cryptozoic Games&lt;br&gt; &lt;/b&gt;Cryptozoic Entertainment, home of the World of Warcraft Trading Card Game (TCG), is pleased to announce the worldwide release of the Wrathgate expansion on May 25, 2010. Wrathgate is the second of three sets in the Wrath of the Lich King block.&lt;br&gt; The 11th set in the World of Warcraft TCG, Wrathgate features 220 new cards straight from Northrend and the new Argent Crusade faction. Yes, players can recruit figures from Warcraft lore like Highlord Tirion Fordring for the battle against the Scourge. Also, players can use new Wrathgate crafting materials to forge brand new gear for their TCG heroes.&lt;br&gt; Each booster pack contains 19 game cards. As with previous sets, players have a chance to open one of three new Loot cards randomly inserted into Wrathgate booster packs. The codes on the Loot cards are redeemed for cosmetic upgrades to World of Warcraft® MMORPG characters. The loot cards in Wrathgate are Landro's Gift, Statue Generator, and Blazing Hippogryph.&amp;nbsp; The latter is another TCG exclusive mounta flying hippogryph to set the skies on fire.&lt;br&gt; $4.75&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Bisikle Z-Ball 014197&lt;br&gt; &lt;/b&gt;BISIKLE is a flicking game. The players have to compete on a crazy track in order to win a bicycle race. No cards or electrical devices are involved. The whole concept is in the ZBall, a marble with a unique internal mechanism. It is very easy to control. Basically, the goal of the game is to flick your way to the finish line as fast as possible.&lt;br&gt; The challenge is to control the effects of the ZBall and pass as fast as possible through all the obstacles (slopes, fences, jumps, mouseholes, etc.).&lt;br&gt; Bisikle is the first of many ZBall games and was published in 2009 (September) in France and the USA. A track has to be built and looks like the slot-race ones.&lt;br&gt; $39.90&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Call of Cthulhu LCG: Secrets of Arkham Fantasy Flight Games 014198&lt;br&gt; &lt;/b&gt;Based on the dark mythos of master horror writer H.P. Lovecraft, the Secrets of Arkham expansion features a new 10-card story deck designed to take your experience with Call of Cthulhu: The Card Game down new paths of cosmic horror. This story deck provides an alternative to the story deck provided by the Call of Cthulhu: The Card Game Core Set.&lt;br&gt; This 110-card expansion also contains two copies of 50 different cards, featuring iconic mythos figures like Azathoth, Professor Armitage, and the Necronomicon, as well as introducing new cards and resurrecting old favorites from the archives for all seven Factions and neutral cards.&lt;br&gt; Delve into the Secrets of Arkham...&lt;br&gt; This is not a stand-alone game; a Call of Cthulhu: The Card Game Core Set is required to play. &lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Hagoth: Builder of Ships Mayday Games 014199&lt;br&gt; &lt;/b&gt;The world needs more simple, easy games like For Sale, Get Bit, Bohnanza and the like. We wanted to provide a fun game for all ages at a great price!&lt;br&gt; Hagoth: Builder Of Ships.&lt;br&gt; 2-4 Players, 10 minutes per player ages 8 and up, though if you have a smart kid you could certainly go younger!&lt;br&gt; Players compete in an effort to design, build, and sail ships to the Land Northward. Through these efforts players are awarded Victory Points. The first player to obtain 25 Victory Points wins the game.&lt;br&gt; Cards are used to design, build, and sail ships. Players start the game with a hand of 5 cards. On their turn they can do one of the following:&lt;br&gt; 1. Play or discard 2 cards (or one of each)&lt;br&gt; 2. Choose to perform one action in leiu of using cards for their turn.&lt;br&gt; There are 5 types of cards&lt;br&gt; 1. Ship pieces cards, used to design ships;&lt;br&gt; 2. Go Wooding cards; used to obtain wood to build the ship once they are fully designed;&lt;br&gt; 3. Build cards used to build ships;&lt;br&gt; 4. Sail cards used to progress built ships for more victory points; and&lt;br&gt; 5. Adversity cards, used to hinder opponents' progress with cards such as Sabotage and Delay.&lt;br&gt; $22.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The Art of Conversation: Literary Edition TAOC 014200&lt;br&gt; &lt;/b&gt;Now, there's a new way for readers to discuss their passions, with the release of a new game, The Art of Conversation: Literary Edition.&lt;br&gt; Following the success of their original games, creators Louise Howland and Keith Lamb have adapted the concept to offer new angles and avenues to think, and talk, about books.&lt;br&gt; TAOC comes with 300 starter questions plus a 32-page guidebook that includes informative and comprehensive endnotes.&lt;br&gt; Carefully developed and researched by the creators, with the assistance of well-respected literature teacher Leila Bryant, there's plenty of scope to come up with your own questions. Like all TAOC editions, it's not a quiz&amp;nbsp; it's not about who knows the most. It's a communication tool that draws on your own experiences, thoughts and reactions to facilitate fascinating discussions.&lt;br&gt; Even reluctant readers will be drawn in! Readers of all stages and ages will find themselves being educated, all in the name of fun.&lt;br&gt; Ideal for book clubs, but can also be adapted to friends, family, workmates, students or even solitary readers.&lt;br&gt; Covers all genres&amp;nbsp; fiction, poetry, drama, biography, autobiography, science fiction, fantasy, crime, romance, historical writing - essentially, the whole bookshop!&lt;br&gt; $14.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The Art of Conversation: Travel Edition TAOC 014201&lt;br&gt; &lt;/b&gt;Travelers' tales have always been popular - people have been sharing their experiences of different places and faces for about as long as we've been communicating! This new TAOC® title turns our passion for travel - and talking about it - into a new form of entertainment and education.&lt;br&gt; Rather than suffering through family happy snaps (with accompanying monologue) on the slide projector, laptop or even mobile phone, TAOC® The Art Of Travel Conversation allows everyone to share their expoeriences, tips and favourite destinations in a balanced way. &lt;br&gt; &amp;nbsp; - Over 300 fascinating travel topics and a 32-page guidebook that includes detailed end notes.&lt;br&gt; &amp;nbsp; - TAOC encourages meaningful and fun conversations about the world, people and places, experiences, sights and sounds, philosophies and beliefs.&lt;br&gt; &amp;nbsp; - Ideal for experienced travellers, soon-to-be-travellers, even armchair travellers, TAOC also allows you to swap 100% practical travel tips and learn about unexpected destinations that may nver have occurred to you.&lt;br&gt; &amp;nbsp;&amp;nbsp; - We travel for different reasons, in search of different things. Some travel in search of adventure, others to seek peace and relaxation, others to encounter new, surprising and exotic things. TAOC has conversations for all modes and means.&lt;br&gt; $14.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The Savage Foes of Solomon Kane Studio 2 0141202&lt;br&gt; &lt;/b&gt;The Pilgrim's Path is choked with evil. It is a dark era, teeming with unseen horrors. Thankfully, there are those like Solomon Kane who walk the world, confronting the hidden evils. But&amp;nbsp; the ranks of foes are endless, and there are adversaries the likes of which have never been seen. Pray you are equal to the task.&lt;br&gt; There is no safe corner of the globe; evil is upon the land in every quarter. Cults and creatures, man and monster, even simple-seeming tomes so terrible that the readers' souls are lost. From beneath the sea, within the earth, and under the cities, the siege of humanity wears on. Can you face The Savage Foes of Solomon Kane?&lt;br&gt; This book contains over twenty new adversaries for those who walk the Path of Kane. Each foe is fully detailed with an accompanying ready-to-run Savage Tale.&lt;br&gt; The Savage Foes of Solomon Kane is not a complete game. You also need The Savage World of Solomon Kane , the roleplaying game based upon the incredible works of Robert E. Howard, author of Conan the Barbarian®, Kull the Conqueror®, and countless other great heroes and heroines. The Savage World of Solomon Kane is based on the award-winning Savage Worlds rules and is customized to capture the spirit of Robert E. Howard's dark tales.&lt;br&gt; Full-size hardback (8.5&amp;quot;x11&amp;quot; interior pages). 160 full-color pages.&lt;br&gt; $34.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Traveller: The Gvurrdon Map Pack Mongoose 014203&lt;br&gt; &lt;/b&gt;The Gvurrdon sector awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the third in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map!&lt;br&gt; The Trojan Reaches are fully detailed and explored in Alien Module 2: Vargr.&lt;br&gt; Includes a full key to aid navigation.&lt;br&gt; $9.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Traveller: The Trojan Reaches Map Pack Mongoose 014204&lt;br&gt; &lt;/b&gt;The Trojan Reaches awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the second in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! The Trojan Reaches are fully detailed and explored in Alien Module 1: Aslan. Includes a full key to aid navigation. &lt;br&gt; $9.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Deus Vult Mongoose 014205&lt;br&gt; &lt;/b&gt;In 1095, Pope Urban II called on the kings and knights of Europe to liberate the Holy Land in a great crusade. As one they lifted their voices to Heaven, crying deus vult - God wills it! This cry was taken up by thousands of knights and peasants, martyrs and madmen, as a great tide of righteous fury flooded across the world.&lt;br&gt; This cry was heard in the shadows, too. Since the days of the apostles, a secret order of warrior monks guarded the church and protected Christendom from all enemies, both natural and supernatural. Trained from birth and equipped with lost secrets of ancient civilisations, this secret order also hears the call to crusade. Deus vult - God will it, and they are the instruments of His divine Will.&lt;br&gt; It is the closing years of the twelfth century. Saladin has reconquered the Kingdom of Jerusalem, and the holy city is once more in the hands of the Saracen. Heresies and sorcery rot Europe from within, while the nobles quarrel and bicker. Even the church is falling prey to this corruption. The world must be saved, through any means necessary. No enemy, no sorcery, no doubt and no fear will prevent the monks of the Order from carrying out the Will of God. Deus Vult!&lt;br&gt; $34.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Paranoia: Mr. Bubbles Mongoose 014206&lt;br&gt; &lt;/b&gt;The classic (by which we mean, from the last edition) mission returns! Dan Curtis Johnson's epic tale of Troubleshooters, scrubbots and spam returns for the 25th Anniversary edition. From the initial briefing and its (heh) explosive revelation to the wonderful chance to participate in a hit HPD&amp;amp;MC show to all sorts of exciting commercial offers, Mr. Bubbles is mandatory fun for your players.&lt;br&gt; * Pregenerated Troubleshooters&lt;br&gt; * Chase scenes and things that explodes&lt;br&gt; * You get to throw stuff at the players&lt;br&gt; $12.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Nations of Barsaive I: Throal Mongoose 014207&lt;br&gt; &lt;/b&gt;ON THE BRINK OF WAR&lt;br&gt; The kingdom of Throal is the heart of Barsaive, the center of culture, commerce and knowledge. The dwarfs united the people of Barsive and threw off the yoke of oppression; now traders and adventurers from the dwarf kingdom travel across the land, bringing prosperity and liberty to every town and village. But the end of those peaceful days is looming on the horizon, and the nations of Barsaive struggle to survive the great war that seems inevitable.&lt;br&gt; The return of the Therans and the brutal assassination of Throal's greatest king have thrown the province off-balance. The only heir to the throne, King Neden, turned out to be a hot-headed youth who began his reign with a military assault against the hated Therans. He failed, and soon realized that the Denairastas of Iopos have played a deadly political game to put the dwarf kingdom and the Theran Empire at each other's throats and Throal's population on the verge of civil war...&lt;br&gt; Nations of Barsaive Volume One: Throal offers Earthdawn players and gamemasters an in-depth look at the mighty dwarf kingdom. From the bustling, noisy Grand Bazaar to the majestic chambers of the Royal Hall, the Kingdom of Throal encompasses seven cities full of people from all walks of life. This sourcebook offers adventure hooks and reams of additional material for Earthdawn adventures and campaigns set in Throal and the surrounding area. Requires use of the Earthdawn Player's and Gamemaster's Guides.&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Zombie Dice Steve Jackson Games 014208&lt;br&gt; &lt;/b&gt;Eat brains. Don't get shotgunned.&lt;br&gt; You are a zombie. You want braaains. More brains than any of your zombie buddies.&lt;br&gt; Zombie Dice is fast and easy for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!&lt;br&gt; Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.&lt;br&gt; $13.25&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Companion: Gnomes of Golarion Paizo 014209&lt;br&gt; &lt;/b&gt;Know Your Gnomes!&lt;br&gt; Exiled from the mysterious fey realm of the First World, gnomes are fundamentally alien to Golarion. Endlessly excitable, gnomes amuse and terrify other races with their strange obsessions and unconventional methods. Their childlike wonderand sometimes innocent crueltyare two sides of the same coin, and every coin the gnomes have is spent in pursuit of adventure, whether they like it or not. For the gnomes have a dark secret: should they ever stop seeking out new experiences, they fall prey to the Bleaching, a wasting disease that slowly sucks away their hold on the world, leaving them nothing but bones and dust.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Inside this Pathfinder Companion, you'll find the following: Details on the gnomes of Golarionhow they live, who they worship, their relations with other races, their strange obsessions, and more.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * History and folklore of the gnome race.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Map and descriptions of the major gnome settlements.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New traits designed exclusively for gnome characters.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Rules for the Wonderseekers, a new faction dedicated to fending off the Bleaching.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Statistics for the Bleaching, as well as for those strange creatures known as bleachlings.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Bizarre new gnome weapons, spells, and feats.&lt;br&gt; By Colin McComb, Steven Schend, Sean K Reynolds, Owen KC Stephens, Mark Moreland, Jeff Quick, and Hal Maclean&lt;br&gt; Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume's theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as a persona section detailing helpful NPCs and traits to better anchor the player to the campaign.&lt;br&gt; $10.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Adventure: Kingmaker Part 3: The Varnhold Vanishing Paizo 014210&lt;br&gt; &lt;/b&gt;Chapter 3: &amp;quot;The Varnhold Vanishing&amp;quot; by Greg A. Vaughan&lt;br&gt; The Stolen Lands consume many wanderersthe perils of its rugged wildernesses and hidden mysteries prey upon even the wariest of travelers. Founded upon one of the most savage frontiers, the colony of Varnhold defied the many dangers of this harsh region. At least, it did until all the residents of the fledgling community completely disappeared. Now it falls to the PCs to discover what became of their eastern neighbor, a secret steeped in generations-old hatreds and the mysteries of an empire long crumbled to dust. Can they uncover the terrible secret behind this shocking disappearance before the same calamity befalls their own land?&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * This volume of Pathfinder Adventure Path includes: "The Varnhold Vanishing," a Pathfinder RPG adventure for 7th-level characters, by Greg A. Vaughan.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A gazetteer of Iobaria, frigid land of savagery and fallen empires, by Steven Schend.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Six new sites of adventure and mystery to expand your Kingmaker campaign, by Ed Greenwood.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A new Pathfinder's Journal in which Pathfinder Ollix Kaddar and Phargas discover the price of gallantry, by J. C. Hay.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Five new monsters, by Ed Greenwood, Colin McComb, F. Wesley Schneider, and Neil Spicer.&lt;br&gt; Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Chronicles: Faction Guide Paizo 014211&lt;br&gt; &lt;/b&gt;Loyalty over all&lt;br&gt; Every campaign has organizations that pull the secret strings of the world, toppling monarchs or leading revolutionaries toward freedom and war. These secret societies, bardic colleges, wizard academies, military orders, and religious cults capture the imaginationand now your PCs can join Golarion's own movers and shakers with the Pathfinder Chronicles Faction Guide. This book presents a new and detailed rules system for PCs who throw in their lot with one or more of these groups, as well as the responsibilitiesand rewardsthat membership entails. With membership in a faction, PCs gain a whole new reason to adventure, as well as countless roleplaying opportunities in any sort of campaign, from dungeon crawl to courtly intrigue.&lt;br&gt; In addition to new goals and motives, membership in a faction comes with tangible in-game benefits. Gain enough of a reputation with the Hellknights, and a PC can become a fearsome lictor, complete with Hellknight minions. Gain prestige with the Pathfinder Society, and a PC adventurer can get his foot in the door to become a venture-captain. Everything your players need to infiltrate the halls of power is right here.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Inside this 64-page book, you'll find: Rules on how to gain prestige with various factions and how to use it to secure items, boons, and allies.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Twenty-four sample factions and the specific benefits of joining themthese factions include the fearsome Red Mantis assassins, the notorious Whispering Way, the righteous Eagle Knights of Andoran, the demon-hunting Mendev Crusaders, the calculating Prophets of Kalistrade, and the blasphemous Church of Razmir.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Standard rewards available through every faction, such as helpful spells, expert hirelings, and access to specific magic items and equipment.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New feats, spells, magic items, and traits for all factions.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * This book is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Chronicles campaign setting but fits easily into any fantasy game world.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Gamemastery Flip-Mat: Prison Paizo 014212&lt;br&gt; &lt;/b&gt;A fantasy RPG world is filled with tough customers, and the worst end up here, in prison! From the guard tower to the interrogation chamber to solitary confinement, Flip-Mat: Prison is a perfect set-piece for any campaign, and it makes an intriguing home base for heroes (or villains!) who take it over. It's a riot!&lt;br&gt; This portable, affordable map measures 24&amp;quot; x 30&amp;quot; unfolded, and 8&amp;quot; x 10&amp;quot; folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master's arsenal!&lt;br&gt; On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away?&lt;br&gt; $12.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Reign: Enchiridion Cubicle 7 014213&lt;br&gt; &lt;/b&gt;The REIGN Enchiridion is a digest-size paperback that contains the complete rules for Greg Stolze's hit fantasy roleplaying game "REIGN: A Game of Lords and Leaders."&lt;br&gt; REIGN expands the frontiers of fantasy gaming by elevating the action to an international stage. Monarchs, mercenaries and merchant princes gamble armies and fortunes to win nations in a rich and vibrant fantasy setting. REIGN's simple but complete rules model the triumphs and disasters of societies as small as a village or as large as a realm-spanning religion. With REIGN, your characters can defend threatened nations, bring prosperity to desperate provinces, make laws and perpetuate justice or, if you prefer, loot, conquer and pillage on a vast and awesome scale.&lt;br&gt; Powered by a fantasy-optimized version of the One-Roll Engine (or ORE) popularized by Godlike, Nemesis, Wild Talents, and Monsters and Other Chidlish Things, REIGN can take your characters from beggars to emperors. The ORE resolves events in delicate detail without cumbersome layers of contingent rolls.&lt;br&gt; In REIGN, the characters aren't lone wolf strangers in strange lands, but leaders of communities, and those groups of followers can resolve large-scale conflicts against their rivals. This divide allows players to focus on the story elements they choose. If they don't care for blow-by-blow combat, they can simply send their army to besiege an enemy stronghold. On the other hand, if they lead the attack in person, they can drastically improve the chances of success or doom their enterprise through foolish choices. The benefits of ruling are great, but the consequences of failure are drastic.&lt;br&gt; The group-resolution rules from REIGN are self-contained and modular. It's a simple matter to stack them on top of any other RPG system. Want a concrete way to model what happens to the city when your superheroes destroy the Cult of Moloch Triumphant? Use REIGN to stat up the city and the cult. Ever wonder who'd win if two rival government conspiracies went head to head? REIGN lets you measure their weaknesses and strengths, then test them against one another. Fantasy kingdoms, cosmic empires and secretive cabals can all be easily managed and modeled with REIGN.&lt;br&gt; The REIGN Enchiridion includes:&lt;br&gt; The complete rules for REIGN, without the detailed setting chapters that are in the larger core book.&lt;br&gt; Material from the first two years of online REIGN supplements, such as rules for building new spells and new schools of sorcery from scratch.&lt;br&gt; Two new gamer-friendly tools, included by popular demand: "One-Roll Spells" and "One-Roll Monsters."&lt;br&gt; The REIGN Enchiridion is a handy, indispensable reference for any REIGN game table.&lt;br&gt; $9.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Crusaders of the Amber Coast Cubicle 7 014214&lt;br&gt; &lt;/b&gt;It is the year 1206 AD. In the city of Riga, a Christian outpost in the pagan lands of the frozen North, Prince-Bishop Albert founds the Brotherhood of the Sword to subjugate the pagans and convert them to the True Faith. Twenty years later, the Holy Roman Emperor Frederick II, the Stupor Mundi, decrees in his Golden Bull of Rimini that the lands conquered by the Teutonic Order in Prussia will belong to the warrior monks. Knights, friars and colonists from all over the Empire move towards the Baltic Sea to find forgiveness for their sins and commodities for their trade, as the Baltic coast is home to the strangest of the precious stones: Amber. The age of the Northern Crusades has begun.&lt;br&gt; The path to virtue, glory and riches lies in front of your heroes, but countless enemies stand between them and their goals: the ruthless Lithuanians of Archduke Mindaugas, the Mongol raiders of Gengis Khan's Golden Horde, and emerging Russian Princes like young Aleksandr Nevskij. And in the deep woods and dark marshes of the Baltic Coast, fantastic creatures and ancient deities who are hostile to mankind await.&lt;br&gt; This book contains all the information required to run your Northern Crusade game with the Basic Roleplaying game system, including magic rules for the Christian crusaders and the pagan druids and witches, as well as game statistics for creatures of the Baltic folklore. Create your own scenarios, with your heroes siding either with the Crusading invaders or with the Baltic natives, or play through the included campaign that spans over several years of game time and takes you through the most important events of the Baltic epic.&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Daring Tales of Adventure 4 Cubicle 7 014195&lt;br&gt; &lt;/b&gt;DARING TALES OF ADVENTURE TAKE YOU ON A WILD RIDE!&lt;br&gt; Daring Tales of Adventure: Compendium 4 contains four two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game.&lt;br&gt; The discovery of a secret chamber embarks the heroes on a quest to locate the fabled sword of King Arthur -- Excalibur! Whoever wields Excalibur, so the legends say, will be the rightful King of Britain. But what if it falls into the wrong hands! The heroes are on a desperate quest to retrieve the relic before Nazis, but are they the only villains seeking the Sword of Kings?&lt;br&gt; A ship crashing into Boston Harbor and a botched attempt by the Nazis to kidnap a Romanian scholar embroil the heroes in a sinister plot which could have serious repercussions for the whole world! Hitler has dispatched his minions to hunt down an ancient relic -- the chalice Dracula used to become an immortal vampire! The stakes are high as the hunt begins for The Devil's Chalice.&lt;br&gt; Japan has invaded Manchuria, forcing the Chinese government to ransack ancient tombs before the invaders can loot the country's ancestral heritage. Our heroes have been hired to help clear one such tomb. But the characters aren't the only interested party a rogue Japanese general hell bent on restoring his family to glory desires proves to be an indomitable and relentless foe. The race is on, but will The Muramasa Curse strike before the characters can complete their goal! Find out in this action-packed pulp tale!&lt;br&gt; Guarding a starlet on a movie set isn't really heroic work, but the pay is good and it's a free vacation. But what begins as a babysitting gig soon turns into something far more sinister, as villains equipped with weird science devices attack the starlet. Is her Egyptian style necklace the reason? From the dusty tombs of ancient Egypt to the Acropolis of Athens, the heroes are plagued by dastardly villains with strange powers whose master, the mysterious Black Pharaoh, intends to conquer the world by manipulating the flow of time!&lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Wealth of Nations: War Clouds Expansion Tablestar Games 014215&lt;br&gt; &lt;/b&gt;In War Clouds, Wealth of Nation's first expansion, you can change the game from aggressive economic competition to straight-up aggression! Tired of your neighbor hogging all of the Capital commodities? Then build your army and annex his industries!&lt;br&gt; Build Military Units, march into your opponents' territories, and disrupt their industries. Or go on the defensive and simply strengthen your borders against foreign aggressors. But be careful, don't let your eagerness for war overshadow your nation's need for Food, Energy, and trade. War requires the same level of foresight as your economic growth, so plan accordingly!&lt;br&gt; War Clouds will also change up your Wealth of Nations game in other ways. Add terrain to make territory a premium or to block off your opponents. Invest in Super Industry Tiles and leap ahead in production and efficiency. Or play a fast game with new optional rules!&lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Neuroshima Hex: Duel Z-Man 014216&lt;br&gt; &lt;/b&gt;DUEL: 2nd expansion to Neuroshima Hex: includes 2 new armies, and a new board. Duel can be played stand alone or mixed in with the base game (and other expansions). The new board includes &amp;quot;terminals&amp;quot; which can be activated using energy to do funky stuff on the board. &lt;br&gt; $35.00&lt;br&gt;&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;/body&gt; &lt;/html&gt;    Gary's Games and Hobbies 8539 Greenwood Ave. N.  Seattle, WA 98103 206-789-8891   800-327-4292 mail@garysgameanadhobbies.com  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-8981434309154345089?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/8981434309154345089/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/06/weekly-newsletter-06-07-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/8981434309154345089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/8981434309154345089'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/06/weekly-newsletter-06-07-2010.html' title='Weekly Newsletter 06-07-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-6269209814779652345</id><published>2010-05-28T05:48:00.000-07:00</published><updated>2010-05-28T06:01:44.104-07:00</updated><title type='text'>Weekly Newsletter 5-27-2010</title><content type='html'>&lt;html&gt; &lt;body&gt; &lt;b&gt;&lt;i&gt;In Store Events:&lt;br&gt;&lt;br&gt; &lt;/i&gt;D&amp;amp;D Encounters: Season 2 -- First Adventure&lt;br&gt; &lt;/b&gt;Heroes needed! Are you game?&lt;br&gt;&lt;br&gt; D&amp;amp;D Encounters is an exciting, weekly campaign that plays out one epic encounter at a time. As you defeat enemies, solve puzzles, finish quests, and perform heroic deeds, you'll earn Renown Points that you can use to get exclusive rewards.&lt;br&gt;&lt;br&gt; Each session only takes 1-2 hours to play, so it's easy to fit your game in after school or work. And each week there's a new and exciting challenge. Jump in anytime! &lt;br&gt;&lt;br&gt; The first session is Wednesday, June 9th starting at 2:00 pm.&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Free RPG Day&lt;br&gt; &lt;/b&gt;For Free RPG Day, Impressions Advertising &amp;amp; Marketing works with hobby game retailers and RPG publishers to bring NEW RPG Quickstart Rules and Adventure Modules into the hands of gamers.&lt;br&gt;&lt;br&gt; Consumers WORLDWIDE will be able to grab brand new material for a variety of RPGs --- no overstock, retail-priced or dead product here. The goal of Free RPG Day is to inspire gamers to play a new RPG, which will in turn, create sales through local game stores. &lt;br&gt;&lt;br&gt; This event will run all day, Saturday, June 19th, but you'll want to get there early to get the best freebies!&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;&lt;i&gt;New Arrivals:&lt;br&gt;&lt;br&gt; &lt;/i&gt;&lt;font face="Garamond" size=3&gt;Magic the Gathering: Deck Builder's Toolkit Wizards of the Coast&amp;nbsp;&amp;nbsp; &lt;br&gt; &lt;/b&gt;Jump-start your collection with 285 battle-tested cards, perfect for building several different decks! This box also includes a guide containing dueling tips and expert advice on how to custom-build the deadliest and most effective decks possible! And since no two Toolkits are the same, you and an opponent can each pick one up and then duel for the right to say, &amp;quot;Here I Rule!&amp;quot;&lt;br&gt; Each box contains:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 125 semi-randomized cards suitable for building several different Magic decks&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Four 15-card booster packs from a variety of recent Magic: The Gathering sets&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 100 basic land cards to help you cast your spells&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Deck builder's guide with tips about building the best Magic decks&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Magic &amp;quot;learn to play&amp;quot; guide&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Full-art reusable card storage box&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Terror Thirteen Anansi Games 014183&lt;br&gt; &lt;/b&gt;198 pages--Softcover&lt;br&gt; Terror Thirteen is the great new horror RPG.&amp;nbsp; It focuses on telling Gothic, Victorian, Dark Romance, and other classic types of horror stories.&amp;nbsp; With its intuitive Conflict Resolution System and clever pacing and framing techniques, which enhance the telling of horror stories.&amp;nbsp; &lt;br&gt; While other games have focused on adventure horror, this game focuses on supernatural and cosmic horror as imagined by masters like Shelley, Stoker, Hawthorne, Poe and Stevenson as well as those stories told by modern masters in film and literature.&amp;nbsp; &lt;br&gt; With a Full-Color Cover and BW interior art. &lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Summonaria Salamander Games&amp;nbsp; 014184&lt;br&gt; &lt;/b&gt;For thousands of years they have lain in hiding, lost from all recorded knowledge so that their power would be contained.&lt;br&gt; Now at last they have been discovered, the fabled Shezarian Stones, the keys to unlocking the deepest secrets of magic and its power.&lt;br&gt; Driven to be the one to seize control of such a powerful relic, the most powerful wizards of the realm converge on their location, a remote island sanctuary, to battle one another for the highest stakes imaginable.&lt;br&gt; Take on the role of one of the great Master Summoners of Thranok as they wage war for total control of the realm's magical source! As one of these powerful wizards, you will manage your magical resources and use them to summon powerful champions from your homelands to aid you in battle as the struggle for magical supremacy mounts.&lt;br&gt; Strategically deploy allies from your abundant resources. Seek out temples where your warriors can gain the upper hand in combat. Conquer and defend powerful keeps that contain the ultimate prize, the mystic Shezarian Stones!&lt;br&gt; Summon and command armies of noble warriors, enchanted creatures, hideous monsters and ghastly undead in a struggle to seize control of the stones and wield the power of the ancients! Enter the world of Summonaria and dominate Thranok's destiny.&lt;br&gt; Number of Players: 2 to 4&lt;br&gt; Recommended Ages: 11 to Adult &lt;br&gt; $38.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Carcassonne: Bridges, Castles, and Bazaars Rio Grande Games&amp;nbsp; 014186&lt;br&gt; &lt;/b&gt;The eighth expansion for Carcassonne, Bridges, Castles &amp;amp; Bazaars allows players three new options while playing:&lt;br&gt; Bridges may be used to continue a road over a field tile, thereby allowing an incomplete road to technically run into a field segment. They are otherwise treated and scored just like roads.&lt;br&gt; Castle tokens are placed atop 2-segment cities and allow players a chance to cash-in on the next completed adjacent feature.&lt;br&gt; Bazaars are a new type of tile that allows players to auction off tiles in exchange for points.&lt;br&gt; $17.50&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Race For the Galaxy: The Brink of War&amp;nbsp; Rio Grande Games&amp;nbsp; 014187&lt;br&gt; &lt;/b&gt;As conflicts spread, galactic prestige becomes all-important, both to extract concessions and to fend off attackers. Meanwhile, the Alien departure point is located and the Uplift Overseers arise. Can you build the most prosperous and powerful space empire in a galaxy on the brink of total war?&lt;br&gt; This expansion adds new start worlds, goals, game cards, and rules for galactic prestige to Race for the Galaxy and its first two expansions, The Gathering Storm and Rebel vs Imperium. New solitaire game counters and drafting rules for six players are also provided.&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Traveller: The Third Imperium: Reft Sector&amp;nbsp; Mongoose&amp;nbsp; 014188&lt;br&gt; &lt;/b&gt;Continuing the exploration of the Third Imperium, Reft Sector provides new ground for your players to explore, colonise and capitalise! Part of the Great Rift, Reft Sector is a true wilderness, with opportunities abounding for lucky or skilled Travellers&amp;nbsp; or those on the run from more civilised space. With a complete history and every subsector and planet covered, Reft Sector opens fresh ground for Traveller players, allowing them to interact with the inhabitants of these new worlds.&lt;br&gt; Reft Sector is an astrographical oddity. It contains two groups of stars, of relatively standard density, separated by a wide rift. Much of this rift is entirely empty, as the name suggests, but deep within it lie two relatively dense subsectors. These were settled by sublight expeditions from Earth and remained isolated from the rest of Charted Space for most of their history.&lt;br&gt; The history of the region since that time has been troubled, with periods of war interspersed with relative peace. The existence of many small powers, each with distinct cultures and political systems, led to the creation of a shifting web of alliances and rivalries. As a result, it is likely that at least one dispute or conflict is ongoing in the Islands at any given time, and other powers are on the verge of being drawn in or are offering assistance of one form or another.&lt;br&gt; There is money to be made in the Islands and via them, but the hazards are considerable. &lt;br&gt; $24.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Traveller: Mech Tech 'N' bot Mech Squadrons Mongoose&amp;nbsp; 014189&lt;br&gt; &lt;/b&gt;$10.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Amethyst: Foundations Goodman Games&amp;nbsp;&amp;nbsp; 014190&lt;br&gt; &lt;/b&gt;Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.&lt;br&gt; This rulebook includes: &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New races &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Four technology-based classes &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Paragon paths for both science and magic based characters &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * All new equipment from revolvers to railcannons &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Listings for powered armor and futuristic vehicles &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Monsters for every challenge rating &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * GSL-compliant rules to add technology to any 4th Edition game&lt;br&gt; $34.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Talisman: The Highlands Fantasy Flight Games 014191&lt;br&gt; &lt;/b&gt;Clouds enshroud the mountain's peak&lt;br&gt; Exhausted from the long ascent, you barely keep your grip as the stones beneath you give way and tumble perilously down the slope. But you still keep climbing&lt;br&gt; for the Highland beckons you!&lt;br&gt; Talisman: The Highland adds a new Region to the game for heroes to explore. A custom-fitted map board and over 100 new cards bring this mountainous realm vividly to life, while six brand-new characters, each represented with a superbly detailed plastic miniature, offer fantastic new playing experiences. Climb as high as you dare, and lay claim to the unimaginable wealth that awaits atop the tallest peak in the world of Talisman!&lt;br&gt; $39.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dark Heresy: Dead Stars Fantasy Flight Games 014192&lt;br&gt; &lt;/b&gt;The infamous Rogue Trader Erasmus Haarlock is set to return, and only the Inquisition stands in the way of his dark revenge...&lt;br&gt; Dead Stars is the conclusion to The Haarlock's Legacy Trilogy, a definitive series of epic Dark Heresy adventures that began with Tattered Fates and continued with Damned Cities. Terrible threats stir amongst the worlds visited by the mysterious Rogue Trader line of Haarlock. What has been left behind threatens everything the Inquisition has worked for in the Calixis Sector.&lt;br&gt; Dead Stars takes Acolytes to the forbidden ice world of Mara and the haunted planet of Dusk, where they must make a fateful decision that affects the future of the entire Calixis Sector. Old enemies and allies join the struggle on both sideswill the Acolytes be able to survive the terrible conclusion to the Haarlock's Legacy trilogy?&lt;br&gt; Suitable for players of all levels. A copy of the Dark Heresy Core Rulebook is needed to use this supplement.&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Warhammer Invasion LCG: Arcane Fire&amp;nbsp; Fantasy Flight Games 014185&lt;br&gt; &lt;/b&gt;Ancient sorceries and epic spells rock the battlefield as the battle between Order and Destruction reaches a fever pitch. Overwhelm your opponents with the devastating force of arcane fire!&lt;br&gt; Arcane Fire is the sixth Battle Pack installment of The Corruption Cycle, the expansion cycle for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 40 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.&lt;br&gt; CONTAINS CARDS 101-120 of "THE CORRUPTION CYCLE."&lt;br&gt; This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.&lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Mixed Martial Arts Extreme Fight Game EFG Extreme&amp;nbsp; 014193&lt;br&gt; &lt;/b&gt;The first ever Original MMA Board Game. This is the newest sensation for Mixed Martial Art fans of all ages. The game will simulate all aspects of the sport, from stand-up to ground fighting, in a realistic and captivating way. A collaboration of the best illustrators and graphic designers in MMA as well as input from many top fighters makes this game a winner.&lt;br&gt; This new fast paced game makes the perfect gift! &lt;br&gt; $24.99 &lt;br&gt;&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;/body&gt; &lt;/html&gt;    Gary's Games and Hobbies 8539 Greenwood Ave. N.  Seattle, WA 98103 206-789-8891   800-327-4292 mail@garysgameanadhobbies.com  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-6269209814779652345?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/6269209814779652345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/05/weekly-newsletter-5-27-2010.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6269209814779652345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6269209814779652345'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/05/weekly-newsletter-5-27-2010.html' title='Weekly Newsletter 5-27-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-5649373828868366453</id><published>2010-05-16T20:31:00.000-07:00</published><updated>2010-05-17T05:27:48.578-07:00</updated><title type='text'>Weekly Newsletter 5-17-2010</title><content type='html'>&lt;b&gt;&lt;i&gt;In-Store Events:&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament -- Wednesday May 19th&lt;br&gt; &lt;/b&gt;Last chance to play the Universal Fighting System! We have just enough cards left for one last fling before we are out. &lt;br&gt; $3.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;b&gt;D&amp;amp;D Encounters: Season 2&lt;br&gt; &lt;/b&gt;A series of short 4th Edition D&amp;amp;D games open to seasoned veterans and new players alike.&amp;nbsp; Coming to Gary's Games in June, starting June 9th at 3:00 pm.&amp;nbsp; Keep looking here and on Facebook for exact dates and times.&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;&lt;i&gt;New Arrivals:&lt;br&gt;&lt;br&gt; &lt;/i&gt;Age of Cthulhu: Shadows of Leningrad Goodman Games 014174&lt;br&gt; &lt;/b&gt;The death of a brilliant artist summons the investigators to Leningrad, setting them in pursuit of a mystery older than Russia herself. But when each secret revealed brings the investigators closer to madness, is the truth worth the price?&lt;br&gt; The trail of clues takes them from the dachas of the Orkonov Estate to the Revolution Hospital and State Museum of Leningrad, and finally to the wilds of the frozen forests, where the investigators are faced with a terrifying puzzle unlike any other.&lt;br&gt; Set throughout the globe and torn from the pages of the hidden history of the world, Age of Cthulhu adventures bring new secrets and mind-bending horrors to your 1920's Call of Cthulhu game. Each adventure comes with copious player handouts, detailed maps, and pre-generated investigators ready to risk their lives and their sanity to confront the horrors of an uncaring universe.&lt;br&gt; Age of Cthulhu adventures include many of the classic elements of Call of Cthulhu: action, investigation, and a forbidding sense of horror. Though the adventures utilize real locations and historical events, Age of Cthulhu is first and foremost dedicated to exploring the horrors of the Cthulhu Mythos, and to bringing the excitement of heroic pulp-themed adventure to your gaming table. So dim the lights, load your trusty sidearm, and prepare to venture into the unknown... &lt;br&gt; $12.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dungeons &amp;amp; Dragons: Dungeon Magazine Annual 2010&amp;nbsp; Wizards of the Coast&amp;nbsp; 014175&lt;br&gt; &lt;/b&gt;A collection of D&amp;amp;D adventures from the pages of Dungeon magazine.&lt;br&gt; This official D&amp;amp;D supplement gathers a year's worth of adventures published in Dungeon magazine into one easy-to-reference source. The adventures contained herein provide hundreds of hours of play, and each of them fits easily into a Dungeon Master's existing D&amp;amp;D campaign.&lt;br&gt; In addition to the compiled adventures, this book contains never-before-seen notes from the designers, developers, and editors that take you behind the curtain, offering a firsthand glimpse into the origin and evolution of each adventure.&lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dungeons &amp;amp; Dragons: The Slaying Stone&amp;nbsp; Wizards of the Coast&amp;nbsp; 014176&lt;br&gt; &lt;/b&gt;A standalone D&amp;amp;D adventure for 1st-level characters.&lt;br&gt; The tiefling empire of Bael Turath crumbled long ago, but the ruins of its ancient cities remain. Lost within one such ruin is a powerful relic called the Slaying Stone, and brave heroes must retrieve it before it falls into the hands of their enemies!&lt;br&gt; This standalone D&amp;amp;D adventure is designed for 1st-level characters and can be easily inserted into any D&amp;amp;D campaign.&lt;br&gt; $12.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dungeons &amp;amp; Dragons: Player's Strategy Guide Wizards of the Coast&amp;nbsp; 014177&lt;br&gt; &lt;/b&gt;One hundred and sixty pages of D&amp;amp;D hotness!&lt;br&gt; The D&amp;amp;D Player's Strategy Guide is aimed at D&amp;amp;D players who crave the envy of their gamer peers. If you want a character that's jaw-droppingly cool, this book is for you. It provides tips and tricks for optimizing your D&amp;amp;D charactersto make them more awesome and fun to play at the game table.&lt;br&gt; In addition to character optimization tips and player advice, this book includes entertaining sidebar essays written by celebrity gamers and a distinctive comic art style unlike other books in the D&amp;amp;D game line.&lt;br&gt; $29.95 &lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Warhammer Invasion LCG: Arcane Fire Fantasy Flight Games&amp;nbsp; 014178&lt;br&gt; &lt;/b&gt;Ancient sorceries and epic spells rock the battlefield as the battle between Order and Destruction reaches a fever pitch. Overwhelm your opponents with the devastating force of arcane fire!&lt;br&gt; Arcane Fire is the sixth Battle Pack installment of The Corruption Cycle, the expansion cycle for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 40 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.&lt;br&gt; CONTAINS CARDS 101-120 of "THE CORRUPTION CYCLE."&lt;br&gt; This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.&lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Romulan Armada ADB 014179&lt;br&gt; &lt;/b&gt;A meeting of empires as a famous game system never before available in stores joins the Star Fleet Universe. This 90-page rulebook includes the Essential Starmada Rules, 42 starships (Federation, Romulan, Gorn), and complete rules to bring the Star Fleet Universe alive in the Starmada game system. This book is complete and ready to play, but the Starmada Admiralty Core Rulebook will add many more play options. This book is designed to be combined with and work with Klingon Armada.&lt;br&gt; Romulan Armada is the result of a historic joint venture between ADB, Inc., and our friend Daniel Kast of Majestic Twelve Games. It provides Star Fleet Universe players with another game system, one designed to handle very large fleets, even twenty ships on each side&lt;br&gt; $16.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;SR4: Midnight Catalyst 014180&lt;br&gt; &lt;/b&gt;The Dawn of the Artifacts story continues as runners visit three of the most intriguing cities in North America -- the feral, bug-haunted city of Chicago, the political hot spot of Denver, and the dangerous, watery tunnels under celebrity-obsessed Los Angeles. All this is done in an effort to recover another artifact, the mysterious Sextant (or Sexton) of the Worlds mentioned in Dunkelzahn's will.&lt;br&gt; Midnight is a complete adventure that brings gamemasters and players deeper into the secret history of the Sixth World and takes another step toward unleashing powers that could change the world forever -- while, in the meantime, possibly making runners rich or dead. &lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Warpath Cubicle 7 014181&lt;br&gt; &lt;/b&gt;Cry Havoc and Let Slip The Dogs of War!&lt;br&gt; The clash of grand armies comes to your game world! Designed by Hank Woon (Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Game Bestiary) and extensively playtested, WARPATH is a complete set of rules designed to give Game Masters and players all the tools they need to run anything from a tiny border skirmish to an all-out epic battle involving thousands of soldiers. The rules can be used for units as small as one to as many as needed, and is designed to be fully compatible with the Pathfinder Roleplaying Game system.&lt;br&gt; The 96-page rulebook contains rules for:&lt;br&gt; Unit Design&lt;br&gt; Combat and Tactics&lt;br&gt; Battlefield Maneuvers&lt;br&gt; Spells and Spell-like Abilities&lt;br&gt; Army Leaders&lt;br&gt; Battlefield Design and Set-up&lt;br&gt; Casualties, Prisoners and Consequences&lt;br&gt; Siege Warfare and Fortifications&lt;br&gt; A Quick-play version of the rules for fast results&lt;br&gt; Campaign rules, example units and battlefields, and More!&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Rifter #50&amp;nbsp; Palladium&lt;br&gt; &lt;/b&gt;To celebrate The Rifter turning 12 years old this year and reaching issue number fifty, we present an issue filled with official source material and adventures from a list of guest freelance writers that you all know and love. Plus an expanded page count.&lt;br&gt; # Many contributors.&lt;br&gt; # 128 pages&lt;br&gt; $14.95 &lt;br&gt;&lt;br&gt; &lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-5649373828868366453?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/5649373828868366453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/05/weekly-newsletter-5-17-2010.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/5649373828868366453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/5649373828868366453'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/05/weekly-newsletter-5-17-2010.html' title='Weekly Newsletter 5-17-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-9189562532642784981</id><published>2010-05-09T21:10:00.000-07:00</published><updated>2010-05-09T21:14:27.172-07:00</updated><title type='text'>Weekly Newsletter 5-10-2010</title><content type='html'>&lt;html&gt; &lt;body&gt; &lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;SpyCraft RPG -- Wednesday, May 12th&lt;br&gt; &lt;/b&gt;Next Wednesday instead of our normal UFS Sealed Tournament we will playing SpyCraft! The mission will get started at 4pm so make sure to be on time, seating is limited. &lt;br&gt;&lt;br&gt; &lt;b&gt;Universal Fighting System Sealed Deck Tournament -- Wednesday May 19th&lt;br&gt; &lt;/b&gt;Last chance to play the Universal Fighting System! We have just enough cards left for one last fling before we are out. &lt;br&gt; $3.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;b&gt;D&amp;amp;D Encounters: Season 2&lt;br&gt; &lt;/b&gt;A series of short 4th Edition D&amp;amp;D games open to seasoned veterans and new players alike.&amp;nbsp; Coming to Gary's Games in June.&amp;nbsp; Keep looking here and on Facebook for exact dates and times.&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;font face="Garamond" size=3&gt;&lt;b&gt;&lt;i&gt;New Arrivals:&lt;br&gt;&lt;br&gt; &lt;/i&gt;Dominion: Alchemy&amp;nbsp; Rio Grande Games 014154&lt;br&gt; &lt;/b&gt;There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.&lt;br&gt; This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.&lt;br&gt; Dominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.&lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;At the Games of Loyang&amp;nbsp; Z-Man Games&amp;nbsp; 014155&lt;br&gt; &lt;/b&gt;China, 2000 years ago: Loyang (Luòyáng) has risen to become the Capital of the Han Dynasty and one of the four great Capitals of old China. The economic upturn of the now-flourishing city requires a better supply of basic foodstuffs.&lt;br&gt; You are local farmers, who plant wheat, pumpkins, turnips, cabbages, beans and leeks in their fields. After each harvest, the farmers assemble at the gates of Loyang to sell and trade their vegetables. They deliver to their regular customers or lucratively sell their vegetables to passing shoppers. Vegetables can also be traded at Market stalls or used for seed and planted in fields. If the farmers need vegetables that they don't have in stock, they can buy them in the Shop. Twenty different helpers, each with different individual skills, are available to assist them. The most successful farmer will be the one who moves furthest along the Path of Prosperity within the given timeframe. Each step costs more and more money, which is also needed for investments. Farmers have to find the right balance.&lt;br&gt; The coins have square holes, so that they can be held on strings. They have the Chinese name "Cash", which is the derivative of the modern term.&lt;br&gt; This third game in Rosenberg's harvest trilogoy (Agricola and Le Havre being the other two) can also be played solo.&lt;br&gt; $60.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Cthulhu Dice&amp;nbsp; Steve Jackson Games&amp;nbsp; 014156&lt;br&gt; &lt;/b&gt;Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!&lt;br&gt; Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu -- when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and your're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!&lt;br&gt; Cthulhu Dice plays in 5 to 10 minutes, and is fun for 2 to 6 players.&lt;br&gt; One large custom die, 18 glass marbles, baggie, and rules.&lt;br&gt; $4.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Shadowrun 20th Anniversary Limited Edition&amp;nbsp; Catalyst Game Labs&amp;nbsp; 014157&lt;br&gt; &lt;/b&gt;A 4th Edition hardback in a georgeous slipcase.&amp;nbsp; Comes with 11" x 34" map of Seattle.&lt;br&gt; $64.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Level Up Magazine #3&amp;nbsp; Goodman Games&lt;br&gt; &lt;/b&gt;Level up your 4E game! Level Up is the official 4E RPG magazine from Goodman Games. Covering all things 4E, Level Up includes loads of content for only $1.99! Issue #3 includes: &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Blackdirge's Bestiary: The Ugly Side of Fey&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Last Call at the Blind Tyrant: a level 14 adventure&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * PC Pearls: The Knave Multicass&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Amon, Lord of Wrath&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Amethyst Extras: Beauty in Shadow&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Regular features, including Azagar's Advice for Adventurers, A Picture Tells 1,000 Words, Dear Archmage Abby, D20 Questions, and more!&lt;br&gt; $3.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pokemon CCG: HS Trainer Kit&amp;nbsp; Pokemon USA&lt;br&gt; &lt;/b&gt;$12.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dawn's Early Light&amp;nbsp; Lock 'n Load Publishing&amp;nbsp; 014158&lt;br&gt; &lt;/b&gt;Peter Bogdasarian's Corps Command: Dawn's Early Light &lt;br&gt; The Corps Command system comes to the Eisenbach Gap &lt;br&gt; The Game Ships With: &lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;A 17&amp;quot; x 22&amp;quot; map that beautifully depicts the lush, West Germn landscape of the Eisenbach Gap.&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;136 colorful, 5/8&amp;quot; counters, representing the battalions and brigades that fought the first battle of World War III.&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Easy to learn, quick to read, rules. Be up and playing in less time than it takes to set up other games. Better yet, if you know how to play Corps Command: Totensonntag you know the basics of Corps Command: Dawn's Early Light.&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Players' Aid card and Terrain Effects Chart. &lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Everything lovelingly packaged in a good-looking box.&lt;br&gt; $45.50&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Champions Powers&amp;nbsp; Hero Games&amp;nbsp; 014159&lt;br&gt; &lt;/b&gt;There are thousands of possible superpowers that a hero or villain could have - and you'll find them all in Champions Powers! If you need to create a Champions character quickly and easily, or are looking for inspiration for a character, this book provides you with just what you need. &lt;br&gt; $39.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Chariots of Fire&amp;nbsp; GMT Games&amp;nbsp; 014160&lt;br&gt; &lt;/b&gt;The Great Battles of History series ventures back into the mists of time: the Bronze Age, or the Age of the Chariot. From approximately 1700 BC to 1200 BC (which was the abrupt end of the Bronze Age) the chariot reigned supreme on the battlefield. It was the first modern weapons system, and chariots controlled most of warfare until actual cavalry appeared in the middle of the Iron Age.&lt;br&gt; &amp;nbsp;But how did chariots work as a tactical weapons system? There is no complete historical agreement on what exactly they did or how they were used, but Chariots of Fire will show you our view of their many applications - and many types of chariotry there were - providing GBoH players with the complete and definitive chariot rules. These rules cover combat and mobility from the first battle wagons of the Sumerians to the two-man, fast-moving light chariots of the Egyptians, often complete with their associated and specialized Runner Infantry, to the heavy 3-man Hittite wheels.&lt;br&gt; &amp;nbsp;To simulate these ancient tactical details Chariots of Fire presents you with nine battles:&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;&amp;nbsp; Sumer (ca 2320 BC) - featuring the legendary Sargon the Great&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;&amp;nbsp;&amp;nbsp; Sekhmen (1875 BC)&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;&amp;nbsp;&amp;nbsp; Megiddo (ca 1479 BC)&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;&amp;nbsp;&amp;nbsp; Senzar (1470)&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;&amp;nbsp;&amp;nbsp; The Astarpa (1312 BC)&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;&amp;nbsp;&amp;nbsp; Kadesh (1300 BC)&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;&amp;nbsp;&amp;nbsp; Nihriya (1230 BC)&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;&amp;nbsp;&amp;nbsp; Babylon (1225 BC)&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;&amp;nbsp;&amp;nbsp; and, Troy (1200 BC) - including an extra: Homer's heros!&lt;br&gt; And of armies Chariots of Fire has plenty, and a truly colorful bunch they are: Sumerians, Akkadians, all sorts of Egyptians, Canaanites, Hittites, Mitanni, Arzawans, Assyrians, Babylonians, and the Myceaen Age Greeks.&lt;br&gt; $70.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Infantry Attacks August 1914&amp;nbsp; Avalanche Press&amp;nbsp; 014161&lt;br&gt; &lt;/b&gt;August 1914 is a stand-alone game in the Infantry Attacks series, our World War One equivalent to the long-running Panzer Grenadier series. Units are companies and squadrons, and the forty scenarios represent actions from the opening battles of 1914 in East Prussia and Poland between the Russian and German armies.&lt;br&gt; Forces include the German Army's regular and reservist infantry, Landwehr, cavalry, artillery and the Prussian Guard. The Russian Army brings its own infantry, grenadiers, regular cavalry, Cossacks, artillery and Plastuns.&lt;br&gt; There are six semi-rigid mapboards, the same type found in Panzer Grenadier games like Eastern Front. They are fully compatible with the Panzer Grenadier boards - you can play scenarios from either series on mapboards from the other game system.&lt;br&gt; $49.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Module: City Of Golden Death&amp;nbsp; Paizo&amp;nbsp; 014162&lt;br&gt; &lt;/b&gt;An adventure for 5th-level Pathfinder Roleplaying Game characters.&lt;br&gt; The Price of Greed&lt;br&gt; In the center of Lake Encarthan looms the dreaded Isle of Terror, accursed land of mystery and treachery. Hidden within the island's negative energy storms, the secret treasure city of the wizard-king Tar-Baphon has lain sealed for centuries. Now masked cultists have opened the golden city of Xin-Grafar to claim the wealth of the legendary city for the Living God Razmir. Can the PCs track the cultists through the poisoned swamps and blasted wastelands of the Isle of Terror to the City of Golden Death itself? And what forgotten dangers will oppose them as they struggle to prevent a dark faith from spreading across the world?&lt;br&gt; City of Golden Death is an adventure for 5th-level chararacters; it is written for the Pathfinder Roleplaying Game and is compatible with the 3.5 edition of the world's oldest RPG. The adventure features a mix of wilderness and dungeon sites and includes a race through a ruined, golden city to stop evil cultists before the city floods with molten gold!&lt;br&gt; This adventure is set on the legendary Isle of Terror in the Pathfinder Chronicles campaign setting, but it can be easily adapted for any game world. It can be used as a stand-alone adventure or as the final chapter of the Price of Immortality trilogy, following the adventures Crypt of the Everflame and Masks of the Living God.&lt;br&gt; Written by Joshua J. Frost&lt;br&gt; Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. All Pathfinder Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.&lt;br&gt; $13.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Companion: Adventurer's Armory&amp;nbsp;&amp;nbsp; Paizo&amp;nbsp; 014163&lt;br&gt; &lt;/b&gt;Hundreds of New Items!&lt;br&gt; Whether your character's in the market for an exotic weapon, a new pet, or an unusual alchemical item to help in exploring old tombs, this book has it covered. Adventurer's Armory is the go-to sourcebook for supplementing your character's gear; all of the items are nonmagical and most of them are priced low enough that even 1st-level heroes can afford them!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Customize your equipment for any given adventure with the following: New weapons and armor!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New alchemical items&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Skill aids and class-specific items!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New poisons and black-market goods!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Travelers' comforts, such as cooking supplies and tents!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Adventurer favorites, like bladed boots and spring-loaded wrist sheaths!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New uses, rules, and tricks for mundane gear!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Divine items that react to channeled energy!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Power components for spells!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New traits!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * An alchemist cohort to keep you supplied in the field!&lt;br&gt; This player-friendly Pathfinder Companion works best with the Pathfinder Roleplaying Game Core Rulebook or the 3.5 version of the world's oldest fantasy roleplaying game. Although suitable for play in any fantasy world, it is optimized for the Pathfinder Chronicles campaign setting.&lt;br&gt; Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume's theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as a persona section detailing helpful NPCs and traits to better anchor the player to the campaign.&lt;br&gt; $10.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Adventure Path #32: Rivers Run Red&amp;nbsp; Paizo&amp;nbsp; 014164&lt;br&gt; &lt;/b&gt;Chapter 2: &amp;quot;Rivers Run Red&amp;quot;&lt;br&gt; by Rob McCreary&lt;br&gt; With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims. Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they've fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * This volume of Pathfinder Adventure Path includes: "Rivers Run Red," a Pathfinder RPG adventure for 5th-level characters, by Rob McCreary.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Expansive new rules for running your own cities and nations, by James Jacobs.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Insights into the rugged faith of Erastil, god of the hunt, by Sean K Reynolds.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Pathfinder Ollix Kaddar and Phargas get themselves to a nunnery in the Pathfinder's Journal, by Richard Pett.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Five new monsters, by Adam Daigle, Rob McCreary, Sean K Reynolds, and James L. Sutter.&lt;br&gt; Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;GameMastery Cards: Enemies&amp;nbsp; Paizo&amp;nbsp; 014165&lt;br&gt; &lt;/b&gt;Be it a sinister sneer, a welcoming glance, or a sly wink, first impressions count in any game. This 54-card set of beautifully illustrated, full-color Face Cards lets you give a new dimension to your game's NPCs. Each card back includes space to add your own notes for each character. Face Cards are usable with any fantasy roleplaying game.&lt;br&gt; Face Cards: Enemies contains a diverse mix of character types, from vile cultists to scheming nobles to treacherous blackguards. Appropriate for both player characters and non-player characters alike, the stunning visages of GameMastery Face Cards bring a new visual flair to any fantasy RPG campaign!&lt;br&gt; $10.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Daring Tales of Adventure Compendium 3&amp;nbsp; Cubicle 7&amp;nbsp; 014166&lt;br&gt; &lt;/b&gt;DARING TALES OF ADVENTURE TAKE YOU ON A WILD RIDE!&lt;br&gt; Daring Tales of Adventure: Compendium 3 contains four two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game.&lt;br&gt; When a scientific mission to a previously unexplored island off the South American coast goes missing, it is up to the brave and fearless heroes to come to the rescue!&lt;br&gt; But all does not go well, for the rescuers soon become stranded on the mysterious, jungle-swathed island. Exploration brings the heroes into contact with degenerate tribesmen, ferocious beasts from a bygone age, deadly traps, and vile Nazis plague our heroes every step of the way. In Island of Terror can our heroes thwart the Nazis' dastardly plan?&lt;br&gt; Where under the world are they! When last we left our intrepid heroes they were plummeting down a mine shaft inside an erupting volcano. Where have they ended up?&lt;br&gt; With death lurking at every step of their journey, will the heroes have what it takes to survive the Kingdom of the Blood Gods?&lt;br&gt; It's time for stiff upper lips and daring adventure as the heroes hit India! Hired by the Boston Museum to oversee the final stages of an archaeological dig, the heroes are quickly embroiled in a headlong series of predicaments orchestrated by the feared Thuggee cult as part of their dastardly plot to destabilize the British Raj.&lt;br&gt; Can the heroes save the British Empire from a major embarrassment, or will The Hands of Kali prevail?&lt;br&gt; Its getting hot in Siberia! Chasing mobsters over a frozen Alaskan lake might be fun, but when an airplane suddenly drops from the sky and the heroes are attacked by Nazi rocket troops you know it's not a normal day! And when a Russian priest staggers into their lives with a tale of a holy relic from Tunguska being sought by the Nazis, it's definitely a day to remember!&lt;br&gt; Can the adventurers uncover the Legacy of Tunguska?&lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Three-Dragon Ante Emperor's Gambit&amp;nbsp; Wizards of the Coast&amp;nbsp; 014167&lt;br&gt; &lt;/b&gt;This fun card game updates the popular Three-Dragon Ante card game, adding new cards and new ways to foil your opponents! Designed for 2-6 players, Three-Dragon Ante: Emperor's Gambit showcases dragons and iconic character archetypes from the D&amp;amp;D world. Easy to learn and play, this game is great for everyone, from dedicated D&amp;amp;D gamers to poker fans to casual card players. D&amp;amp;D characters can also play Three-Dragon Ante: Emperor's Gambit within the context of any D&amp;amp;D campaign.&lt;br&gt; In addition to the added cards and rules, this game also contains complete rules for the original Three-Dragon Ante card game.&lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Game of Thrones LCG: The Wildling Horde&amp;nbsp; Fantasy Flight Games&amp;nbsp; 014168&lt;br&gt; &lt;/b&gt;North of the Wall, the forces of the Wildlings have been mustering, and the sparse defense provided by the dedicated men of the Night's Watch will soon be overwhelmed by this massive army. Take up arms alongside this cause, or against it, and affect the very fate of Westeros!&lt;br&gt; The Wildling Horde is the fourth installment in the Defenders of the North expansion to A Game of Thrones: The Card Game based on George R.R. Martin's bestselling A Song of Ice and Fire saga. This 40 card pack features 20 different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame.&lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The Golden City&amp;nbsp; Z-Man Games&amp;nbsp; 014169&lt;br&gt; &lt;/b&gt;From far away the adventurers come to the island with the golden city in its center. Having just arrived to the island, the first shops are opened directly at the coast. From there, it is possible to open up others in the villages along the street connections. That's worth it because by that you'll get goods, keys, money and concessions which you need for getting ahead. And finally, someone will be able to establish himself in the Golden City and thus get the most precious trading contracts.&lt;br&gt; Contents: 72 wooden buildings, 88 cards, 35 coin markers, 100 letters of business markers, 4 bidding tokens, 1 key token, 1 board, rules&lt;br&gt; No. of players: 3-4&lt;br&gt; Ages: 10+&lt;br&gt; Playing time: 60 minutes &lt;br&gt; $54.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Labyrinth Lord: The Village of Larm&amp;nbsp; Brave Halfling Publishing&amp;nbsp; 014170&lt;br&gt; &lt;/b&gt;Every RPG needs a small village as a starting point and safe haven for the adventurers. It should include a smaller dungeon and some opportunities for role-playing, too.&lt;br&gt; This 26 page accessory does exactly that for LABYRINTH LORD. Larm is a small village of just over 100 inhabitants (112 to be precise) located on the borderlands, descriptions of all the major inhabitants, a lot of smaller tasks the characters can do for the village, with 2 mysterious places to be explored and a goblin camp nearby The Mill (Appendix 1) is designed as a small starter dungeon to introduce the players to the mechanics of the game. The Abandoned Temple (Appendix 2) is a somewhat bigger dungeon where the players are confronted with various types of undead and the necessity of drawing a map. The Goblin Camp (Appendix 3) is set to test the tactical skill of the players, having to fight a group of weak, but organized humanoids.&lt;br&gt; $12.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Colonial Gothic: Gazeteer&amp;nbsp; Rogue Games&amp;nbsp; 014171&lt;br&gt; &lt;/b&gt;It is 1775.&lt;br&gt; The conflict between the American colonists and the British Parliament has come to a head at Boston. War seems inevitable. Behind the war, unseen hands move unknowing pieces, manipulating events according to ancient plans. Beside the war, ghosts and monsters walk the land and ancient curses run their course.&lt;br&gt; Welcome to the Thirteen Colonies.&lt;br&gt; In this book you will find maps and information covering each of the Thirteen Colonies, plus the Province of Maine and local native peoples, plus a short ready-to-play adventure, A Surprise for General Gage. A glossary explains unfamiliar terms both native and colonial, and a bibliography points to more detailed information on the colonies and their inhabitants.&lt;br&gt; Written by Graeme Davis, this book is your guide to the Thirteen Colonies. Filled with maps, adventure hooks, and other information, this book picks up were Colonial Gothic Revised left off, and begins exploring the world of Colonial Gothic.&lt;br&gt; $12.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Traveller: LBB #1: Mercenary&amp;nbsp; Mongoose Publishing&amp;nbsp; 014172&lt;br&gt; &lt;/b&gt;The Little Black Books return! Harking back to the original release of Traveller in the 70's, the Little Black Books from Mongoose bring the latest version of Traveller to your gaming table in a handy and collectible pocket size.&lt;br&gt; Mercenary is a detailed expansion for the Traveller game, and the first in the line of Core Supplements. With advanced options for Soldier and Marine characters, any player with an interest in infantry combat will find something of value in this manual.&lt;br&gt; With new weapons and tactics, career options, and the lucrative mercenary ticket system, Mercenary puts ground combat front and centre.&lt;br&gt; $14.99&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;/body&gt; &lt;/html&gt;    Gary's Games and Hobbies 8539 Greenwood Ave. N.  Seattle, WA 98103 206-789-8891   800-327-4292 mail@garysgameanadhobbies.com  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-9189562532642784981?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/9189562532642784981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/05/weekly-newsletter-5-10-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/9189562532642784981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/9189562532642784981'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/05/weekly-newsletter-5-10-2010.html' title='Weekly Newsletter 5-10-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-7134608634472844220</id><published>2010-05-04T06:31:00.000-07:00</published><updated>2010-05-04T07:29:15.726-07:00</updated><title type='text'>Weekly Newsletter 5-3-2010</title><content type='html'>&lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament -- Wednesday April 12th&lt;br&gt; &lt;/b&gt;$3.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;b&gt;D&amp;amp;D Encounters: Season 2&lt;br&gt; &lt;/b&gt;A series of short 4th Edition D&amp;amp;D games open to seasoned veterans and new players alike.&amp;nbsp; Coming to Gary's Games in June.&amp;nbsp; Keep looking here and on Facebook for exact dates and times.&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;font face="Garamond"&gt;&lt;b&gt;&lt;i&gt;New Arrivals:&lt;br&gt;&lt;br&gt; &lt;/i&gt;&lt;/b&gt;&lt;/font&gt;Nothing right now, but look for a lot of exciting releases later this week or early next!&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; -----------------------------------------------&lt;br&gt; This Gary's Games and Hobbies newsletter is brought to you weekly for your information.&amp;nbsp; If you would like to be removed from the list, please send an e-mail to &lt;i&gt;tim@garysgamesandhobbies.com&lt;/i&gt;.&lt;br&gt; The new releases may not be in stock by the time this newsletter comes out.&amp;nbsp; Please call 206-789-8891 or 800-327-4292 to check availability.&lt;br&gt;&lt;br&gt; Gary's Games and Hobbies&lt;br&gt; 8539 Greenwood Ave. N.&amp;nbsp; Seattle, WA 98103&lt;br&gt; 206-789-8891&amp;nbsp; 800-327-4292&lt;br&gt; mail@garysgamesandhobbies.com&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;br&gt; &lt;a href="http://garysgamesandhobbies.com/" eudora="autourl"&gt; http://garysgamesandhobbies.com&lt;/a&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-7134608634472844220?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/7134608634472844220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/05/weekly-newsletter-5-3-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/7134608634472844220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/7134608634472844220'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/05/weekly-newsletter-5-3-2010.html' title='Weekly Newsletter 5-3-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-6455031654292928382</id><published>2010-04-25T19:08:00.000-07:00</published><updated>2010-04-26T05:01:23.031-07:00</updated><title type='text'>Weekly Newsletter 4-26-2010</title><content type='html'>&lt;html&gt; &lt;body&gt; &lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament -- Wednesday April 28th&lt;br&gt; &lt;/b&gt;$3.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;b&gt;D&amp;amp;D Encounters: Season 2&lt;br&gt; &lt;/b&gt;A series of short 4th Edition D&amp;amp;D games open to seasoned veterans and new players alike.&amp;nbsp; Coming to Gary's Games in June.&amp;nbsp; Keep looking here and on Facebook for exact dates and times.&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;font face="Garamond" size=3&gt;&lt;b&gt;&lt;i&gt;New Arrivals:&lt;br&gt;&lt;br&gt; &lt;/i&gt;RuneQuest II: Necromantic Arts&amp;nbsp; Mongoose 014141&lt;br&gt; &lt;/b&gt;Life and death are two sides of the same coin, and controlling one gives great power over the other. There are many uses for necromancy, some more potent and dangerous than others. On one level, using corpses as animated labourers is little different from using golems or elementals. Many healing spells are partially necromantic in nature, working with dying instead of dead flesh. Other benign uses of necromantic arts including calling up or otherwise contacting the dead as part of religious ceremonies, or even as part of respectful scholarly inquiry. Some cultures or races may accept such forms of necromancy, as long as the dead are honoured and respected, even if they object to sorcerers marching corpses around.&lt;br&gt; Necromantic Arts is a toolkit for making despicable and terrifying enemies for the players in your Runequest games. Material in this book can be applied to any setting using the Runequest rules, from Glorantha to Lankhmar to Elric or to your own homebrewed games. &lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Savage Worlds: Super Powers Companion&amp;nbsp; Studio 2&amp;nbsp; 014142&lt;br&gt; &lt;/b&gt;The Super Powers Companion includes and updates the superhero power system originally presented in Necessary Evil, and gives you everything you need to create your own superhero setting or expand the one you've got.&lt;br&gt; Combine the new setting rules, play styles, and power levels to tune your game to exactly what you want. Minor League Cosmic Heroes? It's possible! Heavy Hitter Street Heroes with Terminally Ill Bennies? Whatever you like!&lt;br&gt; There are new Hindrances and Edges. There's new gear. There's an expanded system for building your own super-headquarters, with multiple ways to pay for it.&lt;br&gt; There are over one hundred individual new villains, including super-teams. All the individual villains are built as characters with Ranks to help you gauge their abilities and to make them easy to convert to heroes if you like.&lt;br&gt; Don't forget the general opposition and handy templates-if you want to turn an average squirrel into an enormous winged undead reptile robot squirrel, you can do it in a flash!&lt;br&gt; Expand your options and increase your fun: get a Companion today!&lt;br&gt; This is a full-color Explorer's Edition-sized book (6.5&amp;quot;x9&amp;quot;). 144 pages.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Star Wars: The Unknown Regions&amp;nbsp; Wizards of the Coast&amp;nbsp; 014143&lt;br&gt; &lt;/b&gt;The Unknown Regions&lt;br&gt; On the exciting frontier of a galaxy far, far away...&lt;br&gt; NEW from Star Wars® Roleplaying Games&amp;nbsp; The Unknown Regions! Explore the outer regions of the galaxy, venturing into a sector of space full of strange aliens, dangerous horrors, and exciting adventure. This book serves as a reference for campaigns involving exploration and scouting of all kinds, focusing on the Unknown Regions as the galaxy's as-yet unexplored frontier. This book teaches Gamemasters how to create adventures involving exploration and alien planets, putting the tools needed in their hands to help ensure that their campaigns have a sense of being mysterious and exciting. Players will find a wealth of new information on how to make the most of heroic explorers, including members of the scout class, and provides new character building tools and equipment to help create heroes ready to explore the Unknown Regions.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Focuses on exploring the unknown and living to tell about it&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Benefits scout players and provides many new options for explorers of all classes&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Introduces new hazard rules for adventure and encounter building&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Details eight entirely new planets and includes a mini-adventure for each world&lt;br&gt; $39.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Myth Pantheons&amp;nbsp; Alderac Enterainment&amp;nbsp; 014144&lt;br&gt; &lt;/b&gt;In the age of myth, gods and goddesses vie for domain over the mortal world. The arenas of these great struggles are the mighty cities of the ancients. Can you sway mankind to your cause with an awesome display of your divine power? Or will you be just another forgotten myth?&lt;br&gt; In Myth: Pantheons, you are an immortal god or goddess of ancient origin. You will muster your divine might to sway the greatest cities of the mortals, using your powers and your followers to win a series of challenges. Each challenge is an opportunity to gain influence in the five domains: Harvest, Weather, the Heavens, Death, and War. Focus the fervent faith of your devoted followers to cement your control of the pillars of civilization. Call upon your special powers to summon a storm or prophecy the skeins of time and war. Marshal your powers well, and rule of all creation!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Myth: Pantheons comes with rules, tokens, a deck of mortal cards, 30 cities, and cards for 12 different playable deities.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Ages 10+&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 3-6 players&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 45 minutes&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Horus Heresy&amp;nbsp; Fantasy Flight Games&amp;nbsp; 014145&lt;br&gt; &lt;/b&gt;On the thirteenth day of Secundus, the bombardment began&lt;br&gt; In the greatest betrayal the universe has ever known, the Warmaster Horus&amp;nbsp; once humanity's greatest general, now corrupted by Chaos&amp;nbsp; has turned against the Emperor and hurled the Imperium of Man into ferocious civil war. The galactic conflict has risen to its climax. The Warmaster's ruinous legions have assaulted Holy Terra itself, the Emperor's seat. Here the fate of humanity hangs in the balance during the greatest military campaign ever seen.&lt;br&gt; In the Horus Heresy board game, this legendary battle unfolds across the razed plains of Terra and in the frozen orbit above. Deadly fighting ranges from the Emperor's golden Inner Palace to Horus's flagship, the Vengeful Spirit. Taking the side of either traitor or loyalist, two players control either fearless Space Marine legions or deviant Chaos Space Marines, mighty Titans, Imperial Armies both loyal and traitorous, and a fearsome array of other units, including the Emperor and Horus themselves.&lt;br&gt; An innovative order and initiative system forces each side to carefully consider the commands they issue to their troops. A dramatic, card driven combat system incorporates escalating damage, gives players the opportunity to allocate resources between attack and defense, and brings to bear the unique special powers of each unit type, from fortification-destroying Titans to the perverse daemons of Chaos. Brother fights brother, and the universe hangs in the balance!&lt;br&gt; Horus Heresy includes over 120 detailed miniature models including 10 plastic terrain pieces, and more than 200 cards to bring this sweeping conflict to life on a stunning map of the war-torn Terra.&lt;br&gt; $99.95 &lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Warhammer FRP: The Gathering Storm&amp;nbsp; Fantasy Flight Games 014146&lt;br&gt; &lt;/b&gt;The Gathering Storm is a complete campaign for Warhammer Fantasy Roleplay. The story centres around a series of bizarre events that bring the heroes face-to-face with dangerous enemies, moral dilemmas, and the raw fury of nature. &lt;br&gt; In addition to providing many sessions of exciting adventure, the campaign guide provides detailed information on the town of Stromdorf and a number of its odd citizens. Colourful maps bring Stromdorf and the surrounding region to life. The Gathering Storm campaign boxed set includes one full colour Campaign Book, more than 20 new Standard American (2 1/4&amp;quot; x 3 1/2&amp;quot;) size cards (including actions, locations, and items), more than 20 new Mini American (1 5/8&amp;quot; x 2 1/2&amp;quot;) size cards (including miscasts, wounds, talents, and insanities), six full colour maps &amp;amp; player handouts, more than 20 new NPC and enemy standups and much more&lt;br&gt; The Gathering Storm has it all. Death. Misery. Peril. Suffering. Disaster. And that's just the weather.&lt;br&gt; $39.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Strategy &amp;amp; Tactics #261: The Kaiser's War: World War I, 1918-19&amp;nbsp;&amp;nbsp; S&amp;amp;T&amp;nbsp; 014147&lt;br&gt; &lt;/b&gt;The Kaiser's War (KW), is an intermediate-complexity, strategic-level simulation of the last year of World War I in Europe, including an optional what-if extension into 1919. As 1918's campaign season opened, the Central Powers had defeated the Russian Empire and dominated much of Europe, yet less than a year later the Western Allies were triumphant.&lt;br&gt; The concept of "victory points" (VP) is central to play of game. Players begin each scenario with a designated number of VP. They may expend them to gain reinforcements and carry out certain actions. They gain new VP as a result of achieving objectives; they lose VP when they lose units in combat. To win the game you must have more VP than your opponent; so play is a balancing act between expending VP and attaining objectives.&lt;br&gt; This is a two-player game: one player controls the Central Powers; the other player controls the Allies. Each hex on the map represents 62 miles (100 km) from side to opposite side. The map shows all of Europe from London to Moscow and south to Italy and Greece. Each game turn represents two months. Units of maneuver are mostly armies, along with certain elite and specialized corps. There are 17,500 words in the rules. Two experienced players can finish the shorter (historical) scenario in about four hours. Designed by Joseph Miranda. &lt;br&gt; The rules cover such things as: mobilization, replacements, unit conversions, trenches, fortified zones, fog of war, railroads, headquarters, air bases, naval bombardment, seasons, neutrals, Bolshevik and nationalist forces, critical cities, psychological warfare, morale, stand-fast orders, shock troops, proto-mechanized warfare, the Poles, the Allied Blockade, alpine units, the USMC, guerillas, the Arab Legion, and much more. The sequence of play is as follows.&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Strategy &amp;amp; Tactics #262: Frederick's War: War of the Austrian Secession, 1741-48&amp;nbsp; S&amp;amp;T&amp;nbsp; 014148&lt;br&gt; &lt;/b&gt;Frederick's War: War of the Austrian Succession (FW), is a wargame of intermediate complexity simulating the struggle for power in Europe during the highpoint of the Enlightenment, 1741-48. It was the era of soldier-kings and enlightened monarchs, when powerful states maneuvered professional armies and fought to gain rich provinces. FW is primarily intended as a multi-player player game. It can be played by two, three or four, with each player representing a different major power: Prussia, Austria, France or Britain. Other states are represented as minor powers. Each player has a variety of military and diplomatic instruments with which he can attempt to make his mark on history.&lt;br&gt; FW's system is based on our earlier-published 1066 and Hannibal's War games; however, there have been changes to the rules to reflect the differences in scale as well as the era being covered.&lt;br&gt; The square-grid map shows Europe from London to East Prussia and south to the Balkans and central Italy. Off-map areas are handled using holding boxes. Each game turn represents one year. Each military unit represents 2,500 to 10,000 men. Each square represents 50 miles (81 km) across from side to opposite side. Designed by Joseph Miranda.&lt;br&gt; Rules cover such things as: the balance of power, negotiations, mobilization, fog of war, honors of war, fortresses, sieges, forced march, ambush, delaying actions, pillage, leaders, veteran and guard units, fleets, fieldworks, minor powers, declaring war, the Holy Roman Empire, prisoners of war and much more. The sequence of play is as follows. &lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Federation Commander #25&amp;nbsp; Amarillo Design Bureau&amp;nbsp; 014149&lt;br&gt; &lt;/b&gt;More ships for the Hydran Attack!&lt;br&gt; Bonus Ships: Lyran BC and NCC&lt;br&gt; Reinforcement Ships: Lyran NCA, Light Cruiser, two War Destroyers, WYN Frigate, Klingon F5W. &lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Federation Commander #26&amp;nbsp; Amarillo Design Bureau&amp;nbsp; 014150&lt;br&gt; &lt;/b&gt;More ships for the Hydran Attack!&lt;br&gt; Bonus Ships: Hydran Lord Marshal, Fast Iroquois&lt;br&gt; Reinforcement Ships: Iroquois NCA, Tartar War Cruiser, Two Buffalo Hunter war destroyers, Two Rhino Hunter war destroyers. &lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Federation Commander #27&amp;nbsp; Amarillo Design Bureau&amp;nbsp; 014151&lt;br&gt; &lt;/b&gt;More ships for the Hydran Attack!&lt;br&gt; Bonus ships: Klingon D5WL, WYN Pocket Battleship&lt;br&gt; Reinforcements: Hydran Ranger, 2 Lancers, 2 Hunters; WYN Aux Cruiser &lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Strange Aeons II&amp;nbsp; Chaosium&amp;nbsp; 014152&lt;br&gt; &lt;/b&gt;&amp;quot;The Great Old Ones were, the Great Old Ones are, the Great Old Ones shall be." That famous saying is the essence of the Cthulhu Mythos. The Great Old Ones are a cosmic evil that have existed since before time, and shall exist long after humanity has gone the way of the dinosaurs. This book illustrates the eternal struggle between man and the forces of the mythos.&lt;br&gt; This book contains nine scenarios that run the chronological gambit from prehistoric times to a distant future. Each adventure comes with six pre-generated characters for the players to use, allowing for quick play with a minimum of fuss. While each scenario is meant to be a standalone experience. Here are brief descriptions of the nine eras the investigators explore:&lt;br&gt; "CURSED BE THE CITY" can be described as cavemen vs. Cthulhu. While not entirely accurate, it is fun to say, and gives an idea of what the players will be up against.&lt;br&gt; "CHILDREN OF A STARRY HEAVEN" is set in ancient Greece, the birthplace of many great philosophers and thinkers. Unfortunately some great minds dwell on things man was not meant to know.&lt;br&gt; "THEY DID NOT THINK IT TOO MANY" See the might of ancient Rome bring law to the wilds of Britannia. Witness two cultures trying to learn from each other. Behold the terrible awfulness of the Mythos and how even the mightiest empire of man is powerless before it.&lt;br&gt; "MASTER WU'S MARRIAGE" a lovely springtime wedding, surely nothing bad can happen here. Unless the wedding takes place in Call of Cthulhu, then all bets are off.&lt;br&gt; "THE IRON BANDED BOX" set in feudal Japan, it's like what would have happened if Akira Kurosawa directed an adaptation of a H.P. Lovecraft story. Beautiful, strange, messy, and with swords!&lt;br&gt; "TO HELL OR CONNAUGHT" it's Protestant vs. Catholic, English vs. Irish, and mankind vs. the Cthulhu Mythos with Saint Patrick thrown in for good measure. Who will win? The smart money is on the Mythos.&lt;br&gt; "A HARD ROAD TO TRAVEL" set in the American Civil War, this scenario chronicles the horrors of war where brother fights brotherand then everyone fights a cosmic horror beyond description.&lt;br&gt; "THREE DAYS OF PEACE, MUSIC, AND TENTACLE LOVE" Taking place at the Woodstock Music Festival in 1969 with sex, drugs, rock-n-roll, and black magic. A terrifyingly trippy time is to be had by all.&lt;br&gt; "TIME AFTER TIME" is a fractured scenario for fractured minds. Here the investigators will think many things, only to find them all false. Identities, locations, adversaries, even correct eras are all anyone's guess here.&lt;br&gt; $34.95&lt;br&gt;&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;/body&gt; &lt;/html&gt;    Gary's Games and Hobbies 8539 Greenwood Ave. N.  Seattle, WA 98103 206-789-8891   800-327-4292 mail@garysgameanadhobbies.com  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-6455031654292928382?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/6455031654292928382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/04/weekly-newsletter-4-26-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6455031654292928382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6455031654292928382'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/04/weekly-newsletter-4-26-2010.html' title='Weekly Newsletter 4-26-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-6374350254438766096</id><published>2010-04-18T09:14:00.000-07:00</published><updated>2010-04-18T09:23:25.970-07:00</updated><title type='text'>Weekly Newsletter 04-18-2010</title><content type='html'>&lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament -- Wednesday April 21st&lt;br&gt; &lt;/b&gt;$3.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;/i&gt;&lt;font face="Garamond" size=3&gt;Habitat: The North Woods&amp;nbsp; Valley Games&amp;nbsp; 014132&lt;br&gt; &lt;/b&gt;In Habitat, your goal is to attract the most complex and diverse animal life to your portion of the great North Woods. The most vibrant ecosystems are those that have organisms from all levels of life, from the producers up to the dominant predators. Therefore, to win a game of Habitat, a player must create a complete collection of cards ranked 1-8. Cards are stacked in order of rank, from lowest to highest, to form Food Chains. There may be multiple Food Chains and duplicate ranks, but only one card from each rank is needed to win. By contrast, an unsupported chain of cards carries the risk that creatures become hungry, or even begin to starve!&lt;br&gt; When a player has collected the necessary cards and all animals are fed, that player declares a "Habitat" and wins the game.&lt;br&gt; Habitat is a game for 2-6 players aged 8 and over.&lt;br&gt; $19.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dragon Lines&amp;nbsp; Cubicle Seven&amp;nbsp; 014133&lt;br&gt; &lt;/b&gt;A Martial Artist's power comes from life-giving Chi, which suffuses the land of the Dragon Empire. It is your duty to use your martial skills and amazing Chi powers to protect the Forbidden City from the hungry ghosts, hopping vampires and Foreign Devils who murder and steal from the innocent.&lt;br&gt; With Dragon Lines, you may:&lt;br&gt; Use an expanded Martial Arts system that is compatible with any Basic Roleplaying game. Characters may employ real-life styles, like boxing or ninjitsu; mystical styles that stem from magic; or design their own styles with the tools provided. There are dozens of styles to choose from, and over one hundred Chi Powers.&lt;br&gt; Explore the expansive Dragon Empire, where beauty and culture are marred by corruption and decadence. Due to high concentrations of Chi, magical spirits live alongside mortals. Players can choose to be humans, spirits, or something in between.&lt;br&gt; Reap the rewards of piety: you might become Enlightened, find a position within the Celestial Bureaucracy, or even take a sip from the Elixir of Immortality.&lt;br&gt; Dragon Lines is a game of high flying action. Characters can wade through hordes of Lesser Foes, and then duel with another Martial Arts masters. You can survive dangers which would slay ordinary mortals. Walk on water, run up walls and along rooftops, and harness the very powers of Heaven to shoot lightning from your fingertips!&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Wild Talents&amp;nbsp; Cubicle Seven&amp;nbsp; 014134&lt;br&gt; &lt;/b&gt;"Wild Talents&amp;quot; is a complete superhero roleplaying game built for fast, thrilling action.&lt;br&gt; The &amp;quot;Wild Talents&amp;quot; game system-the &amp;quot;One-Roll Engine&amp;quot; made famous by such games as &amp;quot;Reign,&amp;quot; &amp;quot;Godlike&amp;quot; and &amp;quot;Monsters and Other Childish Things&amp;quot;-is fast-paced yet detailed, with an emphasis on the dangers of heroism and the importance of willpower and motivations. The rules for creating superpowers from scratch offer tremendous flexibility, with enough simplicity to make it easy to play and enough depth to suit any gamer, and make the game eminently easy to customize.&lt;br&gt; &amp;quot;Wild Talents&amp;quot; includes an in-depth alternate version of modern history, which builds on the acclaimed setting of the World War II game &amp;quot;Godlike&amp;quot; and extends it to the present day and to Talent-influenced events that reach into the depths of government secrecy and beyond the stars.&lt;br&gt; Kenneth Hite's analysis of superhero campaign worlds guides you through the construction of wholly unique superhero settings, worlds whose history fits perfectly your vision for your setting and style of play.&lt;br&gt; &amp;quot;Wild Talents (Second Edition)&amp;quot; is a full-color hardcover book which includes:&lt;br&gt; Complete rules for creating characters, creating new powers, and running the game.&lt;br&gt; Guidelines for building alternate superheroic histories that fit your characters and style of play.&lt;br&gt; An extensive history of a &amp;quot;World Gone Mad,&amp;quot; from the first appearance of Talents in World War II to the present day, more and more warped by human beings who have superhuman powers.&lt;br&gt; Tons of sample powers and characters.&lt;br&gt; $49.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Rune Quest II: Monster Coliseum&amp;nbsp; Mongoose Publishing 014135&lt;br&gt; &lt;/b&gt;Foes, beasts and creatures from every corner of the world can be found in this tome, as well as detailed rules on how they clash in the centre of the Monster Coliseum! Whether you are looking to populate your world with rare and exotic fiends to foil your players, or simply provide them with some gladiatorial entertainment, this book contains just what you need for the new RuneQuest II rules.&lt;br&gt; Monster Coliseum, like the rest of the core RuneQuest line, is a luxurious book, with a completely leather-bound cover.&lt;br&gt; $39.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Deadly Trappings&amp;nbsp; Kenzer&amp;nbsp; 014136&lt;br&gt; &lt;/b&gt;Tired of the players just waltzing through your dungeons?&lt;br&gt; Bored with the same old traps?&lt;br&gt; Need new challenges to spice up your campaign?&lt;br&gt; What's a GameMaster to Do?&lt;br&gt; Bring back that sense of excitement and wonder... and more than a little bit of fear... with Deadly Trappings!&lt;br&gt; DEADLY TRAPPINGS includes over 75 twisted traps easily adaptable to a variety of campaign settings and levels of difficulty, all thoroughly researched and finely detailed, with: purpose of design, mechanisms used, lethality, suggested damage and/or damage substitution rules, intended outcome, ideas for variant traps, and a wealth of additional information. Furthermore, explanatory illustrations throughout provide an awesome visual representation to both players and GameMasters.&lt;br&gt; Whether you're a new GameMaster facing seasoned players who think they've seen it all, or an experienced GM looking to perk up the game, Deadly Trappings is an essential resource for your arsenal!&lt;br&gt; (80 pages, softcover, b&amp;amp;w)&lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dungeons &amp;amp; Dragons: The Plane Above Secrets of the Astral Sea&amp;nbsp; Wizards of the Coast&amp;nbsp; 014137&lt;br&gt; &lt;/b&gt;Climb aboard an astral skiff and set sail for adventure!&lt;br&gt; On the Astral Sea, characters face off against angels, devils, githyanki, and even the gods and their exarchs while exploring dungeons, raiding astral galleons, and establishing themselves as demigods. This game supplement builds on the overview of the Astral Sea presented in the Manual of the Planes game supplement and explores the heavenly plane in greater detail. From the cavernous layers of Nine Hells to the dark dungeons of Tytherion, adventure awaits in every astral dominion and on the vast, uncharted sea that stretches between them.&lt;br&gt; This game supplement describes the Astral Sea and key locations throughout the plane. It also presents a multitude of new monsters, as well as adventure hooks, encounters, hazards, and everything Dungeon Masters need to make the Astral Sea a featured setting in their campaigns.&lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Masons&amp;nbsp; Rio Grande Games 014138&lt;br&gt; &lt;/b&gt;In medieval times, famous masons competed to build the most beautiful and impressive cities. As we can see from what they left behind, they were perfectionists, but each had his own ideas about the best ways to design cities. Stately government buildings stand next to noble palaces with massive walls and guard towers surrounding the city to protect it from its enemies.In this beautiful game, the players take the rules of these master masons of old. At the beginning of the game, the board is empty, but quickly fills with houses, palaces, towers, and walls. The guild cards help guide the masons in their building and the special dice offer them the materials they need.Each player decides where to build his houses and palaces. Whenever walls enclose a city, it is scored.The game will determine which mason makes the best use of his materials and guild cards. But that will not be known until the final scoring, when the final scoring is complete and the players learn which of them has scored the most points to earn the victory as the greatest mason! At least for this game!Mason - no walls, no power!&lt;br&gt; Number of players:&amp;nbsp; 2-4&lt;br&gt; Age of players: 8+&lt;br&gt; Length: 45 minutes&lt;br&gt; $39.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Daring Tales of Adventures: Compedium 2&amp;nbsp; Cubicle Seven&amp;nbsp; 014139&lt;br&gt; &lt;/b&gt;TAKE A TRIP ON THE PULP TRAIN!&lt;br&gt; Daring Tales of Adventure: Compendium 2 contains four two-fisted pulp adventures set in the 1930's for the award-winning Savage Worlds roleplaying game.&lt;br&gt; Flying high above the cloud layer is a highly advanced flying airfield. It stays there using a variety of advanced engineering and weird science, it hovers undetected allowing the Sky Pirates to swoop on unsuspecting victims! Our heroes are thrust into the middle of this adventure. Once attacked by the Sky Pirates they discover the real reason for the missing ships and planes in Sky Pirates of the Caribbean.&lt;br&gt; In The Palladium Peril the mission is simple, prevent an ancient but powerful magical statue falling into the hands of the Third Riech. The magical Palladium was once the treasure of Troy and its magic was most evident during the Trojan War. Can the heroes prevent the Palladium falling into the Fuhrer's hands making Berlin almost impregnable?&lt;br&gt; Apep, the demonic serpent of Egyptian mythology, stirs in the Underworld. On the surface world, his mortal minions work tirelessly to ensure the sun will never rise again! When the reporter Valerie Braveheart visits the heroes with a strange story it starts them on a perilous journey taking them from Boston to the dusty streets of Cairo, onto an ancient, trapped tomb deep in the Egyptian desert, and finally into the Underworld itself. The heroes have mere days to complete their quest before mankind is plunged into eternal darkness!&lt;br&gt; The only way to ensure victory over darkness is to prevent Apep from sealing The Twelfth Gate.&lt;br&gt; A Christmas shopping break in New York City seems an ideal way to unwind, but the Nazis have other ideas. An attack by flying Nazi stormtroopers leads the heroes on an exciting chase through the streets of the Big Apple as they try to disable remote-controlled bombs, to the glittering lights of Paris and the famous Les Folies-Bergères nightclub, into Nazi Germany in search of clues, and finally to the ice-covered wastes of Antarctica on the trail of a secret Nazi base.&lt;br&gt; Get into the action and solve the Terror of the Z-Bomb.&lt;br&gt; $19.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Game of Thrones LCG: A Sword in the Darkness&amp;nbsp; Fantasy Flight Games&amp;nbsp; 014140&lt;br&gt; &lt;/b&gt;This exciting expansion features the never-before-seen character cards Stallwart Shield and Orell the Eagle. What's more, a new version of Jon Snow fits equally well into either a Wildling or a Night's Watch deck, and when wielding his sword Long Claw, he's even more formidable!&lt;br&gt; A Sword in the Darkness is the third installment in the Defenders of the North expansion to the A Game of Thrones living card game, based on George R.R. Martin's bestselling A Song of Ice and Fire saga. This 40 card pack features 20 different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame.&lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-6374350254438766096?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/6374350254438766096/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/04/weekly-newsletter-04-18-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6374350254438766096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6374350254438766096'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/04/weekly-newsletter-04-18-2010.html' title='Weekly Newsletter 04-18-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-8045651137370764253</id><published>2010-04-13T08:35:00.000-07:00</published><updated>2010-04-13T08:40:42.800-07:00</updated><title type='text'>Weekly Newsletter 04-12-2010</title><content type='html'>&lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament -- Wednesday April 14th&lt;br&gt; &lt;/b&gt;$2.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;/i&gt;&lt;font face="Garamond" size=3&gt;Rubik's Gift Set Winning Moves 014117 &lt;br&gt; &lt;/b&gt;The perfect gift for the whole family!&lt;br&gt; Ages:&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;7 and up&lt;br&gt; Players:&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt; 1&lt;br&gt; Contents:&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;3x3 Rubik's Cube, 2x2 Rubik's Jr. and instructional DVD&lt;br&gt; $20.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Merchants Catalyst Game Labs&amp;nbsp; 014118&lt;br&gt; &lt;/b&gt;Originally published as Handelsfürsten by Pegasus Spiele in Germany, Merchants focused on a theme of Old World trading in the 16th century. While the over-all theme of tall-ship trading remains unchanged, all new art has been generated, focusing the items traded towards an American market.&lt;br&gt; The game play remains unchanged from its original German publication and Reiner Knizia design. A classic German-style resource management style of play, with rules that are read and understood in minutes, but a depth of play that allows for a lot of fun repeat play.&lt;br&gt; $24.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;High School Drama! Varsity Edition Catalyst Game Labs&amp;nbsp; 014119 &lt;br&gt; &lt;/b&gt;Players take on the roll of classic student archtypes emotional vortex to man candy, preppy to 1337 haXx0rtrying to hookup with other students and clubs, while making sure to breakup your rivals.&lt;br&gt; At the end of four school years (because High School is like totally so superficial ya know) players burn off all their bonds they've created, turning them into signatures in their yearbook. The player with the most signatures at the end of game is the winner!&lt;br&gt; The Varsity Edition of High School Drama enhances and streamlines game play, while clarifying various rules based on player feedback from the original edition of the game.&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Poo&amp;nbsp; Catalyst Game Labs&amp;nbsp; 014120 &lt;br&gt; &lt;/b&gt;The Game of Monkeys and Poo Flinging!&lt;br&gt; It's been a tough day in the monkey cage and something in the food tonight wasn't quite right. In monkey world, there's only one thing that can be done about it&amp;nbsp; fling poo!&lt;br&gt; Poo is a fast-paced card game for two to eight players, requiring anywhere from five to fifteen minutes to play. It's fast and furious&amp;nbsp; something you can play while waiting in line or on lunch break.&lt;br&gt; Each player takes on the role of a monkey. You fling poo and mess with each other until only one monkey is left standing. That monkey, of course, is the cleanest one. Each turn, every player gets to draw and play a card, usually either to fling poo at another player or to clean himself off. Out of turn, each player gets to play cards to defend himself or foil other players' poo flinging.&lt;br&gt; $12.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Star Wars Miniatures: Masters of the Force Wizards of the Coast &lt;br&gt; &lt;/b&gt;There is a Disturbance in the Force . . .&lt;br&gt; The greatest Star Wars heroes and villains of all eras explode into battle across the galaxy! Experience the power of these mighty wielders of the Force as they face off in epic confrontations!&lt;br&gt; Re-enact classic duels or create your own battles spanning all of the Star Wars universe! Collect Darth Vader, Yoda, Mace Windu, Freedon Nadd, Cay Qel-Droma, and other masters of the Force, as well as the incredible creatures from the famous dejarik hologame aboard the Millennium Falcon!&lt;br&gt; Product line features:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * The ultimate collection of Jedi, heroes, and villains of all eras&amp;nbsp; 40 characters in all!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Collect Darth Vader, Yoda, Mace Windu, Anakin Skywalker, General Han Solo, Lando Calrissian, and more!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Includes all eight creatures from the dejarik hologame as seen in Star Wars: Episode IV!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Outstanding quality! These pre-painted plastic miniatures are durable, collectible, and appealing to all Star Wars fans.&lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Combat Commander Battle Pack #3: Normandy GMT Games 014121&lt;br&gt; &lt;/b&gt;Combat Commander: Battle Pack #3: Normandy is the third themed collection of scenarios for use with the Combat Commander: Europe series of games. The theme of this third Battle Pack shifts to the West Front in June, July and August 1944 as various Allied forces landed on French soil to fight the occupying German forces. CC: Normandy features seventeen new scenarios printed on cardstock -- one of which is a multi-scenario Campaign Game -- as well as eight new maps, added markers necessary for some of the scenarios and a new feature to the series: a majority of the leader counters represent individuals who fought in the depicted actions.&lt;br&gt; Rules relevant to the characteristic fighting on the invasion beaches and inland bocage are included.&lt;br&gt; § Rural Roads and Bocage;&lt;br&gt; § Limited Smoke Barrage;&lt;br&gt; § Mortar Spotters;&lt;br&gt; § Invasion Terrain (Beach, Shingle, Water Barrier, Communication Trench, Hedgehog)&lt;br&gt; § Bunker Busting;&lt;br&gt; § Night&lt;br&gt; Additional special scenario and campaign rules cover well-known individual features of the fighting such as Widerstandsnests, Casemates, Coastal Batteries, Commando Movement, Cliff Scaling, Bocage Clearing Doctrine, Pre-Registered Mortar Batteries, Armor Support and Air Superiority.&lt;br&gt; $35.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The Battle for Normandy GMT Games&amp;nbsp; 014122&lt;br&gt; &lt;/b&gt;The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams.&lt;br&gt; The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defense deployments at start and daily air support and defense allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel.&lt;br&gt; The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include: (As of March 11, 2008 - we are working on a couple more):&amp;nbsp; &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Campaign : 5 maps, 6 June - 10 Aug&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Bloody Omaha : part of one map, 6 June - 10 June&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Cobra : 2 maps (most of play on one though), 25 July - 31 July&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Goodwood &amp;amp; Cobra (combined): 4 maps, 18 July - 31 July&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Operation Epsom : 1 map, 26 June - 1 July&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The Battle for Cherbourg : 1 map, 18 June - 27 June &lt;br&gt; A future expansion will extend the play area south, to include the Mortain and Falaise scenarios, and extend the campaign to late August and the 3rd Army breakout. &lt;br&gt; $149.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Flying Colors Volume II: Serpent of the Sea GMT Games&amp;nbsp; 014123&lt;br&gt; &lt;/b&gt;In 1775, Colonel Christopher Gadsden presented his design of a naval jack to the first commander-in-chief of the newly created Continental Navy. His design of a coiled serpent on a yellow background was derived from a similar design found on drums carried by the first Marines. Printed with the design was a motto that embodied the sentiment of the American colonies:&lt;br&gt; "Don't Tread On Me!"&lt;br&gt; Serpents of the Seas is the second stand-alone volume in the Flying Colors series of naval combat games and represents frigate actions and the rise of the American Navy. Unlike the larger battles between ships of the line depicted in Flying Colors, &lt;br&gt; Unlike the larger battles between ships of the line depicted in Flying Colors (Volume I), Serpents of the Seas includes sixteen battles from the American Revolutionary era and the War of 1812 that involve smaller ships -- from tiny gunboats with only one or two cannon through "5th Rate" frigates of less than 50 guns.&lt;br&gt; Also depicted are three dozen "Ship Duels" between one or two vessels on a side, like the mighty Constitution ("Old Ironsides") against her foes Java and Guerriere. To make these duels more challenging, an all new initiative system has been created using activation cards that might grant players a jump on their opponents, but limit their flexibility in the process. The cards can also be used as events that provide additional shipboard flavor. These new systems are fully compatible with the original Flying Colors game, with mechanics that can be selected a la carte.&lt;br&gt; $69.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Washington's War GMT Games&amp;nbsp; 014124&lt;br&gt; &lt;/b&gt;Washington's War is the long awaited re-design of the original card driven game, We the People. Washington's War, like it's predecessor, pits the forces of a world power (England) against its rebellious American colonists as they fight for their independence.&lt;br&gt; Washington's War is a true re-design that maintains the deep strategy ofWe the People while creating a game with a very short playing time (approximately 90 minutes). Unlike most wargames, Washington's War allows you and your opponent to play twice while switching sides in one sitting. This feature allows for rapid tournament play either face-to-face or on the Internet. Washington's War is the perfect antidote for a time conscious crowd whose only option up to now have been Eurogames.&lt;br&gt; Washington's War features a dice-driven combat system that quickly resolves combat and is very friendly to Internet play. The game also features a new CDG discard mechanic that makes every card in your hand playable by allowing your opponent to buy his discarded events for an operations card. Now, unusual card distributions create challenges adn not insurmountable barriers for advancing your strategy.&lt;br&gt; The biggest design changes between We the People and Washington's War, besides the aforementioned new game mechanics, is the increased emphasis on the asymmetrical capabilities of the two sides. The British are a conventional army with a dominant naval capability that gives them great strengths in the coastal regions. The Americans are an unconvential force with a small Contintental Army led by George Washington who yearn for French intervention. While the British struggle to expand their influence inland, the Americans struggle to keep their militia forces in the field. In th end it is the side that is better able to play to their strengths and protect their vulnerabilities that prevails in Washington's War.&lt;br&gt; Washington's War was broadly tested on the Internet in a tournament format to ensure clarity of rules under the stresses of competition. What was old is new again...be the man on the white horse and father a new nation, or be a king trying to save his empire during a world war.&lt;br&gt; $60.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Wild Talents: The Kerberos Club Cubicle Seven 014125&lt;br&gt; &lt;/b&gt;Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee . . . &amp;quot;Stony&amp;quot; Joe Smithson, the honest London boxer, transformed into living rock . . . Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie . . . the Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. . . . When the victims and enthusiasts of magic and bizarre science meet in an infamous club for &amp;quot;the Strange,&amp;quot; thrilling action is sure to follow!&lt;br&gt; &amp;quot;The Kerberos Club&amp;quot; is a &amp;quot;Wild Talents&amp;quot; sourcebook for superheroic roleplaying in Victorian London. It includes a detailed history and thorough treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that &amp;quot;the Strangeness&amp;quot; comes to wreak upon Queen and Country alike.&lt;br&gt; &amp;quot;The Kerberos Club&amp;quot; gives &amp;quot;Wild Talents&amp;quot; players every tool they need to create new heroes and villains in a world that is at the same time familiar and aliena world made more of both by the Strangeness that grips it and the dangers that threaten it.&lt;br&gt; There is, after all, every good reason for the club's motto: &amp;quot;MALUM NECESSARIUM.&amp;quot;&lt;br&gt; $39.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Battletech: Technical Readout: 3060 Catalyst Game Labs&amp;nbsp; 014126&lt;br&gt; &lt;/b&gt;SECRET WEAPONS REVEALED!&lt;br&gt; The Great Houses of the Inner Sphere have created a new Star League to end the clan threat, launching an all-out attack against the most powerful Clan, Smoke Jaguar. During this campaign, the Inner Sphere was assaulted by a new and deadly creation: the ProtoMech. Swift and deadly, these half-size 'Mechs proved agile and difficult to destroy. Now, other Clans will quickly field this potent new weapon against the Inner Sphere, hoping to once more tip the balance of power in their favor.&lt;br&gt; BattleTech Technical Readout: 3060 provides descriptions, game statistics and the history of development for the Clans' most unusual weapon: the ProtoMech. Additionally, new Inner Sphere and Clan BattleMechs and OmniMechs are included, as well as Clan vehicles.&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Battletech: Record Sheets: 3060 Catalyst Game Labs&amp;nbsp; 014127&lt;br&gt; &lt;/b&gt;With the Truce of Tukayyid failing, the Inner Sphere seeks to end the Clan threat once and for all by destroying one entire Clan. To accomplish this goal, new 'Mechs mounting innovative weapon systems and new armored infantry designs are rolling off Inner Sphere production lines. The Clans are also developing new weapons for their war with the Inner Sphere, including the ProtoMech: a swift and deadly half-size 'Mech.&lt;br&gt; Record Sheets: 3060 Unabridged offers players the record sheets for all BattleMechs, Combat Vehicles and ProtoMechs detailed in BattleTech Technical Readout: 3060. Additionally, numerous never-before-seen variants are included, mounting the latest Standard and Advanced Rules weapons and technology from Total Warfare and Tactical Operations.&lt;br&gt; $9.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;API: World Wide: Europe Third Eye Games 014128&lt;br&gt; &lt;/b&gt;Hold Sacred Your Past Promises&lt;br&gt; To build our empire, API forged untold Oaths with silver-tongued demons. These deals were important in the past, but came at a hefty price, one that humanity would likely not make today. We are all in danger if we fail to keep up with these treaties... the only thing keeping the monsters at bay.&lt;br&gt; ...And Never Break Your Word&lt;br&gt; API Worldwide: Europe is the second regional sourcebook for Apocalypse Prevention, Inc. It is a complete guide to adventures set in the European Union and other European locales. Details provided on the various oaths the company has made with their demon comrades... and the lengths they go to keep the Earth safe. The secrets of Europe await within.&lt;br&gt; API Worldwide: Europe Includes:&lt;br&gt; - Information on the European HQ and their efforts as keepers of API's Oaths&lt;br&gt; - New Equipment, Orders, and Legendary Antagonists&lt;br&gt; - New Playable Races for Europe, including the majestic Chiron and enigmatic Hidden Folk&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Warhammer Fantasy Roleplay: Game Master's Toolkit Fantasy Flight Games 014129&lt;br&gt; &lt;/b&gt;The Game Master's Toolkit is a valuable resource for both new and veteran Game Masters. The toolkit is filled with a number of helpful tools and adventure seeds for Game Masters to enhance their Warhammer Fantasy Roleplay games, as well as provides more advice and suggestions to help refine their GM skills.&lt;br&gt; The Game Master's Toolkit includes punchboard with more NPC and creature standups and tokens, new location and item cards, and introduces organisation sheets to integrate into your game. The toolkit also includes a full colour 48 page GM book.&lt;br&gt; The book features invaluable tips and guidelines to help a GM manage the game, engage his players, and create memorable adventures for his group. The book includes a number of detailed episode templates to help cut down on prep time, as well as introduces new rules for nemesis characters and organisations to challenge the heroes. Armed with the resources found in this toolkit, a GM will always be ready for action.&lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;All Things Zombie Lock and Load Publishing 014130&lt;br&gt; &lt;/b&gt;Each counter represents one survivor or one zombie. You choose your star, your mini-me if you will, and arm him or her with one of four weapon types. But you're not alone as you then recruit a few other survivors to form your group.&lt;br&gt; Then it's off to explore a beautifully detailed map representing deserted cities, suburbs, and rural areas. But are they really deserted? Not if you count the zombies, the seemingly endless hordes of zombies. But soon you realize that the zombies may be the least of your worries as you run into other survivors. Are they friendly or hostile? Well, the game mechanics determine that. With luck you can recruit them to use in future games. But sometimes it spins out of control&lt;br&gt; Which leads us to combat. There's two ways to have combat in ATZ. Trust me on this; shooting is what you want to do. Yes, when facing one zombie it's easy to handle him in hand-to-hand combat but get them in bunches and that's when they are really dangerous. Better to shoot them from afar. Better All Things Zombie City Mapto shoot survivors too.&lt;br&gt; Where and when you explore determines how many zombies and survivors you'll meet. Stick to the rural areas in the daytime and your chances of running into zombies are slim. Prowl around at night in the cities and you may have more zombies than you can handle. Why go there then? Because that's where you can find the most stuff. Better weapons, medical supplies, even the cure to the virus. But hey, it's up to you. &lt;br&gt; $74.98&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The Tower of Mystery Ovation Productions 014131&lt;br&gt; &lt;/b&gt;The Tower of Mystery is highly competitive and very interactive without being highly strategic! Everyone's always involved in the game, even when it's not their turn to move their playing piece! The game is completely different every time you play!&lt;br&gt; Warning: If a board game needs to be all about strategy, setup, and &amp;quot;the win&amp;quot; in order for you to enjoy it, then you should probably avoid The Tower of Mystery because you may just become frustrated by a rapidly changing game that's frequently outside of your complete control. The Tower of Mystery tends to elicit a strong sense of dislike from some heavy-duty strategy and wargamers.&lt;br&gt; But if you enjoy a purely social game that's all about player interaction, fun, laughter, and &amp;quot;the journey&amp;quot;, then chances are great that you'll love the Tower of Mystery! The Tower of Mystery has been described by many as a crazy combination of Chutes and Ladders &amp;quot;on steroids&amp;quot; and the card game Munchkin! Social gamers of all ages (adults, college students, teens) and Families enjoy the game!&lt;br&gt; The Tower of Mystery contains no occult elements, magic, spells, or evil characters.&lt;br&gt; $39.95&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; -----------------------------------------------&lt;br&gt; This Gary's Games and Hobbies newsletter is brought to you weekly for your information.&amp;nbsp; If you would like to be removed from the list, please send an e-mail to &lt;i&gt;tim@garysgamesandhobbies.com&lt;/i&gt;.&lt;br&gt; The new releases may not be in stock by the time this newsletter comes out.&amp;nbsp; Please call 206-789-8891 or 800-327-4292 to check availability.&lt;br&gt;&lt;br&gt; Gary's Games and Hobbies&lt;br&gt; 8539 Greenwood Ave. N.&amp;nbsp; Seattle, WA 98103&lt;br&gt; 206-789-8891&amp;nbsp; 800-327-4292&lt;br&gt; mail@garysgamesandhobbies.com&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;br&gt; &lt;a href="http://garysgamesandhobbies.com/" eudora="autourl"&gt; http://garysgamesandhobbies.com&lt;/a&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-8045651137370764253?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/8045651137370764253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/04/weekly-newsletter-04-12-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/8045651137370764253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/8045651137370764253'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/04/weekly-newsletter-04-12-2010.html' title='Weekly Newsletter 04-12-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-4234579476383370707</id><published>2010-04-05T05:30:00.000-07:00</published><updated>2010-04-05T10:46:28.377-07:00</updated><title type='text'>Weekly Newsletter 4-5-2010</title><content type='html'>&lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament -- Wednesday March 17th&lt;br&gt; &lt;/b&gt;$2.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;/i&gt;&lt;font face="Garamond" size=3&gt;A Conclave of Wyrms&amp;nbsp; Z Man Games&amp;nbsp; 014104&lt;br&gt; &lt;/b&gt;Powerful, majestic, brilliant, conniving, &amp;amp; greedy, they live in a highly structured society centered around age. There are five different draconic races, each of a different color: red, blue, yellow, green and purple; and one all powerful prismatic Queen, the mother of all races. Each of the draconic races is subdivided into three basic age groups: drakes being the youngest, dragons being middle age, and wyrms being the oldest of all. The older the beast, the more powerful and greedy it becomes. In fact, the oldest of each race, called a Great Wyrm, is so consumed by its greed that its lust for treasure becomes its greatest weakness. Of all dragon kind they alone are willing to risk all to potentially increase their hoard size. This often leads to their downfall.&lt;br&gt; The object in this trick-taking card game is to be the player with the most points (indicating draconic power) at the end of six hands (referred to as cycles). You receive points by accurately predicting the number of tricks (referred to as gatherings) you will take and also by taking special card combinations. You want to avoid taking cards with negative points values.&lt;br&gt; Also features original artwork by Melissa Benson. &lt;br&gt; $15.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Fresco&amp;nbsp; Queen Games 014106&lt;br&gt; &lt;/b&gt;The ceiling in the cathedral is getting on a bit and is in urgent need of restoration. The bishop is awaiting important visitors and wants to show off his church from its best side. The players slip into the role of the fresco painters in this colorful family game and have to prove their abilities: But only the player who plans cleverly can win!&lt;br&gt; This fascinating game already contains 3 expansion modules which can be combined with the basic game in any desired manner to influence the scope of the game. Elaborately structured game cards, additional colored pieces and lots of bonus counters provide even more excitement!&lt;br&gt; Number of Players: 2-4.&lt;br&gt; Ages: 10+&lt;br&gt; Time to Play: 45-60 minutes.&lt;br&gt; $59.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Samarkand&amp;nbsp; Queen Games&amp;nbsp; 014107&lt;br&gt; &lt;/b&gt;Rich merchants and their families ply the Silk Route of the Orient with their caravans in order to make lucrative business.&lt;br&gt; The players assume the role of traders who marry into other families to extend their influences.&lt;br&gt; Who will be the richest merchant?&lt;br&gt; Samarkand is a family game with its simple to understand rules and fast access to play.&lt;br&gt; Number of Players: 2-5&lt;br&gt; Ages: 8+&lt;br&gt; Time to Play: 30-45 minutes.&lt;br&gt; $59.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Cyclades&amp;nbsp; Asmodee&amp;nbsp; 014108&lt;br&gt; &lt;/b&gt;Be prepared to travel to the Cyclades archpelago during the golden age of the ancient Greece.&lt;br&gt; With the blessing of the Gods of Olympus and the support of Mythological Creatures, recruit troops, build ships, create fortresses and construct metropolises. The struggle to bring your people to their highest glory will be legendary!&lt;br&gt; With Cyclades, Bruno Cathala and Ludovic Maublanc (Mr. Jack, Dice Town) reinvents development and conquest games. In a ninety minutes game, live through an incredible adventure in which soldiers, philosophers, mythological creatures and gods are common.&lt;br&gt; Players: 2-5&lt;br&gt; Ages: 13+&lt;br&gt; Playing time: 60-90 minutes&lt;br&gt; $59.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dixit 2&amp;nbsp; Asmodee&amp;nbsp; 014109&lt;br&gt; &lt;/b&gt;An expansion for the smash hit game -- Dixit.&amp;nbsp; Contains 84 new picture cards.&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;GameMastery Cards - Kingmaker&amp;nbsp; Paizo&amp;nbsp; 014110&lt;br&gt; &lt;/b&gt;Tame the wilderness and forge your kingdom with these weapons of heroes and regalia of rule. Treasures and tools to raise an empire wait to be claimed in the Pathfinder Adventure Path Kingmaker. This 54-card set of beautifully illustrated, full-color item cards allows you to track your newest and most lordly treasures in vibrant detail.&lt;br&gt; GameMastery Item Cards allow heroes to keep track of their equipment in style, and the set is completely compatible with all of Paizo's other GameMastery Item Card sets. Each of these full-color cards features a beautiful portrait of an item on one side with space on the back to keep notes. GameMastery Item Cards are compatible with any fantasy roleplaying game. &lt;br&gt; $10.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Gamemastery Flip-Mat - Swamp&amp;nbsp; Paizo 014111&lt;br&gt; &lt;/b&gt;Even adventurers who feel at home fighting dragons feel uneasy in the swamp, where tiny insects bring terrible disease and one can never be sure just how deep the water might be-or what might lurk beneath it! Flip-Mat: Swamp brings the horrors and dangers of the swamp to your tabletop, the perfect place for putrid encounters sure to put your players on edge.&lt;br&gt; This portable, affordable map measures 24&amp;quot; x 30&amp;quot; unfolded, and 8&amp;quot; x 10&amp;quot; folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master�s arsenal!&lt;br&gt; On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away?&lt;br&gt; Cartographer: Corey Macourek&lt;br&gt; $12.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Chronicles Council of Thieves Map Folio&amp;nbsp; Paizo&amp;nbsp; 014112&lt;br&gt; &lt;/b&gt;Shadowy scoundrels and infernal masterminds scheme to claim the city of Westcrown in the Council of Thieves Adventure Path. Those who dare to face this villainy find challenges taking them from stinking slums to regal villas, through dilapidated museums and diabolical labyrinths, and on perilous paths beneath and beyond the tarnished city. The Council of Thieves Map Folio leads the way through the first Adventure Path created entirely for use with the Pathfinder Roleplaying Game!&lt;br&gt; Within lie more than a dozen full-color maps of the metropolis�s most famous and deadly locales! Even if you aren�t running the Council of Thieves Adventure Path, the maps inside can serve as settings for palaces, dungeons, slums, and adventure sites for any RPG campaign. You�ll also find a massive, 8-panel poster map revealing the infamous city of Westcrown, the setting of the entire campaign, presented as you�ve never seen it before! An entire city of adventure awaits!&lt;br&gt; Cartography by Jared Blando and Robert Lazzaretti&lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Chronicles - NPC Guide Paizo&amp;nbsp; 014113&lt;br&gt; &lt;/b&gt;Scores of Characters!&lt;br&gt; Save yourself some number crunching and use this collection of 91 fully statted and ready-to-run nonplayer characters. Whether you need a veteran Pathfinder, an eccentric Red Mantis assassin, an undead-hating Nexian mage, or just a rough-and-tumble thug, this book does the dirty work for you!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Characters in this book include: Thirty unique NPCs native to the myriad nations of Golarion, with illustrations, histories, complete stat blocks, and special boons for PCs who befriend them. While they bear flavor and history tied to their homelands, all 30 NPCs may appear in any part of the world, and in any setting-use them as mentors, allies, cohorts, or sworn enemies of your PCs.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * More than 50 nameless NPC stat blocks, custom designed for maximum utility in your game, including raiders from the Lands of the Linnorm Kings, Katapeshi slavers, spider-riding goblins, Gillmen knife fighters, and evil cultists. Whether you use them as bosses in low-level adventures or minions for high-level enemies, you�ll save yourself hours of work by putting your own names and faces over these premade NPCs.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Seven adventurer PCs played by Paizo staff members, presented as NPCs with illustrations, histories, stat blocks, and player boons. Use one as a quick premade PC, or drop them all into your campaign as a rival adventuring group!&lt;br&gt; Pathfinder Chronicles: NPC Guide is intended for use with the Pathfinder Chronicles campaign setting, but is suitable for any setting using the Pathfinder Roleplaying Game or the 3.5 edition of the world�s oldest roleplaying game.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6)&amp;nbsp; Paizo&amp;nbsp; 014114&lt;br&gt; &lt;/b&gt;A Realm to be Tamed&lt;br&gt; Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * This volume of Pathfinder Adventure Path launches the Kingmaker Adventure Path, and includes: �Stolen Land,� a Pathfinder RPG adventure for 1st-level characters, by Tim Hitchcock.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A gazetteer of Brevoy, a country of ancient grudges and noble rivalries, by Steve Kenson.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New rules for turning exploration into a different kind of adventure, by James Jacobs.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A new misadventure for disgraced noble scion Ollix Kaddar in the Pathfinder�s Journal, by James L. Sutter.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Five new monsters, by Ed Greenwood, David Hill, Steven Kenson, Rob Manning, and F. Wesley Schneider.&lt;br&gt; Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;b&gt;Warhammer Invasion: Assault of Ulthuan Fantasy Flight Games&amp;nbsp; 014115&lt;br&gt; &lt;/b&gt;&amp;quot;Malekith and the Phoenix King were like brothers ... Now blood has been shed.&amp;quot;&lt;br&gt; The Assault on Ulthuan expansion explores the bitter enmity between the High Elves and the Dark Elves. The cruel Dark Elves seek to enslave the other races of the Warhammer world. The proud High Elves seek to heal the damage to the world and unlock the ancient mysteries of the arcane. This set contains two core starter decks (one High Elf and one Dark Elf), two capital boards, and a host of new strategies, tactics and deck-building options for each of the six races in the game.&lt;br&gt; Warhammer: Invasion The Card Game is a two-player card game of intense warfare, clever kingdom management, and epic questing. Players must carefully allocate their resources as they seek to build their kingdom, complete quests, and attack the enemy�s capital.&lt;br&gt; This is not a stand-alone game; a Warhammer: Invasion The Card Game core set is required to play.&lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Lure of the Expanse&amp;nbsp; Fantasy Flight Games&amp;nbsp; 014116&lt;br&gt; &lt;/b&gt;Lure of the Expanse features three adventures set amongst the unexplored stars beyond the Imperium. Wealth and glory await those with the courage to venture into the farthest reaches of space.&lt;br&gt; In Eye of the Needle, your Explorers will travel to the perilous port of Footfall to learn of a dark prophecy of long-lost riches. In The Heathen Trail, the Explorers find themselves on the path of uncountable riches... but they must cross the wild tracts of the Heathen Stars. Threats abound, but can the Explorers transform danger into rewards? Finally, in The World Beyond, the Explorers discover the location of the legendary treasure world. Now, can they prevail against a host of enemies?&lt;br&gt; $39.95&lt;br&gt;&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-4234579476383370707?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/4234579476383370707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/04/weekly-newsletter-4-5-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4234579476383370707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4234579476383370707'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/04/weekly-newsletter-4-5-2010.html' title='Weekly Newsletter 4-5-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-7813319035817051230</id><published>2010-03-29T07:41:00.000-07:00</published><updated>2010-03-29T08:15:31.079-07:00</updated><title type='text'>Weekly Newsletter 3-29-2010</title><content type='html'>&lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament -- Wednesday March 17th&lt;br&gt; &lt;/b&gt;$2.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;font face="Garamond" size=3&gt;&lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;/i&gt;The 100 Best Family Games&amp;nbsp; Green Ronin&amp;nbsp; 014084&lt;br&gt; &lt;/b&gt;In Family Games: The 100 Best, top game designers and publishers write about the most enjoyable, most cleverly designed titles of the last one hundred years. Their essays cover the spectrum from board games to card games, wargames to miniatures games to role-playing games, including old favorites and little known gems. These are the games that the designers themselves play, the ones that have inspired their most popular inventions.&lt;br&gt; Essayists include such legendary creators as Alan R. Moon (designer of Ticket to Ride), Matthew Kirby (Apples to Apples), Richard Garfield (Magic: The Gathering), Susan McKinley Ross (Qwirkle), Ken Levine (BioShock), Peter Olotka (Cosmic Encounter), Leo Colovini (Clans), Mike Selinker (Risk: Godstorm), Tom Wham (Great Khan Game), James Ernest (Kill Dr. Lucky), Phil Orbanes (Cartel), Eric Goldberg (Junta), David Parlett (Hare &amp;amp; Tortoise), Kevin Wilson (Descent), Emiliano Sciarra (Bang!), Warren Spector (Toon), Ian Livingstone and Steve Jackson (co-founders of Games Workshop), and dozens of other noteworthy and award-winning designers. Family Games: The 100 Best also features a foreword by board game legend and Senior Director of Product Acquisition for Hasbro Games Mike Gray (Fortress America) and an afterword by author and actor Wil Wheaton (Stand By Me, Star Trek: The Next Generation).&lt;br&gt; Editor James Lowder has helmed more than a dozen critically acclaimed anthologies and authored several best-selling novels, including Prince of Lies and Knight of the Black Rose. He's been a finalist for the Stoker Award and International Horror Guild Award, and has won an ENnie Award and four Origins Awards.&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Starmada: The Admiralty Edition&amp;nbsp; Majestic Twelve Games&amp;nbsp; 014085&lt;br&gt; &lt;/b&gt;Starmada: The Admiralty Edition represents nearly a year of collective effort to update, streamline, and otherwise improve upon the Universal Game of Starship Combat. In addition to the essential rules, the Core Rulebook includes:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Nearly 100 different options from which to pick and choose to create the type of game YOU want to play;&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A design system that allows for nearly five million different types of weapon;&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A fully-customizable set of rules for small craft, allowing for over one million different types of fighters, drones, and seeking weapons;&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Guidelines for converting your Starmada X ship designs to their Admiralty equivalents;&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A half-dozen sample scenarios; and&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * The most comprehensive and flexible starship construction rules of any game available. &lt;br&gt; $16.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Rune Quest II: Arms and Equipment&amp;nbsp; Mongoose&amp;nbsp; 014086&lt;br&gt; &lt;/b&gt;An adventurer is only as good as his equipment, so the saying goes - and with this mighty tome, your adventurer will be the best-equipped he can be. From new weapons and armour, to the more mundane items that keep an adventure going, Arms &amp;amp; Equipment is a complete catalogue that will keep players coming back for more after every adventure.&lt;br&gt; Arms &amp;amp; Equipment, like the rest of the core RuneQuest line, is a luxurious book, with a completely leather-bound cover.&lt;br&gt; $34.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Paranioa: High Programmers&amp;nbsp; Mongoose&amp;nbsp; 014087&lt;br&gt; &lt;/b&gt;The mandatory enjoyment of Paranoia's 25th Anniversary continues! With this ultra-high-security book, players can forget the troubles of the little people of Alpha Complex. No more hose jobs as Troubleshooters, no more policing the madness that is Alpha Complex as a Blue Clearance Trooper. No, the life of a High Programmer is one of luxury!&lt;br&gt; As High Programmers, players will enjoy the fruits of their labours (and those of everyone else) as the pre-eminent leaders of Alpha Complex. There is no way their plans will be scuppered by Alpha Complex's nightmarish bureaucracy. No way that rival High Programmers will seek to bring about their demise. No way that the citizens below them will revolt. No way that the Computer will find even more insane challenges that cannot possibly be completed.&lt;br&gt; No way at all. Uh huh.&lt;br&gt; $39.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Clue the Card Game: Mystery at Sea&amp;nbsp; Winning Moves&amp;nbsp; 014088&lt;br&gt; &lt;/b&gt;The famous Clue characters find mystery on a pleasure cruiser You must figure out whodunit, with what weapon, and where on the yacht. Hijinx on the high seas!&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Ages:&amp;nbsp; 8 and up&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Players:&amp;nbsp; 3 to 5&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Contents:&amp;nbsp; 19 suspect, weapon &amp;amp; room cards, 36 action cards, 7 suspect markers, yacht gameboard, detective notepad and illustrated rules.&lt;br&gt; $10.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Rifts Dimension Book 12: Dimensional Outbreak&amp;nbsp; Palladium&amp;nbsp; 014089&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/b&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;This Minion War book is brimming with amazing source material, ideas, new demons, new Deevils, new magic spells, new spaceships, more about Phase World and Center, and the escalating War. A companion to Hades and Dyval as war spills into Phase World, the city of Center and the Three Galaxies. Phase World's Center described and mapped.&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Demon Knights, Star Slayers, demonic legions &amp;amp; more.&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Demonic spaceships, magic weapons and new horrors.&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Deevil fortifications and defenses.&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Demon Magic (new).&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Spaceships, power armor and other gear.&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;The plot for conquering the Three Galaxies and more.&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;A stand-alone Dimension Book that is also the third step in the epic, five book Minion War series.&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Written by Carl Gleba. Cover by John Zeleznik.&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;190+ pages.&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Savage Suzerain&amp;nbsp; Cubicle Seven&amp;nbsp; 014090&lt;br&gt; &lt;/b&gt;Suzerain is an Origins Award Nominee from the Savage Mojo design house (who brought you Shaintar and Gamescapes, and are Origins Award winners for Deadlands Reloaded). This edition of Suzerain is written for the Savage Worlds rule system (SW:EX rulebook required), expanding the core rules in a number of key ways - a new approach to races is just the beginning.&lt;br&gt; Suzerain takes characters from one world to another or even to another time. History and fantasy, past present and future - they are all your playground now. Gaming groups just became...&lt;br&gt; ...a pantheon in the making.&lt;br&gt; Inside the covers you'll find:&lt;br&gt; * All the universe background you'll need to run games in any time, any place.&lt;br&gt; * Over 50 new Edges, Hindrances and Powers.&lt;br&gt; * Stats for over 100 new NPCs and monsters to use as allies and adversaries.&lt;br&gt; * A vastly expanded system for characters once they hit Heroic rank, with plenty of emphasis on the Legendary experience, and introducing a whole new rank - Demigod.&lt;br&gt; * 30 scenarios including a campaign spanning the three main eras of a character's development - Novice, Heroic and Demigod.&lt;br&gt; Where most Savage Worlds settings finish their campaigns, Suzerain is just getting started. With Suzerain a Novice character can expect to battle his way up to being a true Hero of the universe, to meet deities, and finally to become a god himself!&lt;br&gt; $34.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dark Heresy: Ascension&amp;nbsp; Fantasy Flight Games&amp;nbsp; 014091&lt;br&gt; &lt;/b&gt;IT IS TIME TO ASCEND TO A HIGHER PURPOSE!&lt;br&gt; New rules, new Ascended Careers, all manner of essential gear, and an extensive Games Mastery section makes Ascension an ideal supplement for both players and Game Masters.&lt;br&gt; Advanced character generation, including transition packages to take your Dark Heresy characters from Acolytes to Throne Agents, and Ascended Careers including Crusader, Storm Trooper, and Vindicare Assassin.&lt;br&gt; New Ascended Psychic Powers, plus a section on ascended adversaries, from Greater Daemons to renegade Imperial Governors.&lt;br&gt; Systems of influence and reputation for a different scale of wealth and power in the Imperium, plus Paragon Talents and Mastered Skills to enhance your character's abilities.&lt;br&gt; How to serve the Inquisition at a higher level, including an adventure that takes your Throne Agents into the halls of power.&lt;br&gt; This book takes your Dark Heresy campaign to greater heights of power, responsibility, and peril in the grim darkness of the far future.&lt;br&gt; Suitable for players of all levels. A copy of the Dark Heresy Core Rulebook is needed to use this supplement.&lt;br&gt; $49.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Wings of War: Balloon Busters&amp;nbsp; Fantasy Flight Games&amp;nbsp; 014092&lt;br&gt; &lt;/b&gt;Turn your eyes skyward during World War I, and you'll discover that planes weren't alone in the skies. Drachens, the enormous floating leviathans of the air, were used as observation platforms and even for barrages. In response, the Le Prieur rockets introduced in April 1916 were designed to bring them down!&lt;br&gt; The balloons were so difficult to destroy, even using Le Prieur rockets, that it required the pilot to head directly into the target while they fired. The electric switch had to be triggered very close to the Drachen, and if they happened to ignite the gases holding the balloon aloft, the plane could be caught in the blast.&lt;br&gt; These ace pilots came to be known as &amp;quot;Balloon Busters.&amp;quot; Each Balloon Buster expansion set adds one spectacular Drachen model, and an additional plane model for use with Wings of War.&lt;br&gt; The Balloon Buster expansion sets are not a complete game. A copy of at least Famous Aces, Watch your Back!, Burning Drachens, or WWI Deluxe is required to play.&lt;br&gt; $59.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Magic the Gathering: Phyrexia vs. The Coalition&amp;nbsp; WOC&lt;br&gt; &lt;/b&gt;$19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Albion&amp;nbsp; Rio Grande&amp;nbsp; 014093&lt;br&gt; &lt;/b&gt;Albion is what the Celts used to call England. This fascinating game recreates the conquest and defence of ancient Albion.&lt;br&gt; The game focuses on clever decisions on the order of development:&lt;br&gt; More movement, more resources, better defenses, or more patricians and legionaries?&lt;br&gt; You will need all of these, but what to choose at any one point?&lt;br&gt; The first player to own 3 fully developed settlements wins the game.&lt;br&gt; Number of players:&amp;nbsp; 2-4&lt;br&gt; Age of players: 10+&lt;br&gt; Length: 60-90 minutes&lt;br&gt; $44.95&lt;br&gt;&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-7813319035817051230?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/7813319035817051230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/03/weekly-newsletter-3-29-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/7813319035817051230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/7813319035817051230'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/03/weekly-newsletter-3-29-2010.html' title='Weekly Newsletter 3-29-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-5933114548936276651</id><published>2010-03-22T05:20:00.000-07:00</published><updated>2010-03-23T08:31:28.479-07:00</updated><title type='text'>Weekly Newsletter 03-22-2010</title><content type='html'>&lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament -- Wednesday March 17th&lt;br&gt; &lt;/b&gt;$2.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;font face="Garamond"&gt;&lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;/i&gt;&lt;/font&gt;&lt;font face="Garamond" size=3&gt;Ablaze!&amp;nbsp; Mayfair Games 14075&lt;br&gt; &lt;/b&gt;The forest is ablaze, the smoke is thick, and the flames are spreading! The only inhabitants of this inferno seem to be a few courageous firefighters, their supporting planes, and a horde of fleeing animals. Ablaze consists of three complete, distinct games. Each game revolves around a forest fire, but each is different and has its own unique favor.&lt;br&gt; In Wild Fire!, you lead a crew of firefighters who are attempting to contain a rapidly spreading wildfire. To emerge victorious, you and your crew must cover the largest area of forest while always maintaining a link to water.&lt;br&gt; In Volcano!, you pilot an air tanker struggling to help extinguish a conflagration initiated by an erupting volcano. Extinguish or isolate the most forest fires and you earn honor and victory!&lt;br&gt; In On the Run!, a lighting strike has started an intense brushfire, forcing fluffy forest fauna to flee the inferno in an effort to escape a fiery demise. You shall decide the fate of some of the frantic forest fauna. Saving the most animals will win you the game. &lt;br&gt;  Players: 1-4&lt;br&gt;  Ages: 10+&lt;br&gt;  Playing Time: 45 min &lt;br&gt; $20.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Nuns on the Run Mayfair Games 014076&lt;br&gt; &lt;/b&gt;The novices are on the loose! Temptation has lured them out of their cells, and they hope not to be caught by the abbess and the prioress. But the guards are swift and their hearing is excellent, so it will take craftiness and a bit of luck in order to make it back to their beds without being caught!&lt;br&gt; In Nuns on the Run you explore the exciting nocturnal world of a grand abbey filled with intrigue and deception. As the old abbess, the noble prioress, or a simple novice you become hunter or prey. Everyone gets a special &amp;quot;blessing&amp;quot; but only the novices try to fulfill a &amp;quot;secret wish.&amp;quot; They must sneak through the dimly lit halls, corridors, and gardens, seeking keys and treasures unique to their goal. Meanwhile, the vigilant abbess and prioress patrol their routes, ever watchful of young novices who should be fast asleep in their austere cells. Are you wily enough, or sneaky enough to fulfill your quest and win the night?&lt;br&gt; Nuns on the Run is a very casual, social game for 2-8 players ages 10 and older. You can play a game in about 45-60 minutes.&lt;br&gt; $35.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Chronicles: Guide to the River Kingdoms Paizo 014077&lt;br&gt; &lt;/b&gt;Stake your claim! In the anarchic hills and valleys of the River Kingdoms, all you own is what you can hold by force. Dozens of nations flourish in this land of outlaws and scoundrels, from high-walled city-states to tiny tribal enclaves, and any hero with strength and vision can claim a throne at the point of a sword. Here secretive druids protect ancient forests, and downtrodden refugees and exiles cast longing eyes toward lost homelands. Civilized sea monsters trapped far from the briny deep rub shoulders with legitimized assassins, and strange magic can pull a prosperous town in and out of time and space. With the constant rise and fall of bandit lords, there's no limit to the power and prestige bold adventurers can findthough whether they can keep it is another story.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Inside this 64-page book, you'll find: A complete overview of the River Kingdoms, their statistics and history, and the Six River Freedoms that enforce honor among thieves&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * In-depth entries on 22 new nations from some of the most imaginitive authors in fantasy and science fiction, including award-winning author China Miéville, New York Times bestseller Elaine Cunningham, and gaming legends Chris Pramas, Colin McComb, Lisa Stevens, and Steve Kenson&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Adventure hooks for every nation, fully fleshed-out and ready to be dropped into your existing campaign&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New feats, spells, class abilities, and poisons native to the River Kingdoms&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * An exhaustive map of the River Kingdoms, including ancient ruins, haunted cities, monstrous lairs, and much more&lt;br&gt; Though created for the Pathfinder Chronicles campaign setting, the information presented in this book is perfect for inclusion in any game world, and makes an excellent supplement for the Kingmaker Adventure Path.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder GM Screen Paizo 014078&lt;br&gt; &lt;/b&gt;Protect your important notes and die rolls from prying player eyes with the Pathfinder Roleplaying Game GM Screen! This beautiful 4-panel screen features stunning artwork from Wayne Reynolds on the player's side, and a huge number of charts and tables on the GM side to speed up play and reduce time spent leafing through rulebooks in search of an obscure modifier or result. From skill check Difficulty Classes to two-weapon fighting modifiers, the Pathfinder Roleplaying Game GM Screen gives you the tools you need to keep the game fast and fun. Constructed of ultra-high-grade hardcover book stock, this durable screen is perfect for travel, convention play, or repeated regular use.&lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Champions 6th Edition Hero System 014079&lt;br&gt; &lt;/b&gt;Champions, the world's greatest superhero roleplaying game! Champions 6th Edition for the HERO System is the ultimate guide to creating heroes, having superheroic adventures, and creating superhero campaigns. Soar through the skies, fight villains, and save humanity from all kinds of fiendish menaces! &lt;br&gt; $44.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Too Bad! Winning Moves 014081&lt;br&gt; &lt;/b&gt;An innovative &amp;quot;Start-to-Finish&amp;quot; game where you create your own luck. Speed numbers on your dice determine your move, get all four Home and win.&lt;br&gt; Ages:&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;10 and up&lt;br&gt; Players:&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;2 to 4&lt;br&gt; Contents:&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt; Gameboard, 4 sets of colorful dice and instructions&lt;br&gt; $14.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Deck of Illusions Green Ronin 014082&lt;br&gt; &lt;/b&gt;The Deck of Illusions is a tricky d20 magic item that has helped more than one adventuring party out of a tough jam. Just tossing a card creates an instant ally, or at least the illusion of one! Green Ronin's Deck of Illusions brings this wondrous item to life with 36 tarot-sized cards, with each fearsome threat marvelously illustrated. When you absolutely have to pull a red dragon or a frost giant out of your back pocket, reach for the Deck of Illusions!&lt;br&gt; $11.95&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; -----------------------------------------------&lt;br&gt; This Gary's Games and Hobbies newsletter is brought to you weekly for your information.&amp;nbsp; If you would like to be removed from the list, please send an e-mail to &lt;i&gt;tim@garysgamesandhobbies.com&lt;/i&gt;.&lt;br&gt; The new releases may not be in stock by the time this newsletter comes out.&amp;nbsp; Please call 206-789-8891 or 800-327-4292 to check availability.&lt;br&gt;&lt;br&gt; Gary's Games and Hobbies&lt;br&gt; 8539 Greenwood Ave. N.&amp;nbsp; Seattle, WA 98103&lt;br&gt; 206-789-8891&amp;nbsp; 800-327-4292&lt;br&gt; mail@garysgamesandhobbies.com&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;br&gt; &lt;a href="http://garysgamesandhobbies.com/" eudora="autourl"&gt; http://garysgamesandhobbies.com&lt;/a&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-5933114548936276651?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/5933114548936276651/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/03/weekly-newsletter-03-22-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/5933114548936276651'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/5933114548936276651'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/03/weekly-newsletter-03-22-2010.html' title='Weekly Newsletter 03-22-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-7577682796829505383</id><published>2010-03-14T20:39:00.000-07:00</published><updated>2010-03-14T21:03:52.654-07:00</updated><title type='text'>Weekly Newsletter 3-15-2010</title><content type='html'>&lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament -- Wednesday March 17th&lt;br&gt; &lt;/b&gt;$2.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;b&gt;D&amp;amp;D Game Day&amp;nbsp; --&amp;nbsp; March 20th, 2010&lt;br&gt; &lt;/b&gt;This Gameday celebrates the release of the &lt;b&gt;Player's Handbook 3&lt;/b&gt;,which releases on March 16th, 2010 Come find out what secrets lie &lt;i&gt;Beneath the Lonely Tower&lt;/i&gt;, an adventure for 6th level characters. &lt;br&gt;&lt;br&gt; Psionics is back in Dungeons and Dragons in 4th edition with this book. Come play a Monk (striker), Battlemind (defender), Ardent (leader) or Psion (controller) plus two more brand new classes! In addition, this book will include new races; be a Wilden, Minotaur, Githzerai and one brand new race!. Pre-generated characters will be provided, so just bring your imagination, a pencil or pen, some dice and get ready to have some fun!&lt;br&gt;&lt;br&gt; Please note this is an RPGA event and if you have an RPGA card please bring it or know your RPGA number. If you do not have an RPGA card or don't know what that is, don't worry, there will plenty of extra cards on hand for new members.&lt;br&gt;&lt;br&gt; This event will take place at Gary's Games and Hobbies in Seattle on March 20th at 10am. Sign-up online ( at &lt;a href="http://www.warhorn.net/TheDragonsDen/" eudora="autourl"&gt; http://www.warhorn.net/TheDragonsDen/&lt;/a&gt; ) is required and space is limited. &lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;font face="Garamond" size=3&gt;&lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;/i&gt;Dungeon Tiles: Harrowing Halls Wizards of the Coast 014067&lt;br&gt; &lt;/b&gt;This D&amp;amp;D Roleplaying Game accessory gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles and three-dimensional enhancements with which to build exciting encounter locations.&lt;br&gt; This accessory contains four double-sided sheets of illustrated, diecut terrain tiles printed on heavy cardstock, plus two sheets of three-dimensional terrain elements, allowing you to create platforms, staircases, and other dungeon fixtures.&lt;br&gt; $11.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dungeons &amp;amp; Dragons: Hammerfast&amp;nbsp; Wizards of the Coast&amp;nbsp; 014068&lt;br&gt; &lt;/b&gt;Need an exciting adventure location for your heroes to explore? Look no further.&lt;br&gt; Hammerfast presents a fully detailed, ready-to-use dwarven town, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters looking for an intrigue-laden adventure location that fits instantly and easily into their existing D&amp;amp;D campaigns.&lt;br&gt; $14.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dungeons &amp;amp; Dragons: Players Handbook 3&amp;nbsp; Wizards of the Coast&amp;nbsp; 014069&lt;br&gt; &lt;/b&gt;Rules for psionic, divine, and primal heroes.&lt;br&gt; Player's Handbook 3 expands the range of options available to D&amp;amp;D players with new classes, races, powers, and other material.&lt;br&gt; This book builds on the array of classes and races presented in the Player's Handbook and Player's Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player's Handbook 3 also adds the psionic power source to the 4th Edition D&amp;amp;D game, along with several new classes that harness this power source.&lt;br&gt; $34.95 &lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Ergo Catalyst 014070&lt;br&gt; &lt;/b&gt;I Play Therefore I am!&lt;br&gt; Ergo is the logical card game for the geek in all of us. Each player plays a variable (A, B, C, or D) and uses familiar logical operators like 'Not', 'And', 'Or', 'If-Then' to prove they exist, and that their opponents don't!&lt;br&gt; Along the way, watch out for cards that will shift the equation like Wild Cards, 'Tabula Rosa' or the dreaded 'Fallacy' card.&lt;br&gt; Each Player takes turns creating and changing the four premises of the proof to make 'true' statements. Watch out though, when someone plays the Ergo card, whoever is true scores!&lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Arcane Legions: Dragons of the Far East&amp;nbsp; Wells Expeditions &lt;br&gt; &lt;/b&gt;$34.90&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Daring Tales of Adventures: Compedium 1 Cubicle 7 014071&lt;br&gt; &lt;/b&gt;TAKE A TRIP ON THE PULP TRAIN!&lt;br&gt; Daring Tales of Adventure: Compendium 1 contains five two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game. Each adventure in this popular series sees you heroes globetrotting the world in search of ancient relics, long abandoned tombs and thwarting evil plots!&lt;br&gt; &lt;i&gt;To End All Wars: &lt;/i&gt;Nazi agents, deadly Amazonian flesh eating insects, a kidnapped reporter, and a daring raid on Washington D.C. are all in a day's work for heroes who want To End All Wars!&lt;br&gt; &lt;i&gt;Chaos on Crete: &lt;/i&gt;A missing scientist, a villain with plans of becoming a king, ancientpuzzles, a deadly maze, a mythical creature that is not all the legends say it is, and a book whose contents could spell the end of mankind all mean its Chaos on Crete.&lt;br&gt; &lt;i&gt;Web of the Spider Cult: &lt;/i&gt;When you find a dead body in your house, especially one which belongs to a notable explorer, you know it's not going to be an ordinary day. Web of the Spider Cult takes the heroes from the corridors and galleries of the Boston Museum, to the bayou of Louisiana, and onto the dark jungles of Mexico. There, amid the ruins of a centuries old temple, the adventurers face their greatest enemy so far in their extraordinary adventures.&lt;br&gt; &lt;i&gt;The Treasure of the Templars: &lt;/i&gt;From the streets of Washington to the baking sands of Egypt, onto a Crusader castle, and finally to a vast ice fortress in the frozen north, The Treasure of the Templars takes the characters on a whirlwind ride in search of a treasure men have killed to acquire and killed to protect.&lt;br&gt; &lt;i&gt;The Talons of Lo-Peng: &lt;/i&gt;In 1935 the heroes uncovered part of an ancient Chinese artefact in the mountains of Tibet, an artefact sought by a Chinese mystic by the name of Lo-Peng. A year later someone has stolen the relic from the Boston Museum. A strange Chinese pictogram left at the crime scene leads the adventurers on rollercoaster ride from Boston to Afghanistan, onto Venice, and finally to China and the tomb of the first Emperor.&lt;br&gt; Martial artists, ancient Chinese warriors with supernatural powers, deadly traps, and fierce Afghan tribesmen stand between the heroes and victory. Can the heroes escape the Talons of Lo-Peng?&lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Starmada the Admiralty Edition: Rules Annex&amp;nbsp; Majestic Twelve Games 014072&lt;br&gt; &lt;/b&gt;Welcome to the Starmada Rules Annex&amp;nbsp; a compilation of all the game-related data from the first four Starmada supplements: the Imperial Starmada Sourcebook, Hammer &amp;amp; Claw, Dreadnoughts, and Iron Stars. Within these pages you will find everything you need to bring your games up to date:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New starship options, such as anti-fighter batteries, overthrusters, flotillas, and limited ammunition;&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New rules for three-dimensional movement, combat interception, shipboard combat, and critical damage; and&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New traits that can be used to expand your arsenal to include crew-killing, shield-ignoring, starship-exclusive, and/or catastrophic weapons. &lt;br&gt; In addition, players can expand upon their one-shot battles with the &amp;quot;Simplest Campaign System&amp;quot;, as well as an introductory version of The Sovereign Stars: a complete board game that can be used as a scenario generator for Starmada.&lt;br&gt; The Starmada Rules Annex is not a stand-alone product; ownership of the Starmada Admiralty Edition Core Rulebook is required. &lt;br&gt; $12.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;ROME: Life and Death of the Republic Cubicle Seven 014073&lt;br&gt; &lt;/b&gt;Any game master who wishes to run realistic campaigns set during the ancient Roman Republic will be thrilled with the lavish resource that this game offers. These painstakingly researched rules not only provide a staggering array of historically accurate details, but , more importantly, they succeed in evoking that sense of otherness we feel when we come into contact with a culture very different from our own. It brings republican Rome to life as a dangerous setting ripe for adventure, often stepping modestly aside, providing juicy excerpts from ancient manuscripts and letting the Romans themselves describe their world to us directly. Riots, bribery, mythical creatures and spectacular chariot crashes - it's all here!&lt;br&gt; This book is designed for Basic Roleplaying, but is easily adapted to any game system. It contains all the setting information needed to play in Rome from its foundation to Caesar's death, and additional rules for city riots, chariot races and political power games. It also includes more than one hundred scenario seeds that can be easily bound together to form complete campaigns.&lt;br&gt; $34.99 &lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-7577682796829505383?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/7577682796829505383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/03/weekly-newsletter-3-15-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/7577682796829505383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/7577682796829505383'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/03/weekly-newsletter-3-15-2010.html' title='Weekly Newsletter 3-15-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-4714885963528537517</id><published>2010-03-07T06:23:00.000-08:00</published><updated>2010-03-07T18:15:27.328-08:00</updated><title type='text'>Weekly Newsletter 3-8-2010</title><content type='html'>&lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament -- Wednesday March 10th&lt;br&gt; &lt;/b&gt;$2.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;b&gt;D&amp;amp;D Game Day&amp;nbsp; --&amp;nbsp; March 20th, 2010&lt;br&gt; &lt;/b&gt;This Gameday celebrates the release of the &lt;b&gt;Player's Handbook 3&lt;/b&gt;,which releases on March 16th, 2010 Come find out what secrets lie &lt;i&gt;Beneath the Lonely Tower&lt;/i&gt;, an adventure for 6th level characters. &lt;br&gt;&lt;br&gt; Psionics is back in Dungeons and Dragons in 4th edition with this book. Come play a Monk (striker), Battlemind (defender), Ardent (leader) or Psion (controller) plus two more brand new classes! In addition, this book will include new races; be a Wilden, Minotaur, Githzerai and one brand new race!. Pre-generated characters will be provided, so just bring your imagination, a pencil or pen, some dice and get ready to have some fun!&lt;br&gt;&lt;br&gt; Please note this is an RPGA event and if you have an RPGA card please bring it or know your RPGA number. If you do not have an RPGA card or don't know what that is, don't worry, there will plenty of extra cards on hand for new members.&lt;br&gt;&lt;br&gt; This event will take place at Gary's Games and Hobbies in Seattle on March 20th at 10am. Sign-up online ( at &lt;a href="http://www.warhorn.net/TheDragonsDen/" eudora="autourl"&gt; http://www.warhorn.net/TheDragonsDen/&lt;/a&gt; ) is required and space is limited. &lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;font face="Garamond"&gt;&lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;/i&gt;&lt;/font&gt;&lt;font face="Garamond" size=3&gt;City Builder Skirmisher&amp;nbsp;&amp;nbsp; 014063&lt;br&gt; &lt;/b&gt;City Builder: A Guide to Designing Communities is a manual specifically designed to help guide Game Masters through the process of creating exciting and compelling urban areas and other sorts of communities and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu. &lt;br&gt; This comprehensive, fully-illustrated book is divided into 14 sections and includes chapters on Communities and Craftsman, Entertainment, Professional, Tradesman, Mercantile, Service, Scholarly, Religious, Governmental, and Underworld places; detailed descriptions of nearly 70 different sorts of places; one to four Adventure Hooks tying in with each described sort of place; and an appendix on Guilds.&lt;br&gt; $27.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Exalted: Alchemicals White Wolf&amp;nbsp; 014064&lt;br&gt; &lt;/b&gt;A Guide to the Great Maker's Champions&lt;br&gt; Designed by Autochthon before the Primordial War, the Alchemical templates inspired the Exalts fielded by the Incarnae against their creators. Yet, during that war, Autochthon heard the Great Curse directed by his slain Primordial brethren. As the First Age progressed, he watched as that Curse twisted the minds of the Exalted. Knowing it was only a matter of time before the Solars' growing paranoia was directed at him, the King of All Craftsman gathered thousands of worshipers inside himself and fled to Elsewhere. Within his very body, these mortals built a highly advanced civilization, and to preserve it, Autochthon finally built his prototype Champions. Ever since, the artificial Chosen of the Machine God have kept the Eight Nations safe. But as the long-dormant Autochthon's health deteriorates, the threats the Alchemicals face grow ever greater. Can these Exalted save their world-god, or has Autochthon's flight to Elsewhere only ensured his demise?&lt;br&gt; A character sourcebook for Exalted®, Second Edition, featuring:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; Everything players and Storytellers need to generate Alchemical Exalted characters, including their Charms&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; Details of the Great Maker's servants: the gods, elementals and automata of Autochthonia&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; Rules for Autochthonian magitech and Alchemical protocols&lt;br&gt; $31.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Major Periphery States Catalyst&amp;nbsp; 014065&lt;br&gt; &lt;/b&gt;THE FRONTIERS OF KNOWN SPACE&lt;br&gt; The peoples of the Inner Sphere often consider themselves the epitome of technology and culture and relegate the denizens of the frontiers of known space to second-class citizenry, or worse. And yet it took the combined armies of the Inner Sphere more than twenty years to subjugate them during the forming of the first Star League half millennia ago.&lt;br&gt; Magistracy of Canopus, Taurian Concordat, Marian Hegemony, Outworlds Alliance and Circinus Federation. Each is a unique star-spanning empire whose hardy-people have carved out their freedom with bare hands: an identity they will not give up without a fight. Even the Great Houses have begun to learn that underestimating these Periphery States is dangerous indeed.&lt;br&gt; Handbook: Major Periphery States collates the essential history, politics and culture of the Major Periphery States into a single volume. More than a mere sourcebook, Handbook: Major Periphery States provides rules for both BattleTech and A Time of War: The BattleTech RPG game play, including new support vehicles, creatures and more!&lt;br&gt; $34.99&lt;br&gt;&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-4714885963528537517?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/4714885963528537517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/03/weekly-newsletter-3-8-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4714885963528537517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4714885963528537517'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/03/weekly-newsletter-3-8-2010.html' title='Weekly Newsletter 3-8-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-4730817711485212249</id><published>2010-03-02T06:38:00.000-08:00</published><updated>2010-03-02T06:48:48.622-08:00</updated><title type='text'>Weekly Newsletter 3-1-2010</title><content type='html'>&lt;html&gt; &lt;body&gt; &lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament -- Wednesday March 3rd&lt;br&gt; &lt;/b&gt;$2.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;b&gt;D&amp;amp;D Game Day&amp;nbsp; --&amp;nbsp; March 20th, 2010&lt;br&gt; &lt;/b&gt;This Gameday celebrates the release of the &lt;b&gt;Player's Handbook 3&lt;/b&gt;,which releases on March 16th, 2010 Come find out what secrets lie &lt;i&gt;Beneath the Lonely Tower&lt;/i&gt;, an adventure for 6th level characters. &lt;br&gt;&lt;br&gt; Psionics is back in Dungeons and Dragons in 4th edition with this book. Come play a Monk (striker), Battlemind (defender), Ardent (leader) or Psion (controller) plus two more brand new classes! In addition, this book will include new races; be a Wilden, Minotaur, Githzerai and one brand new race!. Pre-generated characters will be provided, so just bring your imagination, a pencil or pen, some dice and get ready to have some fun!&lt;br&gt;&lt;br&gt; Please note this is an RPGA event and if you have an RPGA card please bring it or know your RPGA number. If you do not have an RPGA card or don't know what that is, don't worry, there will plenty of extra cards on hand for new members.&lt;br&gt;&lt;br&gt; This event will take place at Gary's Games and Hobbies in Seattle on March 20th at 10am. Sign-up online ( at &lt;a href="http://www.warhorn.net/TheDragonsDen/" eudora="autourl"&gt; http://www.warhorn.net/TheDragonsDen/&lt;/a&gt; ) is required and space is limited. &lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;font face="Garamond" size=3&gt;&lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;/i&gt;Chez Cthulhu&amp;nbsp; Steve Jackson&amp;nbsp; 014043&lt;br&gt; &lt;/b&gt;Prepare for an encounter with the most sanity-blasting entities in all the dimensions . . .&lt;br&gt; Your roommates.&lt;br&gt; Chez Cthulhu brings the horror of Lovecraft's Mythos right into your apartment . . . as if the leftovers from the Pizza with Absolutely Everything weren't bad enough. Work your job - will you be a Morgue Janitor, a Sanitarium Guard, or a Gravedigger? Buy things to give you Slack, like a comforting Straitjacket . . . or some Friendly Tentacles to make your day a little brighter. Invite people over to your room . . . and sacrifice them! And Nookie . . . don't forget the Nookie. Preferably without the Ectoplasmic Slime.&lt;br&gt; Chez Cthulhu combines the classic Chez Geek system with everyone's favorite Elder God. . . and adds a new Madness mechanic. This set includes 110 cards and two blanks, a die, and counters for both Slack and Madness.&lt;br&gt; Warning: Mixing Chez Cthulhu with Chez Geek can lead to bouts of giggling and excessive silliness. The game itself will play just fine, as long as your brain doesn't break when you use &amp;quot;cigarette&amp;quot; and &amp;quot;tentacle&amp;quot; interchangeably.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Hellas: Fire in the Blood&amp;nbsp; Khepera&amp;nbsp; 014044&lt;br&gt; &lt;/b&gt;Fire in the Blood is the first of five adventures in the Legacy of the First Age series. It contains an exciting and mysterious 4-Act storyline, new creatures and enemies, and five pregenerated characters to get started right away. &lt;br&gt; $8.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Call of Cthulhu: Arkham Now&amp;nbsp; Chaosium&amp;nbsp; 014045&lt;br&gt; &lt;/b&gt;Revisiting the Legend-Haunted City&lt;br&gt; ARKHAM NOW updates to modern times the famous and fabled city of Arkham for the Call of Cthulhu roleplaying game.&lt;br&gt; Most residents believe there is only one horror lurking in this legendary haunted town&amp;nbsp; the urban sprawl slowly eroding Arkham's old New England beauty. Rushing by neon signs and mega-marts to obtain even more material possessions, no one notices the more disturbing, underlying qualities of the city: the grotesque vegetation sprouting in some places, the sometimes-odd taste from the reservoir's drinking water, the disturbingly high rate of birth defects, the too-frequent child abductions.&lt;br&gt; Those who make inquires are scoffed at by citizens, and rebuffed by local and state officials. The truly brave continue to put the pieces together, posting their thoughts on the Internet. Many of these individuals disappear from cyberspace eventually&amp;nbsp; often due to the effects some of these discoveries can have on one's mental health.&lt;br&gt; Though they would never admit it, many of the long time residents of Arkham know there is something not quite right about their town&lt;br&gt; INCLUDESIntroduction  Welcome to Arkham  Town Directory  Northside  Downtown  East-Town  Merchant Section  Rivertown  Miskatonic University Campus  French Hill  Uptown  The Outskirts  Lonely Hearts (Taste Great)  Lost in a Book  I Did What The Virgin Asked.&lt;br&gt; $27.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Shadowrun: Vice&amp;nbsp; Catalyst&amp;nbsp; 014046&lt;br&gt; &lt;/b&gt;Illegal is a strong word.&lt;br&gt; It means you're doing something that the government doesn't want you to do. You'd never do anything like that, right? Or would you?&lt;br&gt; It might be that some laws are... Misguided.&lt;br&gt; It's civil disobedience and a moral imperative to oppose those laws.&lt;br&gt; Gandhi taught us that.&lt;br&gt; My friends and Iwe're here to help you make these difficult moral choices. We'll even provide you with a support network, if someone objects to your strong moral compass. And, hey, if everything works out, maybe all of us might come out ahead. Don't worry! We've got your back.&lt;br&gt; Vice is a sourcebook for Shadowrun, Fourth Edition. It provides a detailed look at all levels of organized crime, from the major transnational syndicateslike the Yakuza, the Triads, and the Mafiato the smallest street gangs and specialist organizations. History, personality, and membership of these groups are provided along with suggestions on how best to use them as key players in a Shadowrun campaign. The crimes they commit, the metahumans they recruit, the law enforcement they oppose, and the shadowruns they sponsor are all in here. Whether your team of runners works in concert with the criminal underworld or tries to oppose it, Vice will offer new insights and options to your campaign.&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Castles &amp;amp; Crusades: The Umbrage Saga&amp;nbsp; Troll Lord&amp;nbsp; 014047&lt;br&gt; &lt;/b&gt;&amp;nbsp;The Blacktooth Ridge dominates the country, jutting out from the southern foothills like a finger pointing to Aufstrag. Beneath it flows the slow moving, dark Hruesan River and beyond those banks are the Lands of the Barren Wood and west of it all the Blighted Screed. These lands rest upon the Northern Marches of the Kingdom of New Aenochia, and the few towns that are here, Botkinburg and Ludensheim, lie on the very edge of civilization. These lands are a Wicked Cauldron of desperate evil.&lt;br&gt; Here adventure abounds, for the Empress has called a Crusade to root out all the evil that hounds her northern domains. Wealth and bounty are promised, and land and title for those so interested. In these twisted woods and in the Shadow of the Great Tree begins the Umbrage Saga.&lt;br&gt; Adventure to the Wicked Cauldron, begin play at 1st level and run the gauntlet of adventures from the following adventures: A0 Rising Knight, A1 Assault on Blacktooth Ridge, A2 Slag Heap, A3 Wicked Cauldron, A4 Usurpers of the Fell Axe and the A5 The Shattered Horn - Perfect Bound in one Book&amp;quot; - This box set also includes an adventure previously published only in PDF, some new encounters and a more concise history of the great horn and the region.&lt;br&gt; All you need to start a wild adventure of C&amp;amp;C fun lies in the adventures contained here, in the Umbrage Saga.&lt;br&gt; Boxed Set includes:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A0-A5 Adventure Modules (Perfect Bound in one Book)&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * PDF releases for Blacktooth Ridge&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 10 New encounter areas for the Blacktooth Ridge, Botkinburg, Ludensheim and the Barren Wood&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Area map for Airhde and New Aenoch&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Area map for the Hrueson River&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Castles &amp;amp; Crusades: Dwarven Glory&amp;nbsp; Troll Lord&amp;nbsp; 014048&lt;br&gt; &lt;/b&gt;But those days, mired as they are in the depths of time, are but echoes heard now by few and remembered by only the oldest and most learned of the scholars. Grausumhart's cities have all but vanished from the face of Aihrde; only ruins remain, and even these have become as much a part of those ancient mountains as the stone and are faded now, as is much of the Dwarven Glory.&lt;br&gt; Dwarven Glory is a series of fast play adventure stories. Each of the adventures is playable as a one shot scenario. Dwarven Glory takes place in the world of Aihrde in the southern Rhodope Mountains, the Smoking Giants, specifically within the edge of the Darkenfold forest. These mountains lie on the far western edges of the world map as supplied by Troll Lord Games. Usage of Dwarven Glory in other settings or transplanted anywhere in Aihrde is as easy as finding an old mountain chain on your map.&lt;br&gt; There are three adventures included within: The Looking Stones, Wyrm Well and The Winding Stair.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * &amp;quot;The Looking Stone&amp;quot; is an adventure for a smattering of characters of levels 46. The party is confronted by ancient dwarven guardians and the dead like they have never encountered before.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * &amp;quot;Wyrm Well&amp;quot; is a short dungeon adventure designed for 35 2nd-level characters.The Wyrm Well is a long buried dwarven dungeon haunted by the creatures of yesterday. Explore the deeps of the Wyrm Well and learn why even Dwarves may come to fear the dark.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * &amp;quot;The Winding Stair&amp;quot; is a short dungeon adventure designed for 35 3rd- or 4th-level characters. Bael the Dwarf Lord carried into those mountains a great axe, an heirloom of sorts, given to him during one of his many adventures, by one of the Val-Eahrakun, long ago. But Bael is long gone and his memory faded from the earth. But the refuge he built for himself and his precious axe remain; forgotten ruins in the tall mountains. There upon a lonely a path where the wind battles with time for the destruction of the world lies the Winding Stair.&lt;br&gt; $8.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Macao&amp;nbsp; Rio Grande Games&amp;nbsp; 014049&lt;br&gt; &lt;/b&gt;Macao, the mysterious harbor city on the south coast of China, is the&amp;nbsp; Portuguese trading center in the far east at the end of the 17th century.&lt;br&gt; The players take on the roles of the energetic adventurers who sought their fortunes in Macao. Whether as captain or governor, as craftsman or scholar, numerous exciting functions are offered the players. Who will use his various possible actions the wisest? Who will have the best plan and can acquire the most prestige by the end of the game?&lt;br&gt; Number of players:&amp;nbsp; 2-4&lt;br&gt; Age of players: 12+&lt;br&gt; Length: 60-100 minutes&lt;br&gt; $44.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;25 Random Things About Me&amp;nbsp; Winning Moves&amp;nbsp; 014050&lt;br&gt; &lt;/b&gt;Based on the Facebook craze, play 25 Random Things About Me and get to know the people you thought you already knew! It's great fun to compare lists at the end of the game!&lt;br&gt; Ages:&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;Teen to Adult&lt;br&gt; Players:&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;2 to 6&lt;br&gt; Contents:&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;200 &amp;quot;Random Things&amp;quot; cards, pad of &amp;quot;List&amp;quot; forms, ID and matching tokens, and rules.&lt;br&gt; $15.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;War of the Roses&amp;nbsp; Z-Man&amp;nbsp; 014051&lt;br&gt; &lt;/b&gt;Designed by Peter Hawes&lt;br&gt; Journey back to England, 1450, just prior to the outbreak of the bitter civil war between the Royal Houses of Lancaster and York. Henry VI, a Lancastrian, was proving to be a weak ruler, so the wealthy and ambitious Richard, Duke of York, looked to put things right. The powerful noble families had to choose sides and over the next 40 years, kings, royal heirs, and great nobles were to die, in what was to become known as the Wars of the Roses. Players take on the role of Lancastrians and Yorkists, who must gather support from the major towns and powerful noble families and attempt to control the royal castles throughout the country. Ports, the shipping trade, and financial aid from the Church and France are also needed. As their faction grows in strength, players vie for the King's favor and look to earn the prestigious titles of Captain of Calais, Archbishop of Canterbury, Warden of the Cinque Ports, Lord High Admiral, and Constable of the Tower of London.&lt;br&gt; Money means power, because loyalty can be bought, so players should be prepared for the inevitable treachery as nobles change allegiance at crucial times, affecting the balance of power.&lt;br&gt; When Parliament is called, each region in England will support one or other of the two Royal Houses and the crown will go to the one with the greater power base. Nobles loyal to this House will be rewarded by a grateful King. Eventually, only one Royal House will boast the King, but the player who has gathered the most money and prestige will win, regardless of his allegiance.&lt;br&gt; A highly interactive game where the Lancastrians fight the Yorkists but since only one person can win, one must anticipate treachery from within their own ranks. &lt;br&gt; Contents: 1 Game board, 4 large player screens, 4 planning charts, 54 cards, 225 tokens, 153 wooden pieces, rules&lt;br&gt; No. of players: 2-4&lt;br&gt; Ages: 13+&lt;br&gt; Playing time: 180 minutes&lt;br&gt; $70.00&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; -----------------------------------------------&lt;br&gt; This Gary's Games and Hobbies newsletter is brought to you weekly for your information.&amp;nbsp; If you would like to be removed from the list, please send an e-mail to &lt;i&gt;tim@garysgamesandhobbies.com&lt;/i&gt;.&lt;br&gt; The new releases may not be in stock by the time this newsletter comes out.&amp;nbsp; Please call 206-789-8891 or 800-327-4292 to check availability.&lt;br&gt;&lt;br&gt; Gary's Games and Hobbies&lt;br&gt; 8539 Greenwood Ave. N.&amp;nbsp; Seattle, WA 98103&lt;br&gt; 206-789-8891&amp;nbsp; 800-327-4292&lt;br&gt; mail@garysgamesandhobbies.com&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;br&gt; &lt;a href="http://garysgamesandhobbies.com/" eudora="autourl"&gt; http://garysgamesandhobbies.com&lt;/a&gt; &lt;/body&gt; &lt;/html&gt;    Gary's Games and Hobbies 8539 Greenwood Ave. N.  Seattle, WA 98103 206-789-8891   800-327-4292 mail@garysgameanadhobbies.com  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-4730817711485212249?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/4730817711485212249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/03/weekly-newsletter-3-1-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4730817711485212249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4730817711485212249'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/03/weekly-newsletter-3-1-2010.html' title='Weekly Newsletter 3-1-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-5576945634124330843</id><published>2010-02-21T20:44:00.000-08:00</published><updated>2010-02-21T20:46:28.652-08:00</updated><title type='text'>Weekly Newsletter 02-21-2010</title><content type='html'>&lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament -- Wednesday Jan. 24th&lt;br&gt; &lt;/b&gt;$2.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;b&gt;Dungeons and Dragons Meet-Up&amp;nbsp; --&amp;nbsp; Saturday February, 27th&lt;br&gt; &lt;/b&gt;Looking for the kind of game you used to play? This is your chance! Dust off your old 2nd, or 3.5, edition Dungeons and Dragons book and come over. For further information please send e-mails to ktforg@gmail.com. &lt;br&gt; Runs from 2:30 to 5:30 pm.&lt;br&gt;&lt;br&gt; &lt;b&gt;D&amp;amp;D Game Day&amp;nbsp; --&amp;nbsp; March 20th, 2010&lt;br&gt; &lt;/b&gt;This Gameday celebrates the release of the &lt;b&gt;Player's Handbook 3&lt;/b&gt;,which releases on March 16th, 2010 Come find out what secrets lie &lt;i&gt;Beneath the Lonely Tower&lt;/i&gt;, an adventure for 6th level characters. &lt;br&gt;&lt;br&gt; Psionics is back in Dungeons and Dragons in 4th edition with this book. Come play a Monk (striker), Battlemind (defender), Ardent (leader) or Psion (controller) plus two more brand new classes! In addition, this book will include new races; be a Wilden, Minotaur, Githzerai and one brand new race!. Pre-generated characters will be provided, so just bring your imagination, a pencil or pen, some dice and get ready to have some fun!&lt;br&gt;&lt;br&gt; Please note this is an RPGA event and if you have an RPGA card please bring it or know your RPGA number. If you do not have an RPGA card or don't know what that is, don't worry, there will plenty of extra cards on hand for new members.&lt;br&gt;&lt;br&gt; This event will take place at Gary's Games and Hobbies in Seattle on March 20th at 10am. Sign-up online ( at &lt;a href="http://www.warhorn.net/TheDragonsDen/" eudora="autourl"&gt; http://www.warhorn.net/TheDragonsDen/&lt;/a&gt; ) is required and space is limited. &lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;font face="Garamond" size=3&gt;&lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;/i&gt;Grave Robbers III: Suburban Slashers from Sunnydale Street&amp;nbsp; Z-Man Games 014030&lt;br&gt; &lt;/b&gt;Build the ultimate bad movie! Fill the cast with stereotypical Characters, give your Characters Props, set your film (or somebody else's) in a Location, and attack other movies with Creatures. Spice things up with Special Effect cards. If your movie is worth the most points when the Credits and Rolled (or at the end of the deck), you win!&lt;br&gt; Grave Robbers III is an expansion and sequel to Grave Robbers From Outer Space and Grave Robbers from Outer Space 2: Skippy's Revenge, but can also be played on its own. Gameplay remains identical to the previous games in the B-Movies series, except for the addition of the &amp;quot;Neighborhood&amp;quot; trait.&lt;br&gt; $19.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Fantasy Wizard US Games 014031&lt;br&gt; &lt;/b&gt;A fantasy version of the classic Wizard card game.&lt;br&gt; Wizard apprentices develop their powers of premonition by predicting the exact number of tricks they can win in each round of this enchanting card game.&lt;br&gt; Humans, dwarves, elves, and giants compete for power, but none can conquer the all-powerful Wizards.&lt;br&gt; Game Contents:&lt;br&gt; 60 character cards&lt;br&gt; 1 scorepad of truth&lt;br&gt; 1 set of instructions&lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;SWAT!&amp;nbsp; FRED&amp;nbsp; 014032&lt;br&gt; &lt;/b&gt;Those pesky bugs just keep coming at you! Your job is to SWAT them right when they score the most points. But be quick or your fellow players will SWAT them first. Do you go for Sure Stings, or wait for Double-or-NoStings? Or maybe you try to get the most Swat-or-Nots or Zappers, since these can be worth even more points.&lt;br&gt; SWAT! is about capturing cards. A dealer turns over cards one-by-one, until someone decides he wants the exposed cards and hits the colorful &amp;quot;SWAT!&amp;quot; board. That player then becomes the dealer and the same process continues until all players have "swatted" three times or the deck runs out. Your challenge is to remember what you have already swatted and decide how far you can push your luck before another player swats the stack. The artwork is fun, imaginative and might get a little bit under your skin! &lt;br&gt; Contents:&lt;br&gt; 110 playing cards&lt;br&gt; 1 colorfully illustrated swat mat&lt;br&gt; Rules for playing the game&lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;En Garde FRED 014033&lt;br&gt; &lt;/b&gt;Experience the thrill of fencing board game style! In this two-player game, tactics, skill, and a little bit of luck will determine the best fencer. Teach yourselves the concepts with the basic game, test yourselves with the standard game, and challenge yourselves with the advanced game. Cards fly back and forth as the fencers attack, and parry-riposte.&lt;br&gt; Who will be bold enough to attack first? Is it possible to win with that initial attack or has your opponent beguiled you into an attack while waiting to mount a parry-riposte?&lt;br&gt; En Garde is a very dynamic game strategically rich yet easy to learn and play. Three levels of rules are included in the game.&lt;br&gt; Contents:&lt;br&gt; 2 beautiful pewter swordsmen&lt;br&gt; Game board featuring a fencing "piste"&lt;br&gt; 25 fencing cards&lt;br&gt; 2 glass scoring stones&lt;br&gt; Game rules&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dragon Age RPG Boxed Set&amp;nbsp; Green Ronin 014035&lt;br&gt; &lt;/b&gt;A New Age of Fantasy Roleplaying&lt;br&gt; It has been hundreds of years since the last Blight ravaged the world of Thedas. Many believe that it can never happen again, that the Dragon Age will pass without the rise of such evil. They are wrong. Beneath the earth the darkspawn stir. A new archdemon has risen and with it a Blight that will scourge the lands and darken the skies. The nations of Thedas need a new generation of heroes, but who will answer the call?&lt;br&gt; Fantasy roleplaying goes back to its dark and gritty roots with the Dragon Age RPG, the latest game from the company that brought you A Song of Ice and Fire Roleplaying and Mutants &amp;amp; Masterminds. Based on the highly anticipated Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny as a Blight comes to Thedas once again.&lt;br&gt; Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play. The boxed set includes:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A 64-page Player's Guide with an introduction to tabletop roleplaying, background on Thedas and the nation of Ferelden, a complete guide to character creation, rules for character classes and talents, a primer on magic, and the basic game rules.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A 64-page Gamemaster's Guide with an introduction to this key role, advice on the art of game mastering, advanced game rules, and an introductory adventure that plunges the characters right into the world of Dragon Age.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A beautiful poster map of the nation of Ferelden, the opening setting for the Dragon Age RPG.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 3 six-sided dice.&lt;br&gt; The Dragon Age RPG is the perfect portal to tabletop roleplaying. The core system is easy to use and most actions can be resolved with a roll of the dice. Dragon Age also features an innovative stunt system that keeps combat and spellcasting tense and exciting.&lt;br&gt; So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons ... the world of Dragon Age!&lt;br&gt; Note: The Dragon Age RPG is being released in a series of four boxed sets, each of which covers five levels of play. Set 1 is for characters of level 1-5. Set 2 will cover levels 6-10, Set 3 will cover levels 11-15, and Set 4 will cover levels 16-20. Each set includes a Player's Guide and a Game Master's Guide, and other extras like dice and maps. The sets not only have information on characters, talents, magic items, spells, and monsters, but also source material on Thedas and adventures.&lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dungeons &amp;amp; Dragons: Martial Powers 2&amp;nbsp; Wizards of the Coast 014036&lt;br&gt; &lt;/b&gt;New options for fighters, rangers, rogues, and warlords.&lt;br&gt; Sharpen your sword and tighten your bow! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&amp;amp;D characters, specifically focusing on martial heroes. It provides new archetypal builds for fighters, rangers, rogues, and warlords, as well as new character powers, feats, paragon paths, and epic destinies.&lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Cornucopia FRED&amp;nbsp; 014037&lt;br&gt; &lt;/b&gt;It's Harvest Time!&lt;br&gt; In Cornucopia, your goal is to fill your basket with a bountiful collection of fruits and vegetables while at the same time, correctly predicting how long it will take you to fill your basket. You can try to assemble a basket with only one type of fruit or vegetable, which is difficult to do; or you can try to collect the entire range of harvest products. In either case, you want to complete your harvest as efficiently as possible to earn the most coins.&lt;br&gt; Players can bet and win more coins by correctly predicting the outcome (success or failure) of opponents' efforts to assemble their harvest, so players stay involved and engaged in the game even when it is not their turn!&lt;br&gt; Cornucopia's gameplay is deceptively simple but both the bidding and scoring systems add an enjoyable level of strategy to the game. It all adds up to a Cornucopia of great fun for the whole family!&lt;br&gt; Contents:&lt;br&gt; 106 cards: 66 fruit &amp;amp; vegetable cards; 5 basket cards; 30 bidding cards; 5 thumbs up/thumbs down cards&lt;br&gt; 105 coins: 30 yellow coins; 45 blue "betting" coins; 30 red coins&lt;br&gt; 5 player reference cards&lt;br&gt; 1 Rule Booklet&lt;br&gt; $25.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Arena Roma II Queen Games 014038&lt;br&gt; &lt;/b&gt;The revolt in Rome will not end for a long time to come! Join the action and find out who is the most powerful ruler by skillfully playing your cards.&lt;br&gt; No matter if you strengthen your own position with strong cards like Arena or Ballista or if you augment your victory points with Templarius and Triremis - you will be the winner if you use your characters and buildings with wits.&lt;br&gt; You may also combine "Roma II - Arena" with "Roma" and discover even more options.&lt;br&gt; Players: 2.&lt;br&gt; Ages: 8+.&lt;br&gt; Playing Time: 30-45 minutes.&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Granada Queen Games 014039&lt;br&gt; &lt;/b&gt;Granada - lots of artisans, traders and entire families have settled at the foot of the Sierra Nevada, because the Palace of Alhambra promises all people work, contracts and above all prosperity.&lt;br&gt; A Stand-Alone Game from the award-winning designer Dirk Henn, based on Alhambra&amp;nbsp; a bestseller all over the world.&lt;br&gt; Players: 2-6.&lt;br&gt; Ages: 10+.&lt;br&gt; Playing Time: 45-60 minutes.&lt;br&gt; $54.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Nelly Queen Games 014040&lt;br&gt; &lt;/b&gt;Nelly, the hippo, lives in a big pond in the middle of Africa together with the little turtles and a white&lt;br&gt; heron. She has everything she needs&amp;nbsp; water, plenty of food and her friends who comfortably sit on her back enjoying the sun. Only some cheeky crabs annoy her because they keep pinching her nose. Which turtle is able to stay on Nelly´s back when she ducks underwater to get rid of the crabs?&lt;br&gt; Players: 2-4.&lt;br&gt; Ages: 6+.&lt;br&gt; Playing Time: 20 minutes.&lt;br&gt; $49.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Convoy - Module Number 1: Deadly Waters Clash of Arms Games 014041&lt;br&gt; &lt;/b&gt;Convoy is an operational-tactical game of the Battle of the Atlantic in WW2. Combining large-scale map movement with a fast-play set of tactical rules, the game lets players follow a convoy from embarkation to destination in a single play session.&lt;br&gt; In the &amp;quot;map game&amp;quot;, convoys move in eight-hour operational turns, rolling for engagements with U-boats, blockade runners, raiders, and even weather. A large-scale map and tables generate one or more events each turn. Some events are resolved immediately with a few die rolls. Others, such as attacjs by U-boats or raiders are resolved with the fast-play tactical rules.&lt;br&gt; The Battle of the Atlantic is broken down into several areas and periods, each covered in a seperate map/game module. Deadly Waters is the first such module, covering the Gibraltar Run from January 1941 through December 1942. Each module includes a CD-ROM with full-color damage cards for all the ships and subs needed for convoy battles in that period.&lt;br&gt; Convoy will be supported by other map games currently under development. These cover other parts of the Battle of the Atlantic as well as the desperate Murmansk/Soviet lifeline. Designed by Mal Wright, the game system incorporates Mal's thorough research of published sources including interviews with veterans from both sides of the conflict, and illustrates the operational realities of the Battle of the Atlantic.&lt;br&gt; Both the map game booklets and tactical rules emphasize simplicity and fast play. Accompanied by sidebars and historical background, they are an excellent introduction for a gamer new to naval warfare, or one who wants to deepen his understanding of this critical naval campaign.&lt;br&gt; $54.00&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; -----------------------------------------------&lt;br&gt; This Gary's Games and Hobbies newsletter is brought to you weekly for your information.&amp;nbsp; If you would like to be removed from the list, please send an e-mail to &lt;i&gt;tim@garysgamesandhobbies.com&lt;/i&gt;.&lt;br&gt; The new releases may not be in stock by the time this newsletter comes out.&amp;nbsp; Please call 206-789-8891 or 800-327-4292 to check availability.&lt;br&gt;&lt;br&gt; Gary's Games and Hobbies&lt;br&gt; 8539 Greenwood Ave. N.&amp;nbsp; Seattle, WA 98103&lt;br&gt; 206-789-8891&amp;nbsp; 800-327-4292&lt;br&gt; mail@garysgamesandhobbies.com&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;br&gt; &lt;a href="http://garysgamesandhobbies.com/" eudora="autourl"&gt; http://garysgamesandhobbies.com&lt;/a&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-5576945634124330843?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/5576945634124330843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/02/weekly-newsletter-02-21-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/5576945634124330843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/5576945634124330843'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/02/weekly-newsletter-02-21-2010.html' title='Weekly Newsletter 02-21-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-5889094992576992947</id><published>2010-02-16T08:28:00.000-08:00</published><updated>2010-02-16T09:52:50.237-08:00</updated><title type='text'>Weekly Newsletter 02-16-2010</title><content type='html'>&lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament -- Wednesday Jan. 17th&lt;br&gt; &lt;/b&gt;$2.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;b&gt;Dungeons and Dragons Meet-Up&amp;nbsp; --&amp;nbsp; Saturday February, 27th&lt;br&gt; &lt;/b&gt;Looking for the kind of game you used to play? This is your chance! Dust off your old 2nd, or 3.5, edition Dungeons and Dragons book and come over. For further information please send e-mails to ktforg@gmail.com. &lt;br&gt; Runs from 2:30 to 5:30 pm.&lt;br&gt;&lt;br&gt; &lt;b&gt;D&amp;amp;D Game Day&amp;nbsp; --&amp;nbsp; March 20th, 2010&lt;br&gt; &lt;/b&gt;This Gameday celebrates the release of the &lt;b&gt;Player's Handbook 3&lt;/b&gt;,which releases on March 16th, 2010 Come find out what secrets lie &lt;i&gt;Beneath the Lonely Tower&lt;/i&gt;, an adventure for 6th level characters. &lt;br&gt;&lt;br&gt; Psionics is back in Dungeons and Dragons in 4th edition with this book. Come play a Monk (striker), Battlemind (defender), Ardent (leader) or Psion (controller) plus two more brand new classes! In addition, this book will include new races; be a Wilden, Minotaur, Githzerai and one brand new race!. Pre-generated characters will be provided, so just bring your imagination, a pencil or pen, some dice and get ready to have some fun!&lt;br&gt;&lt;br&gt; Please note this is an RPGA event and if you have an RPGA card please bring it or know your RPGA number. If you do not have an RPGA card or don't know what that is, don't worry, there will plenty of extra cards on hand for new members.&lt;br&gt;&lt;br&gt; This event will take place at Gary's Games and Hobbies in Seattle on March 20th at 10am. Sign-up online ( at &lt;a href="http://www.warhorn.net/TheDragonsDen/" eudora="autourl"&gt; http://www.warhorn.net/TheDragonsDen/&lt;/a&gt; ) is required and space is limited. &lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;/i&gt;&lt;font face="Garamond" size=3&gt;Vampire the Eternal Struggle: Heirs to the Blood Starters&amp;nbsp; White Wolf&amp;nbsp; &lt;br&gt; &lt;/b&gt;Power Pulses in the Vein&lt;br&gt; The descendants of Caine are many, and their blood is diverse. It may infuse a vampire with spiritual hunger, or stony endurance, or the maddening touch of the fae. Bloodlines arise and struggle for power against the entrenched clans. The blood will prevail.&lt;br&gt; $9.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Vampire the Eternal Struggle: Heirs to the Blood Boosters&amp;nbsp; White Wolf&lt;br&gt; &lt;/b&gt;Power Pulses in the Vein&lt;br&gt; The descendants of Caine are many, and their blood is diverse. It may infuse a vampire with spiritual hunger, or stony endurance, or the maddening touch of the fae. Bloodlines arise and struggle for power against the entrenched clans. The blood will prevail.&lt;br&gt; $2.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Scroll of Exalts&amp;nbsp; White Wolf&amp;nbsp; 014010&lt;br&gt; &lt;/b&gt;The Chosen of the Incarnae, the Dragons, the Neverborn, the Yozis and the Great Maker all strive to chart the course of Creation. In their attempts, these Exalted heroes often come into conflict or alliance. Found within are examples of all seven types of Exalt, ranging from the ancient Sidereal Chejop Kejak to the young Dragon-Blood Cathak Meladus and all ages (and power levels) in between. Some aim to destroy the world, while others strive to save it, but regardless of motive, the movers and shakers and the up and comers alike are bound to come into contact with your characters.&lt;br&gt; Whether as friend or foe is up to you to determine.&lt;br&gt; A character sourcebook for Exalted featuring:&lt;br&gt;  Write-ups for many of the game's most renowned Exalts, many of whom have never been statted.&lt;br&gt;  More than 70 ready-made allies and antagonists for players and Storytellers alike.&lt;br&gt;  Unique Charms and items.&lt;br&gt; $24.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Magic the Gathering: World Wake Boosters&amp;nbsp; Wizards of the Coast&lt;br&gt; &lt;/b&gt;Ancient forces begin to awaken, causing the world of Zendikar to wreak havoc upon its inhabitants. This exotic and dangerous world is made even more perilous and yet more attractive to adventurers and Planeswalkers wishing to plunder its treasures.&lt;br&gt; Zendikar now writhes and thrashes like a living thing literally lashing out at those on its surface. Do you have the skills, wits, and courage to survive, let alone thrive?&lt;br&gt; $3.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Magic the Gathering: World Wake Starters&amp;nbsp; Wizards of the Coast&lt;br&gt; &lt;/b&gt;ncient forces begin to awaken, causing the world of Zendikar to wreak havoc upon its inhabitants. This exotic and dangerous world is made even more perilous and yet more attractive to adventurers and Planeswalkers wishing to plunder its treasures.&lt;br&gt; Zendikar now writhes and thrashes like a living thing literally lashing out at those on its surface. Do you have the skills, wits, and courage to survive, let alone thrive?&lt;br&gt; $12.29&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Council of Thieves: Mother of Flies&amp;nbsp; Paizo 014011&lt;br&gt; &lt;/b&gt;Leaderless and disorganized, the city of Westcrown reels after a terrifying incursion from the infernal realm. Yet while fiends stalked the streets, a more insidious rebellion unfolded below. Now a new power rises to lay claim to all of Westcrown! Only the insight of a crazed witch might aid the PCs in curtailing this dastardly coup. But can they hope to stand against the true masters of a city poised on the brink of ruin?&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * This volume of Pathfinder Adventure Path continues the Council of Thieves Adventure Path, and includes: "Mother of Flies," a Pathfinder RPG adventure for 9th-level characters, by Greg A. Vaughan&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A soul-staining glimpse into the infernal faith of Asmodeus, the Archfiend, by Sean K Reynolds&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * An investigation of the methods and organization of thieves' guilds, by Kevin Carter&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Varian and Radovan uncover a diabolical plot in the Pathfinder's Journal, by Dave Gross&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Six new monsters, by Adam Daigle, James Jacobs, Tim Nightengale, and F. Wesley Schneider&lt;br&gt; A Pathfinder Roleplaying Game adventure for characters of 9th to 11th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.&lt;br&gt; Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Chronicles: Classic Horrors Revisited&amp;nbsp; Paizo&amp;nbsp; 014012&lt;br&gt; &lt;/b&gt;Things from Beyond the Grave&lt;br&gt; Born of myth, legend, and even modern film and literature, monsters such as the mummy, vampire, werewolf, and zombie are the stuff of nightmaresand frequent foes of heroic adventurers! Along with flesh golems, gargoyles, ghosts, ghouls, hags, and the mysterious derro, these ten monsters are staples of horror fiction and the bane of countless would-be heroes.&lt;br&gt; This 64-page book explores the origin of these creatures (in both the game world and real-world history), as well as their creation, habitat, society, motivations, and role in a campaign. Each creature also includes information on new and deadly creature variants, such as nosferatu vampires, corpse chill mummies, gemstone gargoyles, host corpse zombies, and phantasmagoric ghosts. What's more, each chapter provides several new and notable examples of each creature, as well as a fully statted and ready-to-run sample monster, whether it's a flesh golem barbarian, a derro magister, a ghoul necromancer, a hag water-witch, or a lycanthrope-hunting werewolf.&lt;br&gt; Whether your campaign is a standard fantasy monster hunt, a gothic romance, or an exercise in terror, Classic Horrors Revisited provides both historical insight and fresh new spins on these traditional icons of fear!&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Companion: Andoran Spirit of Liberty Paizo&amp;nbsp; 014013&lt;br&gt; &lt;/b&gt;Unwilling to bend a knee to the devil-worshipers of Cheliax, the people of Andoran declared themselves a free country where all men and women had the right to choose their own rulers. Unique among the lands of Golarion, Andoran is a representative democracy; foreign nobles declare it a doomed experiment, yet simultaneously fear that the power of its philosophy may cause peasant uprisings in their own lands. True Andorens believe in self-determination at all costs, and hate slavery with a passion, even going so far as to send their glorious Eagle Knights on dangerous missions to undermine the slave trade in other lands and spread far and wide the call of freedom.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Inside this Pathfinder Companion you'll find: Details on the people of Andoranhow they live, how they govern, their relationships with neighboring countries and former nobles, their spiritual outlook, and their deep national connection with birds of prey.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * The Steel Falcon prestige class, representing the branch of the Eagle Knights devoted to battling slavery.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * An in-depth history of Andoran, from humble beginnings as a logging territory to the current glorious Republic.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Descriptions of the major and minor cities of Andoran.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Potent new magic items and spells.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New traits to customize Andoren characters.&lt;br&gt; Written by Hal Maclean, Colin Moulder-McComb, Jason Nelson, Jonathan Keith, and Hank Woon.&lt;br&gt; Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume's theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as a persona section detailing helpful NPCs and traits to better anchor the player to the campaign.&lt;br&gt; $10.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Call of Cthulhu: Snows of an Early Winter&amp;nbsp; Super Genius Games&amp;nbsp; 014014&lt;br&gt; &lt;/b&gt;Dangerous occult texts missing from the massive 5th Avenue Public Library, mad politicians hiding in their posh Park Avenue apartments and a new Egyptian exhibit premiering at the Metropolitan Museum this Halloween embroil the investigators in a secret war for access to the halls of power. From New York's high society to her mean streets, stalked beneath Times Square's busy lights by Things Man Was Not Meant to Know, the investigators must swiftly unravel a bloody skein of occult clues and confront the power behind the killings - or this Halloween may prove their last.&lt;br&gt; Snows of an Early Winter is a stand-alone Call of Cthulhu adventure set in modern day New York City. It contains everything a group needs for two or three evenings of investigation and horror, including the scenario, pre-generated characters, and hand outs. It is the latest in the innovative line of officially licensed Call of Cthulhu scenarios and supplements from Super Genius Games.&lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The Adventures of Frank Frazetta's Death Dealer&amp;nbsp; Goodman Games&amp;nbsp; 014015&lt;br&gt; &lt;/b&gt;A Level 7-9 Adventure&lt;br&gt; Death stalks the lands of Iparsia.&lt;br&gt; Mirahan, Destroyer of Worlds, is reborn, unleashing an army of undead warriors. Citadels fall beneath the march of iron and entire kingdoms are laid to waste. The hope for salvation rests on an unlikely band of heroes discovering the ancient secret of the Druids:&lt;br&gt; The Death Dealer.&lt;br&gt; An epic adventure of dark fantasy, magic, and horror, Shadows of Mirahan brings the savage world of Frank Frazetta's Death Dealer to life with setting details, rules variants like critical hit tables, and pre-generated characters. When the armies of good have all fallen, and the last citadel burns in the night, will your heroes have the courage to rise against the shadows of Mirahan?&amp;nbsp; &lt;br&gt; $9.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Freeport Companion&amp;nbsp; Expeditious Retreat Press&amp;nbsp; 014016&lt;br&gt; &lt;/b&gt;Avast ye scurvy dogs and prepare your games to be boarded by the Freeport Companion compatible with the 4th Edition of Dungeons &amp;amp; Dragons! Complementing The Pirate's Guide to Freeport, published by Green Ronin in 2007, this 176 paged tome will make Freeport accessible for 4e campaigns, complete with races, the corsair class, equipment, monsters, an insanity system, magic items and rituals, notable Freeport characters, and an introductory adventure.&lt;br&gt; $32.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Strontium Dog: Bounties and Warrants&amp;nbsp; Mongoose&amp;nbsp; 014017&lt;br&gt; &lt;/b&gt;Bounties &amp;amp; Warrants is packed full of missions for budding bounty hunters. From petty thieves to genocidal maniacs, from lone assassins to fortresses packed full of criminals, players will have to be cautious and inventive if they are to maximise their profits, and bring back their targets&amp;nbsp; alive, not dead!&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Traveller: Supplement 7: 1001 Characters&amp;nbsp; Mongoose&amp;nbsp; 014018&lt;br&gt; &lt;/b&gt;A referee's treasure trove, 1,001 Characters provides a quick and easy reference to over a thousand non-player characters, ready for play! Divided into easy-to-use sections, a referee will quickly be able to find the appropriate alien bounty hunter, starport administrator or backwater hunter easily. Each character comes with name, equipment, skills and background, giving them life and personality right from the page.&lt;br&gt; $34.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The Unexplained&amp;nbsp; Carnivore Games&amp;nbsp; 014019&lt;br&gt; &lt;/b&gt;It's the real world. But it's not the world that most people think it is. Ghosts haunt old houses. Strange creatures roam the wilderness areas of our world. UFOs fly in our skies, mutilate cattle, and abduct humans for mysterious medical experiments. People live among us who can move objects with their minds, read thoughts and emotions, and even leave their own bodies to travel invisibly. And yes, there are real magicians out there, mages who use elaborate rituals and meditation to cast spells and cause change in our world.&lt;br&gt; You're a paranormal investigator. You have a day job, like everyone else, but at night you investigate the mysteries of our world and try to gather proof of the paranormal. You use every means at your disposal to prove, beyond doubt, that the paranormal is real. Using both science and metaphysics as tools, you are part of an elite team that is dedicated to solving these mysteries. You are a member of the Foundation for Paranormal Investigation.&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Rifter #49&amp;nbsp; Palladium&lt;br&gt; &lt;/b&gt;The Rifter is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider.&lt;br&gt; # Rifts Free State of Lazlo. A brief, unofficial overview of the City of Lazlo, its government and protectors.&lt;br&gt; # Rifts Wolf Blood&amp;nbsp; a race of wolf-like beings that will surprise you.&lt;br&gt; # Nightbane Vampires&amp;nbsp; an in-depth look at the role of vampires in Nightbane.&lt;br&gt; # Palladium Fantasy RPG Regomancy&amp;nbsp; a forgotten magic of kingship and its effects on entire kingdoms.&lt;br&gt; # Heroes Unlimited&amp;nbsp; Stage Magic Unlimited.&lt;br&gt; # Heroes Unlimited&amp;nbsp; short story.&lt;br&gt; # The latest chapter of Hammer of the Forge, fiction.&lt;br&gt; # New Rifter subscription offer and Open House update.&lt;br&gt; # News, coming attractions and more.&lt;br&gt; # 96 pages&lt;br&gt; $11.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The Day After Ragnarok - Hero System Edition&amp;nbsp; Atomic Overmind&amp;nbsp; 014020&lt;br&gt; &lt;/b&gt;Know, O Prince, that between the years when the Serpent fell and the oceans drank America and the gleaming cities, and the rise of the Sons of Space, there was an Age undreamed of, when nations guttered low and flared brilliant across the poisoned world like dying stars&amp;nbsp; California and Texas each claiming the flag of the West, France torn asunder and facing the desert, harsh Mexico, slumbering Brazil, Argentina where the seeds of Thule lay waiting, ancient lands of Persia and Arabia and Iraq between two empires, the coldly clutching Soviet Union whispering behind its Wall of Serpent, Japan whose warriors wore steel and silk and khaki. But the proudest kingdom of the world was Australia, the last green and pleasant land, ringed around by its dominions and bulwarked by the sea.&lt;br&gt; Welcome to the world at the end of the world. The skies are shrouded with burning, oily smoke, the Earth groans under a poisoned corpse, and the only way out may be deeper into the belly of the beast. This is a world about a flavor and a feel as much as it is about extrapolation. That said, this world has something of an edge to it&amp;nbsp; it's a world nearly killed by the death of wonder, although far from all the wonders are dead. Put the "grim" back in "grime" and see the world outside the smeared Perspex windscreen.&lt;br&gt; $26.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Tomb Dice&amp;nbsp; Alderac Entertainment&amp;nbsp; 014021&lt;br&gt; &lt;/b&gt;More Dice = More Damage&lt;br&gt; Includes:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 10 red dice&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 10 blue dice&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 10 green dice&lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Truth be Told&amp;nbsp; Buffalo Games&amp;nbsp; 014022&lt;br&gt; &lt;/b&gt;Truth Be Told is the revealing new laugh-out-loud, pretend to know your friends party game!&amp;nbsp; Each round, one of the players in the Host, and plays a question card such as, "Truth Be Told, my favorite snack is _________."&amp;nbsp; The Host writes a truthful answer&amp;nbsp; pork rinds.&amp;nbsp; All other players pretend to be the Host, and write bluff answers which seems like something the Host wrote -&amp;nbsp; pretzels, prunes, sardines.&amp;nbsp; The Host collects and reads all answers aloud, and players try to guess the True Answer to score points.&amp;nbsp; Bluff answers score points too&amp;nbsp; so there are a lot of ways to win, and a lot of hooting, snickering and giggling along the way!&lt;br&gt; Game Contents: 564 Truth Be Told Questions (141 cards); 8 markers; 8 Fill in the Blank Cards; 8 Paddles; 1 Scoreboard; Instructions.&lt;br&gt; Players: Truth Be Told is for 3-8 players, ages 14+.&lt;br&gt; $28.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Campaign Manager 2008&amp;nbsp; Z-Man Games 014023&lt;br&gt; &lt;/b&gt;A modern U.S. presidential campaign is one of the most amazing organizational endeavors undertaken by man. In 2008, John McCain and Barack Obama collectively spent $2.4 billion dollars on their efforts to be elected President of the United States. That is more money than the federal government devoted to the Manhattan Project. It is a larger figure than the gross domestic product of 32 countries. You could purchase three 50-story skyscrapers for the same amount. So, when we talk about running a U.S. presidential campaign, we are really&lt;br&gt; referring to something akin to running a Fortune 500 company. The most remarkable thing is, a campaign manager must take this enterprise from literally nothing to these enormous heights in about a year's time. It's a grueling job, with enormous pressure and a lot to juggle. You have the candidate, the media, volunteers in every state, the campaign staff, the internet, attack ads, campaign consultants, pollsters, proxies and political problems of every conceivable stripe. And at the end of the day, what is your reward? If you win, you get the problems of governance. If you lose, you earn your party's scorn and the inevitable finger-pointing that follows.&lt;br&gt; ...of course, that's just what your opponent intends to do to YOU.&lt;br&gt; In Campaign Manager 2008, we invite you to undertake this thankless task by assuming the role of the campaign manager for either Barack Obama or John McCain. Your candidate is relying on you to develop a campaign strategy and then go on to manage this enormous endeavor successfully. You will consider a variety of different tactics and strategies available to you, crafting a personal campaign plan by selecting a unique combination of techniques aimed squarely at pummeling your opponent...&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Prophecy: Dragon Realm&amp;nbsp; Z-Man Games&amp;nbsp; 014024&lt;br&gt; &lt;/b&gt;Dragon Realm is a first expansion for a popular adventure fantasy game Prophecy. In Dragon Realm you will be exploring one of the astral spheres, that hides powerful artifacts. Flying through the mountains you meet lots of new adventures, and you either return as a wealthy and powerful hero, or wounded with empty pockets. It depends only on you.&lt;br&gt; Dragon Realm brings races into game, so you can possibly play a dwarf mercenary, or elven ranger. Nothing restricts you to play any combination, from troll wizard to halfling warrior, any combination is possible and again it depends only on your game style.&lt;br&gt; In the box, you also find new adventures for the basic board, new skills and several minor rule changes.&lt;br&gt; $35.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The 10 best Airplanes&amp;nbsp; Klutz&lt;br&gt; &lt;/b&gt;$16.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The Best Paper Airplanes You'll Ever Fly&amp;nbsp; Klutz&lt;br&gt; &lt;/b&gt;$4.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;The 15 Greatest Board Games&amp;nbsp; Klutz&lt;br&gt; &lt;/b&gt;$24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Call of Cthulhu LCG: Sleep of the Dead&amp;nbsp; Fantasy Flight Games&amp;nbsp; 014027&lt;br&gt; &lt;/b&gt;The fifth Asylum pack in the Dreamlands cycle for Call of Cthulhu: The Card Game, Sleep of the Dead, continues the exciting exploration of the Dreamlands.&lt;br&gt; With this 40 card Asylum Pack, never-before-seen cards are introduced into the Call of Cthulhu LCG metagame, bringing new deck-building strategies for players of every faction. The search for Twila Katherine Price continues in this penultimate entry into the series.&lt;br&gt; This is not a stand-alone deck; you must have additional Call of Cthulhu LCG cards to play. &lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Warhammer Invasion LCG: Tooth and Claw&amp;nbsp; Fantasy Flight Games&amp;nbsp; 014028&lt;br&gt; &lt;/b&gt;Some may fight by sword, and others by sorcery, but when the heat of battle reaches its peak, the Rat Ogres of clan Moulder will fight by tooth and by claw...&lt;br&gt; Tooth and Claw is the third monthly Battle Pack installment of The Corruption Cycle, the first linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 40 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.&lt;br&gt; CONTAINS CARDS 41-60 of "THE CORRUPTION CYCLE."&lt;br&gt; This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.&lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; -----------------------------------------------&lt;br&gt; This Gary's Games and Hobbies newsletter is brought to you weekly for your information.&amp;nbsp; If you would like to be removed from the list, please send an e-mail to &lt;i&gt;tim@garysgamesandhobbies.com&lt;/i&gt;.&lt;br&gt; The new releases may not be in stock by the time this newsletter comes out.&amp;nbsp; Please call 206-789-8891 or 800-327-4292 to check availability.&lt;br&gt;&lt;br&gt; Gary's Games and Hobbies&lt;br&gt; 8539 Greenwood Ave. N.&amp;nbsp; Seattle, WA 98103&lt;br&gt; 206-789-8891&amp;nbsp; 800-327-4292&lt;br&gt; mail@garysgamesandhobbies.com&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;br&gt; &lt;a href="http://garysgamesandhobbies.com/" eudora="autourl"&gt; http://garysgamesandhobbies.com&lt;/a&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-5889094992576992947?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/5889094992576992947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/02/weekly-newsletter-02-16-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/5889094992576992947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/5889094992576992947'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/02/weekly-newsletter-02-16-2010.html' title='Weekly Newsletter 02-16-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-1248311948074905163</id><published>2010-02-07T12:45:00.000-08:00</published><updated>2010-02-07T13:26:38.447-08:00</updated><title type='text'>Weekly Newsletter 02-07-2010</title><content type='html'>&lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament - Wednesday Jan. 10th&lt;br&gt; &lt;/b&gt;$2.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;b&gt;Dungeons and Dragons Meet-Up&amp;nbsp; --&amp;nbsp; Saturday February, 27th&lt;br&gt; &lt;/b&gt;Looking for the kind of game you used to play? This is your chance! Dust off your old 2nd, or 3.5, edition Dungeons and Dragons book and come over. For further information please send e-mails to ktforg@gmail.com. &lt;br&gt; Runs from 2:30 to 5:30 pm.&lt;br&gt;&lt;br&gt; &lt;b&gt;D&amp;amp;D Game Day&amp;nbsp; --&amp;nbsp; March 20th, 2010&lt;br&gt; &lt;/b&gt;Celebrate the release of Player�s Handbook 3 with a day of adventure! Psionic characters, skill powers, and hybrid classes abound in this essential rulebook. Test out the new classes and rules as you play a unique adventure and grab a copy of Player�s Handbook 3 while you�re there.&lt;br&gt; More info and sign-ups as they become available.&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;font face="Garamond" size=3&gt;&lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;/i&gt;A Game of Thrones LCG: Wolves of the North Fantasy Flight Games 014003&lt;br&gt; &lt;/b&gt;A gargantuan edifice of stone and magic and ice stands over 700 feet in height, manned by the sworn brothers of the Night�s Watch, and holding back the ominous darkness spreading across the north. Welcome to The Wall...&lt;br&gt; Wolves of the North is the first installment in the Defenders of the North expansion to the A Game of Thrones living card game, based on George R.R. Martin�s bestselling A Song of Ice and Fire saga. This 40 card pack features 20 different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame.&lt;br&gt; A A Game of Thrones LCG core set is required to play. Contains cards 1-20 of the Defenders of the North series.&lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Cosmic Encounter: Cosmic Incursion Fantasy Flight Games&amp;nbsp; 014004&lt;br&gt; &lt;/b&gt;In Cosmic Incursion, the exciting expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy! Players will face the sticky terror of the Fungus, scratch their heads at the perplexing Magician, and shudder in fear as the Locust consumes their planets in one gulp.&lt;br&gt; Cosmic Incursion also makes the Cosmos even bigger, adding a 6th player to the game. Finally, as if that wasn�t enough, Cosmic Incursion introduces a new variant to the game&amp;nbsp; the reward deck, which offers exciting new cards such as kickers and rifts to those aliens who ally with the defense.&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;BattleLore: Dragons Fantasy Flight Games 014008&lt;br&gt; &lt;/b&gt;An expectant hush falls across the battlefield as the enormous, ancient serpent swoops out of the clouds. With a single breath, the dragon devastates its enemies and strikes terror into the hearts of all who behold it. In BattleLore: Dragons, the epic battle continues with completely new and terrifying combatants: the Ice Drake, the Fire Dragon, and the Wood Wyvern.&lt;br&gt; BattleLore: Dragons includes:&lt;br&gt; A rulebook with four new adventures&lt;br&gt; 3 dragon figures with banners&lt;br&gt; 3 dragon summary cards&lt;br&gt; 3 breath attack cards&lt;br&gt; 9 dragon attack tokens&lt;br&gt; $34.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Warhammer Fantasy Roleplay Dice Accessory Pack&amp;nbsp; Fantasy Flight Games&amp;nbsp; 014005&lt;br&gt; &lt;/b&gt;Expand your dice pool with this dice accessory pack for Warhammer Fantasy Roleplay. This package includes:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp; 3 Characteristic dice (blue d8)&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp; 2 Reckless dice (red d10)&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp; 2 Conservative dice (green d10)&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp; 2 Fortune dice (white d6)&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp; 1 Expertise die (yellow d6)&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp; 1 Misfortune die (black d6)&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; *&amp;nbsp; 1 Challenge die (purple d8)&lt;br&gt; $11.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Last Night on Earth: Survival of the Fittest Flying Frog Productions 014006&lt;br&gt; &lt;/b&gt;'Survival of the Fittest' includes three all new card decks for Last Night on Earth, as well as new game mechanics (such as Barricades and Sewers), and 4 new scenarios. Heroes can now find powerful Unique Items and Survival Tactics (The two new decks for the heroes). The Zombies are more ferocious than ever with the all new Grave Weapons deck. It also includes 4 counter sheets, and some new cards for the hero and zombie decks.&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Last Night on Earth: Zombies with Grave Weapons Flying Frog Productions 014007&lt;br&gt; &lt;/b&gt;The 'Zombies With Grave Weapons' Miniature Set has 14 miniatures including 7 unique figure sculpts provided in both brown and green. These new Zombie minatures are a perfect companion to the Grave Weapons Card Deck in the Survival of the Fittest expansion, or can simply be used to expand and add variety to the Zombie player's hoard. It also features two EXCLUSIVE new game cards only available in this set: A New Zombie Grave Weapon, the fearsome Crawling Torso!&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dream Factory&amp;nbsp; Rio Grande Games&amp;nbsp; 014009&lt;br&gt; &lt;/b&gt;As the producer of a multimillion Hollywood studio, it is your job to sign the most wanted stars,&lt;br&gt; obtain the rights for anticipated screenplays and assemble a buzzworthy team to produce the biggest blockbusters. After years of hard work, you have three astounding screenplays in your hands; all that is left to do, is for you to produce them. You are about to visit magnificent cities and attend parties with the cream of the crop. Hopefully, you�ll be able to sign Steve Spellborg to direct your next masterpiece.&amp;nbsp; Designed by Reiner Knizia, this is a re-print of the game Hollywood Blockbuster.&lt;br&gt; Number of players:&amp;nbsp; 2-5&lt;br&gt; Age of players: 10++&lt;br&gt; Length: 60 minutes&lt;br&gt; $59.95&lt;br&gt;&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-1248311948074905163?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/1248311948074905163/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/02/weekly-newsletter-02-07-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/1248311948074905163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/1248311948074905163'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/02/weekly-newsletter-02-07-2010.html' title='Weekly Newsletter 02-07-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-6907372934193896640</id><published>2010-02-01T20:50:00.000-08:00</published><updated>2010-02-01T21:10:59.747-08:00</updated><title type='text'>Weekly Newsletter 02-01-2010</title><content type='html'>In Store Events&lt;p&gt;Universal Fighting System Sealed Deck Tournament - Wednesday Jan. 27th&lt;br&gt;$2.00 Entry gets you all the needed to play.&lt;br&gt;Starts at 5:30 pm&lt;p&gt;D&amp;amp;D Game Day  --  March 20th, 2010&lt;br&gt;Celebrate the release of Player&amp;#39;s Handbook 3 with &lt;br&gt;a day of adventure! Psionic characters, skill &lt;br&gt;powers, and hybrid classes abound in this &lt;br&gt;essential rulebook. Test out the new classes and &lt;br&gt;rules as you play a unique adventure and grab a &lt;br&gt;copy of Player&amp;#39;s Handbook 3 while you&amp;#39;re there.&lt;br&gt;More info and sign-up as they become available.&lt;p&gt;&lt;br&gt;New Arrivals&lt;p&gt;Chaos  Z-Man Games  013992&lt;br&gt;&amp;quot;You must have Chaos within you to give birth to &lt;br&gt;a dancing star.&amp;quot; - Friedrich Nietzsche&lt;br&gt;&amp;quot;In all Chaos there is a cosmos, in all disorder &lt;br&gt;a secret order.&amp;quot; - Carl Gustav Jung&lt;br&gt;In this card game, you need to collect sets of 3 &lt;br&gt;identical Spectrum cards and place them on the &lt;br&gt;table. Or collect the set of 3 Order cards and &lt;br&gt;keep it in your hand until the end of the round.&lt;br&gt;You need to avoid the 4th Spectrum card that &lt;br&gt;matches a set you have placed on the table or the &lt;br&gt;4th Order card if you have the other 3. Also, &lt;br&gt;avoid holding a Chaos card at the end of the round.&lt;br&gt;On your turn you can seek a card, trade a card or &lt;br&gt;declare a battle. You can&amp;#39;t hold Order cards &lt;br&gt;while holding a Chaos card. If you discard a &lt;br&gt;Chaos card, all hands are rotated among players &lt;br&gt;until the discarding player calls Stop! Well, the title does say &amp;quot;Chaos&amp;quot;.&lt;br&gt;Contents: 58 cards&lt;br&gt;No. of players: 3-5&lt;br&gt;Ages: 12+&lt;br&gt;Playing time: 20-30 minutes&lt;br&gt;$10.00&lt;p&gt;&lt;br&gt;Dungeon Lords  Z-Man Games  013993&lt;br&gt;Designed by Vlaada Chvatil&lt;br&gt;They meet in a tavern. They quaff a few ales. &lt;br&gt;Before the night is over, the strong warrior, the &lt;br&gt;wily wizard, the committed priest and the sneaky &lt;br&gt;thief form an inseparable party of adventurers, &lt;br&gt;ready to rid the world of evil. And wouldn&amp;#39;t you &lt;br&gt;know it? There just happens to be some evil &lt;br&gt;within easy walking distance. A dark lord has &lt;br&gt;filled a nearby hill with tunnels, traps, &lt;br&gt;treasure, and trolls. And so the next morning (or &lt;br&gt;the next afternoon if too many ales were quaffed) &lt;br&gt;the heroes set out to fight for Right, conquer &lt;br&gt;the dungeon, and punish the wicked lord (by &lt;br&gt;taking all his treasure, of course). It&amp;#39;s a &lt;br&gt;classic scenario, and any veteran dungeon crawler &lt;br&gt;will tell you that&amp;#39;s the way things ought to be.&lt;br&gt;But what about that dark lord? Does anyone ever &lt;br&gt;think about his feelings? Those adventurers, who &lt;br&gt;have never done an honest day&amp;#39;s work in their &lt;br&gt;lives, can not begin to imagine how much effort &lt;br&gt;goes into building a respectable dungeon. They &lt;br&gt;have no idea how hard it is to tunnel through &lt;br&gt;granite, how expensive good traps are these days, &lt;br&gt;how difficult it is to find qualified imps, or &lt;br&gt;how much food it takes to feed a troll. And the &lt;br&gt;bureaucracy! Dungeons must meet rigid safety &lt;br&gt;specifi cations, gold mining is subject to strict &lt;br&gt;regulations, and taxes are due whenever the &lt;br&gt;Ministry of Dungeons feels like it. And as soon &lt;br&gt;as the dungeon is built, some band of do-gooders &lt;br&gt;comes along and hacks everything up. Life is not easy for a dungeon lord.&lt;br&gt;Contents: 1 Central board, 1 Distant Lands board, &lt;br&gt;1 Progress board, 4 Dungeon boards, 85+ cards, &lt;br&gt;~40 imp figures, lots of monster(or ghost), room, &lt;br&gt;adventurer, paladin, event, tunnel, item tiles, &lt;br&gt;48 wooden minion figures, lots of tokens and counters, and rules&lt;br&gt;No. of players: 2-4&lt;br&gt;Ages: 12+&lt;br&gt;Playing time: 120 minutes&lt;br&gt;$65.00&lt;p&gt;&lt;br&gt;Pillars of the Earth Builder&amp;#39;s Duel  Mayfair Games   013994&lt;br&gt;Builders Duel is a two player card game based on &lt;br&gt;Ken Follett&amp;#39;s award winning book Pillars of the Earth.&lt;br&gt;England in the 12th Century. The players take on &lt;br&gt;the roles of Prior Philip and Bishop Waleran. &lt;br&gt;Philip wants to build the most beautiful &lt;br&gt;cathedral in England. Waleran is planning his own project, a mighty fortress.&lt;br&gt;Both players try to simultaneously build their &lt;br&gt;buildings. To construct your building, you must &lt;br&gt;obtain raw resources and convert them into &lt;br&gt;building materials. You are supported by your &lt;br&gt;friends and powerful allies, but are constantly &lt;br&gt;opposed by dangerous foes. If you manage to &lt;br&gt;overcome and build your building first, you win!&lt;br&gt;&amp;bull; Players: 2&lt;br&gt;&amp;bull; Ages: 10+&lt;br&gt;&amp;bull; Playing Time: 45 min&lt;br&gt;$25.00&lt;p&gt;&lt;br&gt;The Silver Ladder  White Wolf  013995&lt;br&gt;The Burden of Vision&lt;br&gt;It&amp;#39;s not about the lust for power. It&amp;#39;s about the &lt;br&gt;need for a grander world. Enlightenment is the &lt;br&gt;birthright of all mankind; the Supernal is there &lt;br&gt;for all to grasp. Do you have a plan to take us &lt;br&gt;there? No? Then step back and let us show you the way.&lt;br&gt;A Character Book for Mage: The Awakening.&lt;br&gt;This book includes:&lt;br&gt;     * The history, methodology and ultimate goals of the Silver Ladder.&lt;br&gt;     * Internal functions of the Silver Ladder, &lt;br&gt;from initiation into the Cryptopoly to their complicated codes of law.&lt;br&gt;     * New spells, Artifacts, imbued items, &lt;br&gt;Legacies and characters to pursue the shared dream of Hieraconis.&lt;br&gt;$31.99&lt;p&gt;&lt;br&gt;Star Wars Miniatures: The Dark Times  Wizards of the Coast  013996&lt;br&gt;In Dark Times, Heroes Arise&lt;br&gt;For over a thousand generations, the Jedi Knights &lt;br&gt;were guardians of peace and justice in the Old &lt;br&gt;Republic. Before the dark times. Before the &lt;br&gt;Empire. But the Jedi have fallen, and sinister &lt;br&gt;forces control the galaxy . . . the dark times are here.&lt;br&gt;Re-enact and create your own battles from the &lt;br&gt;dark times between Episode III: Revenge of the &lt;br&gt;Sith and Episode IV: A New Hope! Collect &lt;br&gt;Chewbacca, A&amp;#39;Sharad Hett, Major Veers, IG-88, &lt;br&gt;Boushh, and all your other favorite characters from the Star Wars universe!&lt;br&gt;Product line features:&lt;br&gt;     * Popular favorites and exciting new &lt;br&gt;characters from the dark times between Episode &lt;br&gt;III: Revenge of the Sith and Episode IV: A New Hope!&lt;br&gt;     * Collection of gritty heroes and ruthless &lt;br&gt;villains, including new characters from The Dark &lt;br&gt;Times comics- 40 figures in all!&lt;br&gt;     * Outstanding Quality! These pre-painted &lt;br&gt;plastic miniatures are durable, collectible, and &lt;br&gt;appealing to all Star Wars fans.&lt;br&gt;$14.99&lt;p&gt;&lt;br&gt;Star Wars: Galaxy of Intrigue  Wizards of the Coast  013997&lt;br&gt;NEW from Star Wars Roleplaying Games - Galaxy of Intrigue!&lt;br&gt;Delve into the mysteries and secrets of the Star &lt;br&gt;Wars saga like never before. This book serves as &lt;br&gt;a reference for campaigns involving the secret &lt;br&gt;politics and maneuvering throughout the galaxy, &lt;br&gt;from assassination and sabotage to blackmail and bribery.&lt;br&gt;Gamemasters will learn how to bring an element of &lt;br&gt;mystery to their campaigns, crafting adventures &lt;br&gt;that reveal layers within layers of intrigue and &lt;br&gt;danger as their heroes delve into them.&lt;br&gt;Players will find a wealth of new information on &lt;br&gt;how to make the most of heroes who specialize in &lt;br&gt;secret activity or unraveling mysteries, making &lt;br&gt;this book a must-have for anyone playing in or &lt;br&gt;running a campaign full of secrets.&lt;br&gt;Galaxy of Intrigue includes:&lt;br&gt;     * Details an entirely-new planet&lt;br&gt;     * Focuses on mystery, subterfuge, and conspiracies&lt;br&gt;     * Tons of new options for many character types&lt;br&gt;     * A complete adventure&lt;br&gt;$39.95&lt;p&gt;&lt;br&gt;Hero System: The Ultimate Base  Hero System  013998&lt;br&gt;Whether it&amp;#39;s a castle, a gadget-filled secret &lt;br&gt;headquarters, a starbase in deep space, or &lt;br&gt;something even more unusual, a Base provides both &lt;br&gt;resources for the Player Characters and adventure &lt;br&gt;ideas for the GM. The Ultimate Base is your guide &lt;br&gt;to creating any sort of Base using the 6th &lt;br&gt;Edition HERO System rules, whether it&amp;#39;s a &lt;br&gt;two-room apartment or an entire world.&lt;br&gt;$31.99&lt;p&gt;&lt;br&gt;The Republic of Rome  Valley Games  013999&lt;br&gt;Robert Haines&amp;#39; and Richard Berthold&amp;#39;s classic &lt;br&gt;game of political intrigue and diplomacy is back &lt;br&gt;in full form!   Republic of Rome is a &lt;br&gt;distillation of 250 years of Roman history, from &lt;br&gt;about 265 B.C., all in one evening!&lt;br&gt;In Republic of Rome, players are in a constant &lt;br&gt;balancing act between personal advancement and &lt;br&gt;the welfare of the state.  Players build the &lt;br&gt;empire from scratch and thus develop and change &lt;br&gt;the political environment in which they are competing.&lt;br&gt;Players&amp;#39; Senators vie for political power, &lt;br&gt;military commands and economic advantages against &lt;br&gt;the backdrop of a turbulent world.  Deals and &lt;br&gt;counter-offers abound. Short the necessary votes &lt;br&gt;for Consul? Trade the Armaments Concession for a &lt;br&gt;faction&amp;#39;s support. Spartacus has destroyed your &lt;br&gt;villa?  Send Pompey off with ten legions to crush &lt;br&gt;him. But is that too much power to entrust to one &lt;br&gt;man? What if Pompey rebels and marches on Rome?&lt;br&gt;The game contains three scenarios which divide &lt;br&gt;the color-coded cards into decks simulating the &lt;br&gt;Early, Middle, and Late Republic. Those wishing a &lt;br&gt;larger game can combine them into a Campaign Game &lt;br&gt;of truly epic proportions. A solitaire and &lt;br&gt;two-player version are also included for those unable to muster more players.&lt;br&gt;This new version contains all new artwork by Kurt &lt;br&gt;Miller, Mark Poole and Patrick Turner and &lt;br&gt;re-written rules by John Rodriguez  meant to &lt;br&gt;address and clarify all previous errata.  This is &lt;br&gt;a 1 - 6 player game with a playing time of approximately 3 - 5 hours.&lt;br&gt;$69.95&lt;p&gt;&lt;br&gt;Rune Wars  Fantasy Flight Games  014000&lt;br&gt;Runewars is an epic board game of conquest, &lt;br&gt;adventure, and fantasy empires for two to four &lt;br&gt;players. Designed by Corey Konieczka, Runewars &lt;br&gt;pits players against each other in a strategic &lt;br&gt;game of battles and area control, where they must &lt;br&gt;gather resources, raise armies, and lay siege to heavily fortified cities.&lt;br&gt;Runewars takes place in the same popular fantasy &lt;br&gt;universe as the best-selling board games &lt;br&gt;Runebound and Descent: Journeys in the Dark, and &lt;br&gt;dozens of fan-favorite heroes and monsters play &lt;br&gt;their part. The wars for the dragon runes are &lt;br&gt;beginning, and only one faction will emerge &lt;br&gt;victorious. What would you do to claim the ultimate power?&lt;br&gt;Runewars includes:&lt;br&gt;     * A thorough 40-page instruction guide&lt;br&gt;     * Nearly two hundred highly-detailed plastic miniatures&lt;br&gt;     * Over two hundred tokens&lt;br&gt;     * Over two hundred cards, both small and standard sized&lt;br&gt;     * 13 map tiles, each composed of multiple &lt;br&gt;hexes and including stunning three-dimensional mountain terrain!&lt;br&gt;$99.95&lt;p&gt;&lt;br&gt;-----------------------------------------------&lt;br&gt;This Gary&amp;#39;s Games and Hobbies newsletter is &lt;br&gt;brought to you weekly for your information.  If &lt;br&gt;you would like to be removed from the list, &lt;br&gt;please send an e-mail to &lt;a href="mailto:tim@garysgamesandhobbies.com"&gt;tim@garysgamesandhobbies.com&lt;/a&gt;.&lt;br&gt;The new releases may not be in stock by the time &lt;br&gt;this newsletter comes out.  Please call &lt;br&gt;206-789-8891 or 800-327-4292 to check availability.&lt;p&gt;Gary&amp;#39;s Games and Hobbies&lt;br&gt;8539 Greenwood Ave. N.  Seattle, WA 98103&lt;br&gt;206-789-8891  800-327-4292&lt;br&gt;&lt;a href="mailto:mail@garysgamesandhobbies.com"&gt;mail@garysgamesandhobbies.com&lt;/a&gt;&lt;br&gt;&lt;a href="http://garysgamesandhobbies.com"&gt;http://garysgamesandhobbies.com&lt;/a&gt;  &lt;p&gt;&lt;p&gt;Gary&amp;#39;s Games and Hobbies&lt;br&gt;8539 Greenwood Ave. N.  Seattle, WA 98103&lt;br&gt;206-789-8891   800-327-4292&lt;br&gt;&lt;a href="mailto:mail@garysgameanadhobbies.com"&gt;mail@garysgameanadhobbies.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-6907372934193896640?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/6907372934193896640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/02/weekly-newsletter-02-01-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6907372934193896640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/6907372934193896640'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/02/weekly-newsletter-02-01-2010.html' title='Weekly Newsletter 02-01-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-2303159838393790855</id><published>2010-01-25T11:34:00.000-08:00</published><updated>2010-01-25T11:53:06.528-08:00</updated><title type='text'>Weekly Newsletter 1-25-2010</title><content type='html'>&lt;html&gt; &lt;body&gt; &lt;font face="Garamond" size=3&gt;&lt;br&gt; &lt;b&gt;&lt;i&gt;In Store Events&lt;br&gt;&lt;br&gt; &lt;/i&gt;Universal Fighting System Sealed Deck Tournament - Wednesday Jan. 27th&lt;br&gt; &lt;/b&gt;$3.00 Entry gets you all the needed to play.&lt;br&gt; Starts at 5:30 pm&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;/i&gt;D&amp;amp;D Underdark&amp;nbsp; Wizards of the Coast&amp;nbsp; 013983&lt;br&gt; &lt;/b&gt;Descend into the depths of the world.&lt;br&gt; No realm in the D&amp;amp;D world stirs the imagination like the Underdark. This vast subterranean domain holds thousands of adventure possibilities and myriad threats, including drow, mind flayers, dragons, and worse! Entire campaigns can unfold in its depths, and its rewards are boundless.&lt;br&gt; Underdark contains everything a Dungeon Master needs to run adventures or campaigns set in the vast underworld of his or her D&amp;amp;D campaign, including new monsters and hazards, ready-to-play encounters, monster lairs, and detailed information on various dark-dwelling &amp;quot;movers and shakers.&amp;quot;&lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;D&amp;amp;D Player's Handbook Races: Dragonborn&amp;nbsp; Wizards of the Coast 013984&lt;br&gt; &lt;/b&gt;New options and character hooks for dragonborn characters.&lt;br&gt; If you want to play the ultimate dragonborn hero, this book is for you!&lt;br&gt; This expansion of the Player's Handbook core rulebook explores the mysteries of the dragonborn. It presents D&amp;amp;D players with exciting new options for their dragonborn characters, including unique racial feats, powers, paragon paths, and epic destinies. This book also includes ways to flesh out your dragonborn character's background and personality.&lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;b&gt;The Dungeon Alphabet&amp;nbsp; Goodman Games 013985&lt;br&gt; &lt;/b&gt;An A-to-Z Reference for Classic Dungeon Design.&lt;br&gt; Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-six classic dungeon design elements in one place to assist the game master in creating subterranean challenges. A is for Altar, B is for Books, and C is for Caves: the Dungeon Alphabet has advice, hints, and randomized tables that bring new life to your adventures. Suitable for any rules system, the entries are accompanied by outstanding art from classic fantasy illustrators, with a foreword by noted game designer Zeb Cook. &lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dr. Who Gamemaster Screen&amp;nbsp; Cubicle 7&amp;nbsp; 013986&lt;br&gt; &lt;/b&gt;Packed with all the information a Gamemaster needs for easy reference during a session of Doctor Who, this 'deluxe' thick screen will last for years of Adventures in Time and Space. &lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Infinite City&amp;nbsp; Alderac Entertainment&amp;nbsp; 013987&lt;br&gt; &lt;/b&gt;A rich new world has opened up. Resources are plentiful, the economy is booming, and the capitol city of this new world is expanding like never before! Even though many corporations scramble to stake a claim in the exploding prosperity, only one can claim ownership! Who will take over the Infinite City?&lt;br&gt; Will you place the capitol next to the port, claiming both as your own? Will you use the transit station to move another player's military base out of the way, or place your embassy to steal his temple? Will you try for a greater area under your control, or move to capture key buildings?&lt;br&gt; Infinite City is a stand alone tile game where players become the leaders of corporations building an ever-sprawling city, maneuvering to control the largest districts while holding on to the most valuable buildings.&lt;br&gt; Now you can try to control the&lt;br&gt; # Infinite City comes with 120 building tiles featuring art by Charles Urbach, known for his strongholds in Legend of the Five Rings&lt;br&gt; # 2-6 players&lt;br&gt; # Ages 10+&lt;br&gt; # 45 minutes playtime&lt;br&gt; $34.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Thunderstone&amp;nbsp; Alderac Entertainment&amp;nbsp; 013988&lt;br&gt; &lt;/b&gt;For ages the vile Doom Knights have sought to gather the remaining Thunderstones to fulfill a prophecy of corruption over the lands. Now the first Thunderstone has been discovered in the Dungeons of Grimhold and the Doom Knights have sent their minions to claim the relic. The Villagers of Barrowsdale gather brave souls to face the dungeon and keep the Thunderstone out of the hands of the Doom Knights.&lt;br&gt; Thunderstone is a new and exciting fantasy deck-building game from Alderac Entertainment Group. Fight the evils of the dungeon to prove your worth. Gain powerful weaponry and level into new and mighty hero classes. Claim the best cards and survive to take the Thunderstone. Featuring beautiful art from Jason Engle, Thunderstone is a welcome addition to any fantasy gamer's collection.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Will you claim the Thunderstone?&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A Fantasy Deck Building Adventure.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Amazing Replay Value.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Build Up Your Character as you Play.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Over 500 Cards.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Challenging Game Design by Michael Elliott.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Stunning art by fantasy artist Jason Engle.&lt;br&gt; $39.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Shipyard Rio Grande Games&amp;nbsp; 013989&lt;br&gt; &lt;/b&gt;We're in the 19th century, where sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees, buy accessories, get favor of evaluating committees. Be the best at ship-making and you will win the contracts and the game!&lt;br&gt; Number of players:&amp;nbsp; 2-4&lt;br&gt; Age of players: 11+&lt;br&gt; Length: 60-120 minutes&lt;br&gt; $59.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Panzer General: Allied Assault&amp;nbsp; Petroglyph&amp;nbsp; 013990&lt;br&gt; &lt;/b&gt;Panzer General: Allied Assault is a quick playing game of WWII tactical / operational combat using a unique blend of cards and a board game. The game takes place during the last phase of World War II, from 1944 to 1945. The dramatic events of D-Day finally gave the Allies a foothold on Fortress Europe, allowing them to push the Germans back to Berlin.&lt;br&gt; Recreate actual battles such as Utah Beach, Operation Market Garden, and the infamous Battle of the Bulge in the hopes of turning back the German tide. Build, customize and fight with your personalized deck of 60 cards.&lt;br&gt; Over 12 solo and two-player scenarios depicting combat situations between the German and American forces in such battles as D-Day, Bulge, Market-Garden, Metz, and many others.&lt;br&gt; Based on the Xbox LIVE® Arcade game published by UBISOFT.&lt;br&gt; $60.00&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; -----------------------------------------------&lt;br&gt; This Gary's Games and Hobbies newsletter is brought to you weekly for your information.&amp;nbsp; If you would like to be removed from the list, please send an e-mail to &lt;i&gt;tim@garysgamesandhobbies.com&lt;/i&gt;.&lt;br&gt; The new releases may not be in stock by the time this newsletter comes out.&amp;nbsp; Please call 206-789-8891 or 800-327-4292 to check availability.&lt;br&gt;&lt;br&gt; Gary's Games and Hobbies&lt;br&gt; 8539 Greenwood Ave. N.&amp;nbsp; Seattle, WA 98103&lt;br&gt; 206-789-8891&amp;nbsp; 800-327-4292&lt;br&gt; mail@garysgamesandhobbies.com&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;br&gt; &lt;a href="http://garysgamesandhobbies.com/" eudora="autourl"&gt; http://garysgamesandhobbies.com&lt;/a&gt; &lt;/body&gt; &lt;/html&gt;    Gary's Games and Hobbies 8539 Greenwood Ave. N.  Seattle, WA 98103 206-789-8891   800-327-4292 mail@garysgameanadhobbies.com  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-2303159838393790855?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/2303159838393790855/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/01/weekly-newsletter-1-25-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/2303159838393790855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/2303159838393790855'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/01/weekly-newsletter-1-25-2010.html' title='Weekly Newsletter 1-25-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-3398264660751624488</id><published>2010-01-11T07:05:00.000-08:00</published><updated>2010-01-11T07:12:10.413-08:00</updated><title type='text'>Weekly Newsletter 1-11-2010</title><content type='html'>&lt;html&gt; &lt;body&gt; &lt;font face="Garamond" size=3&gt;&lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;/i&gt;Barbarians of Lemuria&amp;nbsp; Cubicle 7&amp;nbsp; 013964&lt;br&gt; &lt;/b&gt;"It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..."&lt;br&gt; Barbarians of Lemuria; swords &amp;amp; sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords &amp;amp; sorcery role playing goodness.&lt;br&gt; $24.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dr. Who: Adventures in Time and Space Boxed Set&amp;nbsp; Cubicle 7&amp;nbsp; 013965&lt;br&gt; &lt;/b&gt;Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover who (or what) really built Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go?&lt;br&gt; With Doctor Who: Adventures in Time and Space, the power is in your hands! You can go anywhere or anywhen in the universe. It's not going to be easy. It'll probably be dangerous. The universe is a hostile place, full of Daleks, Slitheen, Krillitane, Sontarans, Plasmavores, Cybermen, Sycorax, Judoon and worse. There will be fear, heartbreak and excitement, but above all, it'll be the trip of a lifetime.&lt;br&gt; Doctor Who: Adventures in Time and Space is a roleplaying game set in the universe of the world's longest running science fiction show on TV&amp;nbsp; the BBC's Doctor Who. Published in a boxed format, the core set includes:&lt;br&gt; Player's Guide&lt;br&gt; Gamemaster's Guide&lt;br&gt; Adventure Book&lt;br&gt; Quick Start Guide&lt;br&gt; Character sheets, including pre-generated characters for the series cast&lt;br&gt; Tokens and Dice&lt;br&gt; Doctor Who: Adventures in Time and Space has been written to appeal to both the experienced and first time gamer. &lt;br&gt; $59.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Planet Steam&amp;nbsp; Heidelberger Speileverlag&amp;nbsp; 013966&lt;br&gt; &lt;/b&gt;Welcome dear Imperialists. It's the year 2415. The interplanetary federation (IPF) has done a great job in the last centuries. All necessary precautions have been taken to conquer this planet named &amp;quot;Steam&amp;quot; The core of the planet consists of a 6500 degrees Celsius hot source containing different resources, including water. It has taken over 100 years to complete the first block of 42 shafts from the surface to the core.&lt;br&gt; But now the time has come. From every shaft surges the hot steam that is the basis of the production of raw materials. To be able to use and process this steam, platforms have to be placed over the shafts. Later, we can use the platforms to connect the water purification tanks. By using several tank extractors we can harvest other resources like energy, ore and quartz from the steam. These resources are important. You will need them to grow your steam empires. You will need to increase the capacity of your landing craft to transport your harvested materials off planet. Buy and sell the resources at the Trading terminal for profit, as currency is -like on earth- always on short supply on Planet Steam.&lt;br&gt; To help you in your endeavours the IPF has placed several specialists at your command. But getting the specialist that you require may not be easy.&lt;br&gt; In the end the player who has, through tactics or trading, the most Credits will win the game.&lt;br&gt; $124.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Bushido&amp;nbsp; Heidelberger Speileverlag&amp;nbsp; 013967&lt;br&gt; &lt;/b&gt;In Bushido, players take on the roles of Daimyos, feudal lords in medieval Japan, and compete to become the next shogun of the empire. The main goal in this game of resource management and conflict is to earn enough honor, which can be achieved in different ways, either by holding provinces, winning battles, or through influential ceremonies. The first Daimyo who earns 50 points of honor wins the game.&lt;br&gt; $49.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Tobago&amp;nbsp; Rio Grande Games&amp;nbsp; 013968&lt;br&gt; &lt;/b&gt;This is where the adventure begins!&lt;br&gt; Chests full of gold are buried in the jungle&amp;nbsp; rumors have it that one of them is hidden next to a hut near the island's largest mountain. Another is hidden where the roar of an untamed river can be heard, it is said. Through the fronds of a palm tree, the proud gaze of a mysteriously scrunching statue casts its spell on the unwary treasure hunter &lt;br&gt; Welcome to Tobago!&lt;br&gt; The attractive, top-quality game pieces on the lovingly illustrated game board give the impression of a true mysterious treasure island. Each player contributes valuable clues, which determine where the treasures are located. The excitement mounts as the adventurers strive to be the first to arrive at the treasure sites. The 3-piece game board with its innovative design can be set up with 32 different scenarios, each providing fun and a new challenge.&lt;br&gt; $49.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Kill Dr. Lucky&amp;nbsp; Titanic Games&amp;nbsp; 013969&lt;br&gt; &lt;/b&gt;The Origins Awardwinning board game from Cheapass Games comes to your gaming table in a new full-color, high-quality deluxe edition featuring components on par with the best European board games.&lt;br&gt; Kill Doctor Lucky pits 3 to 7 players against each other in a race to see who can kill Doctor Lucky. The trick is that all the other players want to do it first and will stop at nothing to prevent you from having the pleasure. And the old doctor has earned his nickname well: he's got more lives than Rasputin and an uncanny knack for dodging your best traps. But his luck can't last forever. Before the game is over, someone is going to kill Doctor Luckywouldn't you rather it were you?&lt;br&gt; Everyone starts in the Drawing Room, and everyone wants to kill Doctor Lucky. Players move around the mansion looking for weapons and trying to catch the old man alone. Trying to kill the Doctor is pretty easy, but every other player can play Failure cards to stop you. Doctor Lucky's luck runs out eventually, though, and you just hope you can catch him when it does.&lt;br&gt; This new edition now includes the &amp;quot;...And His Little Dog Too!&amp;quot; expansionthree rules variants that feature Doctor Lucky's dog, Shamrock. He's just as lucky as his master and has an annoying habit of making you feel fond of him.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Kill Doctor Lucky includes: a full-color game board&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * a deck of 96 full-color cards&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * full-color rule book&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 30 spite tokens&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * pawns and stands for seven players, Doctor Lucky, and his dog&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Gamemastery Map Pack: Jungle&amp;nbsp; Paizo&amp;nbsp; 013970&lt;br&gt; &lt;/b&gt;The Natives are Restless&lt;br&gt; What ancient secrets lie hidden in the trackless vast of the jungle? In a realm where swarms of ravenous insects, stealthy predators, and man-eating plants are little more than the harrowing reality of everyday survival, opportunities for glory and wondrous discovery must be incredible indeed. Brave overgrown jungle ruins, a treacherous rope bridge, and the ever-present fear of cannibal rampage with Paizo Publishing's latest GameMastery Map Pack! This line of gaming products provides simple and elegant tools for the busy Game Master. Inside, you'll find 18 beautiful 5&amp;quot; × 8&amp;quot; map tiles that can be combined to form several iconic locations from classic jungle settings, including:&lt;br&gt; # Poacher's Campsite&lt;br&gt; # Native Village&lt;br&gt; # Shaman's Hut&lt;br&gt; # Rope Bridge&lt;br&gt; # Jungle Idol&lt;br&gt; # Lost Ziggurat&lt;br&gt; $12.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Companion: Dwarves of Golarion&amp;nbsp; Paizo&amp;nbsp; 013971&lt;br&gt; &lt;/b&gt;Born ages ago in lightless caverns, the dwarves surged upward in pursuit of a divine prophecy, driving the feral orcs before them until they reached the surface world in the fabled Quest for Sky. Now established with their own lands and customs, the dwarves work their forges, sing songs of legendary heroes, brew signature beers, and wage war against evil humanoids and hideous monsters.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Inside this Pathfinder Companion you'll find: Details on the dwarves of Golarionwhere they live, what they eat, how they dress, and their ideas about work and war.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New combat feats for dwarven fighting styles.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * History of the dwarven people.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Descriptions of the Five Kings Mountains, the oldest and most stable dwarven homeland.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Obscure magic of the dwarven gods.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Spells for ancestral communication, warding, and surviving the Darklands.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * New character traits.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Game stats for three dwarf NPCs, suitable for hirelings or cohorts.&lt;br&gt; $10.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Adventure Path #28: The Infernal Syndrome (Council of Thieves 4 of 6)&amp;nbsp; Paizo&amp;nbsp; 013972&lt;br&gt; &lt;/b&gt;Chapter 4: &amp;quot;The Infernal Syndrome&amp;quot;&lt;br&gt; by Clinton Boomer and James Jacobs&lt;br&gt; All Hell Breaks Loose&lt;br&gt; In the bowels of one of Westcrown's most esteemed halls of power lies an unfathomable evil, a terror beyond all reason and sanity, shackled and broken by the magic of a lost archmage. For years this menace has laid fuming, endlessly testing the bars of its prison, gathering its hatred and planning its revenge. Now the machinations of a deadly conspiracy have weakened the chains of this nightmare's bonds, and in their growing cracks rise the flames of the damned and the promise of Westcrown consumed in hellfire. Can the PCs infiltrate the labyrinth of a madman to put an end to an evil beyond even the heroes of legend? And what foulness would seek to ruin all of Westcrown by gambling with its very soul?&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * This volume of Pathfinder Adventure Path continues the Council of Thieves Adventure Path, and includes: "The Infernal Syndrome," a Pathfinder RPG adventure for 7th-level characters, by Clinton Boomer and James Jacobs&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * The citadels and secrets of the Hellknights, Cheliax's iron-shod inquisitors, by F. Wesley Schneider&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Insights into the soul-shaking world of fiendish possessions, by Adam Daigle&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Murder and mystery for Pathfinder Varian Jeggare in the Pathfinder's Journal, by Dave Gross&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Five new monsters, by F. Wesley Schneider and Hank Woon&lt;br&gt; A Pathfinder Roleplaying Game adventure for characters of 7th to 9th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.&lt;br&gt; Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Gamemastery Item Cards: Weapons Locker&amp;nbsp; Paizo&amp;nbsp; 013973&lt;br&gt; &lt;/b&gt;What dragon's hoard or palace treasury is complete without a trove of magical weapons? And what self-respecting hero leaves home without his trusty instruments of adventure? Weapons are a mainstay of any fantasy roleplaying game, and this 54-card set of beautifully illustrated, full-color item cards allows you to track your treasured weapons in vibrant detail.&lt;br&gt; GameMastery Item Cards allow heroes to keep track of their equipment in style, and the set is completely compatible with all of Paizo's other GameMastery Item Card sets. Each of these full-color cards features a beautiful portrait of an item on one side with space on the back to keep notes. GameMastery Item Cards are compatible with any fantasy roleplaying game. &lt;br&gt; $10.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Gamemastery Face Cards: Friends &amp;amp; Foes&amp;nbsp; Paizo&amp;nbsp; 013974&lt;br&gt; &lt;/b&gt;Be it a sinister sneer, a welcoming glance, or a sly wink, first impressions count in any game. This 54-card set of beautifully illustrated, full-color Face Cards lets you give a new dimension to your game's NPCs.&lt;br&gt; Friends &amp;amp; Foes contains a diverse mix of character types, from helpful merchants to rough mercenaries to crafty spellcasters. A blank writable surface on the back of each card helps to identify the characters and keep notes on them. Appropriate for both player characters and non-player characters alike, the stunning visages of GameMastery Face Cards bring a new visual flair to any fantasy RPG campaign!&lt;br&gt; $10.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dwellers in the Darkness: Ulgakur&amp;nbsp; Troll Lord&amp;nbsp; 013975&lt;br&gt; &lt;/b&gt;Enter the Darkness&lt;br&gt; The "Darkness" is an area of perpetual night found many hundreds of feet beneath the surface of the Karboskian Marches. Connected with series of cracks, fissures, tunnels, and underground rivers the cavern system stretches for hundreds of miles and is filled with enclaves of dangerous denizens. Few who dwell upon the surface world know more than legends of the beasts and villains that dwell within the alien world below.&lt;br&gt; Dwellers in the Darkness describes a unique new area of game play for adventurers to explore in the Haunted Highlands setting in the form of the fabled Undercity of Ulgakur. Brief statistics and treasures of important persons the players may encounter are also included. Of course there are the obligatory tables for generating random encounters and events as well as lists of adventure options and story seeds are sprinkled throughout the product.&lt;br&gt; Unlike a traditional setting product, Dwellers in the Darkness offers a broad amount of statistics for fiends, friends, and foes. Most of these characters that the players may encounter have a story seed, or some desirous item which could lead to a fantastic adventure. Unlike a true adventure product, there is no "exact ending" or goal that the PCs are expected to accomplish. Instead Dwellers in the Darkness is intended to be player driven. Players should feel the freedom to explore. There are no rails or steel wheels attached to their actions here. Any of the underworld locations detailed here could serve as a base of operations for further exploration of the Darkness, or even deeper delving into the famed Crater of Umeshti. &lt;br&gt; $8.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Anima Tactics Rulebook: Saga I &amp;amp; II: Awakening &amp;amp; Rise&amp;nbsp; Fantasy Flight Games&amp;nbsp; 013976&lt;br&gt; &lt;/b&gt;A full-color, 200 page, hard bound book packed with awesome art, world background, clarified and expanded game rules for the Anima: Tactics tactical miniatures game. Also features&amp;nbsp; rules and background for 70+ characters.&lt;br&gt; $49.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Castles &amp;amp; Crusades: The Secret of Ronan Skerry&amp;nbsp; Arcana Creations&amp;nbsp; 013977&lt;br&gt; &lt;/b&gt;Adventure module for 4-6 characters of Levels 1-4&lt;br&gt; The town of Port Vogey is in distress. For several weeks, no ships have come into port, and no one knows why. Now the new moon has passed and the lighthouse keepers, the monks of a local Sea Goddess, have missed their monthly trip into Vogey for supplies. The town council is not sure whether this is due to mishap or foul play, but you have heard they are looking for some eager adventurers to investigate.&lt;br&gt; $9.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Traveller: The Trojan Reaches Map Pack&amp;nbsp; Mongoose&amp;nbsp; 013978&lt;br&gt; &lt;/b&gt;The Trojan Reaches awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the second in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map!&lt;br&gt; The Trojan Reaches are fully detailed and explored in Alien Module 1: Aslan.&lt;br&gt; Includes a full key to aid navigation.&lt;br&gt; $9.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Earthdawn: The Shards Collection Vol 1&amp;nbsp; Mongoose&amp;nbsp; 013979&lt;br&gt; &lt;/b&gt;Shards Collection Volume One is a collection of five stand-alone adventures for Earthdawn Third Edition, providing challenges for Novice through Journeyman adepts. Requires use of the Earthdawn Player's and Gamemaster's Guides.&lt;br&gt; JOURNEY TO LANG: An errand along the Serpent River exposes the characters to the dangers of the Scourge.&lt;br&gt; RUNVIR'S TOMB: Searching a tomb for magical treasure, the heroes find that not everything evil is dead.&lt;br&gt; KEPT IN THE DARK: In the depths of the Servos Jungle, an expedition takes a different direction when the heroes encounter the Therans.&lt;br&gt; PALE RIVER: Beneath the Kingdom of Throal, an underground village harbors thieves. But why are they stealing food from the bazaars of the dwarf city?&lt;br&gt; TOURNAMENT TROUBLES: The heroes take part in the annual tournament of Travar, the outcome of which determines the city's political fate for the coming year.&lt;br&gt; $24.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;AA#11: The Conqueror Worm&amp;nbsp; Expeditious Retreat Press&amp;nbsp; 013980&lt;br&gt; &lt;/b&gt;The Conqueror Worm is An OSRIC module designed for 6-8 adventurers of levels 10-14.&lt;br&gt; &amp;nbsp;Over five centuries ago, there came unto the arctic lands of the North from a far removed dimension an elder being of unfathomable menace. The White Worm, as it was called by the scholars, was a colossal creature with rubbery, corpse-white skin. The primitive humans the foul beast encountered were ill-equipped to deal with the manifold, eldritch magicks in its possession. However, before the dread worm could wholly enslave the Northern lands, the great frost giant jarl Harold Hardrada managed to deal it a near-fatal blow. And so, the White Worm entered into a deep recuperative sleep until such time as it felt strong enough to challenve the kingdoms of the North once again.&lt;br&gt; &amp;nbsp;Unfortunately, the White Worm has just awakened from its centuries-long slumber, and it trying to build up its magical army once again. The PCs can pervent the completion of such by retrieving the magical weapon of the long-dead frost giant jarl and then putting the abominable White Worm to the sword in its ice-walled citadel.&lt;br&gt; $12.00&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Dark Heresy: Damned Cities: Haarlock Legacy II&amp;nbsp; Fantasy Flight Games&amp;nbsp; 013981&lt;br&gt; &lt;/b&gt;The Imperial city of Sinophia Magna hides a lurking terror. A series of brutal murders have drawn the attention of the Inquisition, and a twisted pattern suggests a connection to the infamous Rogue Trader, Erasmus Haarlock.&lt;br&gt; Second in a definitive trilogy of epic Dark Heresy adventures.&lt;br&gt; The Inquisition and the Adeptus Arbites join forces to uncover a conspiracy where nothing is as it seems, and the Acolytes must risk all for the truth.&lt;br&gt;  From the heights of Imperial authority to the bowers of malevolent nobility and tattered manses, the Haarlock's Legacy unfolds, and the future of the Calixis Sector is in the balance.&lt;br&gt; Designed for all levels of play, beginners and veterans alike can explore many different paths to success.&lt;br&gt; Daemons, sorcery, and treachery conspire against the Acolytes - only the righteous will prevail.&lt;br&gt; Suitable for players of all levels. A copy of the Dark Heresy Core Rulebook is needed to use this supplement. &lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Heroscape Master Set #3: Dungeons &amp;amp; Dragons: Battle for the Underdark&amp;nbsp; Hasbro&amp;nbsp; 013982&lt;br&gt; &lt;/b&gt;Legends of the D&amp;amp;D universe come to Heroscape!&lt;br&gt; The hordes of evil must be stopped. The Valkyrie Generals representing the forces of good have summoned brave adventurers to embark on a quest to defeat the black dragons and their wicked allies. Who will prevail and who will perish?&lt;br&gt; Iconic characters and monsters from the worlds of Dungeons &amp;amp; Dragons join forces with the ultimate build and battle miniatures game to bring new dimensions of fun for everyone!&lt;br&gt; Battle a troll, a band of drow (dark elves), and ultimately face the evil black dragon. Fifty configurable terrain pieces ensures hours of replay as you design your own battles. Choose one of the five customizable game scenarios included or create a scenario of your own&amp;nbsp; its all up to you! Everything is fully compatible with other Heroscape figures.&lt;br&gt; $29.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Axis &amp;amp; Allies Miniatures Booster Pack: Early War 1939-1941&amp;nbsp; Wizards of the Coast&lt;br&gt; &lt;/b&gt;Get ready for the new Axis and Allies Miniatures Early War 1939-1941 expansion. This set contains 50 pre-painted soldiers and vehicles that fought in the opening battles of WWII from 1939 - 1941. Early War 1939 - 1941 will feature units from 13 different nations, the most ever in a A&amp;amp;A Miiatures release! Belgian, Slovakian, and South African units make their debut.&lt;br&gt; These miniatures allow you to assemble platoons to battle with in historical scenarios, or go head-to-head in competitive skirmishes using 20&amp;quot;x30&amp;quot; battle maps. Early War 1939-1941 will include:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * 7TP Tank - Poland&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * FCM 36 Tank - France&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * T13B3 Tank Destroyer - Belgium&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Ski Trooper - Finland&lt;br&gt; $14.99&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;/body&gt; &lt;/html&gt;    Gary's Games and Hobbies 8539 Greenwood Ave. N.  Seattle, WA 98103 206-789-8891   800-327-4292 mail@garysgameanadhobbies.com  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-3398264660751624488?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/3398264660751624488/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/01/weekly-newsletter-1-11-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/3398264660751624488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/3398264660751624488'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2010/01/weekly-newsletter-1-11-2010.html' title='Weekly Newsletter 1-11-2010'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-4149774637916628840</id><published>2009-12-28T10:44:00.000-08:00</published><updated>2009-12-28T11:08:46.963-08:00</updated><title type='text'>Weekly Newsletter -- 12-28-2009</title><content type='html'>&lt;font face="Garamond" size=3&gt;&lt;b&gt;&lt;i&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;/i&gt;Power Struggle&amp;nbsp; FRED&amp;nbsp; 013948&lt;br&gt; &lt;/b&gt;In Power Struggle, players are angling, sneaking and backstabbing to climb the corporate ladder. Players compete for six possible victory points that represent various divisions of a large corporation. You may get a victory point for having 7 or more points on the influence track, or 8 or more points on the corruption track, or even beating your archenemy. In Power $truggle as in all large businesses, you have an archenemy...a person who represents the opposite of all you hold dear. Someone you are happy to have stare up at your boot heel as you walk right over him (or her). At the beginning of the game, that person doesn't know you're his archenemy, but something tells me it will become apparent soon enough. This time its not the generals who have all the fun...&lt;br&gt; $69.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Day &amp;amp; Night&amp;nbsp; FRED&amp;nbsp; 013950&lt;br&gt; &lt;/b&gt;Five billion years of doing the same work has caused the sisters to tire of their jobs; they want to retire. But how to decide who can stay in their beautiful palace? Day and Night stand on opposite sides of the valley of emptiness, a spine-chilling place with floating boulders, used ever since the Dawn of Time and Memory to battle for justice. The goal is to build two Temples and in doing so honor the gods and enforce justice. Naturally, neither party will let the other go about their business. They will have many opportunities to thwart the plans of the other. For in order to build a Temple, they will need to gain control of their surroundings.&lt;br&gt; The Goal&lt;br&gt; Build two temples to win the game. A temple consists of a pattern of nine tiles bordering on each other. All the tiles have to be of your own type (Day or Night). Whenever a player succeeds in creating such a pattern, he or she puts nine 'Temple-counters' on those tiles. These tiles cannot be turned over or changed for the rest of the game!&lt;br&gt; The Means&lt;br&gt; Tiles are created by playing Spells. Each turn you have &amp;quot;12 hours&amp;quot; to use for playing spells and for moving your pawn across the board. When you play a spell, you deduct the number of hours that is shown in the top left corner of that Spell from the total number of hours you have left. For every tile your pawn travels, you draw a new spell from your book of spells and deduct 3 hours from the total number of hours you have left.&lt;br&gt; $49.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Carson City&amp;nbsp; FRED&amp;nbsp; 013951&lt;br&gt; &lt;/b&gt;Carson City is a rootin' tootin' game of cowboys 'n guns - lots o' guns.&lt;br&gt; There are 4 rounds per game. At the beginning of each round, players choose a character (there are 7 available) that gives them certain advantages (for example the sheriff prevents any duels from happening wherever he is placed).&lt;br&gt; After selecting characters, your cowboys are placed on action track locations that allow you to construct buildings, houses or roads; claim ground; earn money; or score victory points. When more than one player is on the same location, get ready, it is time for a duel! Roll the dice and see if you are the last one standing and lay claim to the goods!&lt;br&gt; During the game, you can take various actions that earn you victory points for your plots, pistols (the hired help) and buildings. At the end of the game, your buildings, houses, mountains and money contribute to your victory points and the person with the most points wins. So go round up your posse of gunslingers and get ready for some Wild West action in Carson City!&lt;br&gt; $59.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Luna Llana&amp;nbsp; FRED&amp;nbsp; 013952&lt;br&gt; &lt;/b&gt;Luna Llena (Full Moon) is a semi-cooperative horror-survival game for 2-7 players. There are two sides: Werewolves and Humans. The game starts after the Human hikers have spent the night at Aguirre's Forest, and find two of their party missing. The humans must find the Wolves' cave, rescue prissoners and find their way out of the cursed forest in order to win. The lycanthropes are looking to increase their own herd, so their aim is to stop the humans from escaping, and turning some of them into new werewolves.&lt;br&gt; $72.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Opera&amp;nbsp; FRED&amp;nbsp; 013953&lt;br&gt; &lt;/b&gt;In 1607 Monteverdi's Opera La Favola d'Orfeo had its worldwide premiere. Over the following centuries, Europe was taken over. In the board game Opera, the players bring Opera to the public. In Venice, Vienna, Berlin, London, Paris and Milan great Opera houses arise. Opera leads the players through the periods of Baroque, Classicism and Romanticism. The epic music of six famous composers Händel, Monteverdi, Mozart, Beethoven, Wagner and Verdi will bring the public to their Opera houses.&lt;br&gt; Clever budgeting is essential to gain control and be the master of your own success. Each round the players determine their budget level to influence the order of play. The budget is also used to hire the different characters in the game.&lt;br&gt; The Architetto erects main buildings and wings. Hire the attentive Impresario to find great Operas of popular composers. But who can withstand the seduction of the Signora who offers you quick money for gaining the rights of your most valuable music pieces? The elegant Maestro brings the performance of an Opera to a higher level, doubling the income in a city. The acute Critico can make or break a composer. But in the end it is the experienced Esperto who rates the Operas at their true value. Ducats and capacity are important to grow your empire and your influence, but in the end wealth is just an instrument to attain higher ends. Victory points can be acquired in several ways.&lt;br&gt; In Opera the players must plan well. Introducing an Intermezzo from time to time might be helpful to seize the initiative on a decisive moment in the game. Opera takes place over 9 rounds of play, divided in 3 episodes. Each episode consists of three playing rounds and a counting round. The player with the highest number of victory points after the third and last counting round will be the victor.&lt;br&gt; $69.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Skyline 3000&amp;nbsp; Z-Man Games&amp;nbsp; 013954&lt;br&gt; &lt;/b&gt;Designed by Alan R. Moon and Aaron Weissblum&lt;br&gt; Skyline City, year 3000. Another urban colony on another nameless moon. The galaxy always needs more living space for the traders, the miners, the pilots, the farmers and the soldiers that ply the overdeveloped planets and the space lanes connecting them. The infrastructure has been built and the atmosphere is just about ready to accept citizens and their families. Now the only&lt;br&gt; thing left to do is to build the city's skyscrapers!&lt;br&gt; As usual, the Government has farmed out the job to several competing developers. Their hovering Plants are already in low orbit, their armies of riveting and welding robots are ready to construct the luxury condominiums and office towers that will comprise Skyline City, and lower them into place. No time is to be wasted: construction begins on the buildings before their locations are even secured. It will be a mad scramble to build the tallest buildings and install them in the best locations with access to the finest amenities. In the year 3000, city-building is a different game!&lt;br&gt; Contents: 1 Game board, 66 cards, 130+ wooden pieces (for floors and roofs and scoring), 4 Plant mats, 20 billboard tiles, lots of other tiles, and rules&lt;br&gt; No. of players: 2-4&lt;br&gt; Ages: 10+&lt;br&gt; Playing time: 60 minutes&lt;br&gt; $59.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Caledea&amp;nbsp; Caledea&amp;nbsp; 013955&lt;br&gt; &lt;/b&gt;Caledea is a semi-abstract turn-based war game for two or more players. Players choose from nine different kingdoms, each with a unique playing style and special power. Games can be played on a single board or multiple boards placed together depending on the length and intensity of play desired. Combat is resolved by a quick and intuitive dice system. To win, a player must capture their opponent's capital, destroy all of their units, or be the first to complete a fortified city. A successful player must be able to constantly adjust their strategy in a quickly changing tactical environment. No two games will be the same!&lt;br&gt; $34.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;OOTS: Don't Split...&amp;nbsp; Giant in the Playground&amp;nbsp; 013956&lt;br&gt; &lt;/b&gt;Divided by the events of War and XPs, our heroes struggle to reunite in this fourth compilation of the popular online comic, The Order of the Stick! With their leader, ah, indisposed, Haley leads the quest to bring him back from the, uh, the place that he is at. (Hey, some people only read the comic in book form, I don't want to spoil it for them.) Meanwhile, her love Elan contends with new threats at sea, including some direct competition for her man! And how will these problems drive one of the Order's own to take an offer they should have refused? Find out in the exciting continuation of the OOTS story, Don't Split the Party! Here's what the book contains:&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * All of the comics from #485 to #672, inclusive.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * More than 15 bonus comics, including two all-new deleted scenes: &amp;quot;Elan's Underwater Adventure&amp;quot; and &amp;quot;Get Roy&amp;quot;.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Ten pages of author commentary which will be horribly misquoted to support the more outlandish fan theories.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A special dedication to Gary Gygax and Dave Arneson, creators of Dungeons &amp;amp; Dragons.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Preface by Roy Greenhilt.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * A recap of events-to-date by Belkar Bitterleaf.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Printed on 50% recycled paper.&lt;br&gt; The next stage of the stick figure action-comedy-drama-fantasy saga is here at last, and it's just waiting for you to add it to your growing collection of fine The Order of the Stick trade paperbacks. &lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Munchkin Babes&amp;nbsp; Steve Jackson Games&amp;nbsp; 013957&lt;br&gt; &lt;/b&gt;Extra bonus: free Munchkins -- now in the sex of your choice!&lt;br&gt; That's right, now we've got both Munchkins and Munchkin Babes in six colors -- the four colors found in Munchkin Quest, plus the purple and orange from Munchkin Quest 2 -- Looking for Trouble. You can get six Munchkin pawns, like those found in the initial set, or six female Munchkin pawns (planned to appear in a 2010 Munchkin Quest supplement, but ready to bash monsters for you now!).&lt;br&gt; $5.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Munchkin Kill-o-Meter&amp;nbsp;&amp;nbsp;&amp;nbsp; Steve Jackson Games&amp;nbsp; 013958&lt;br&gt; &lt;/b&gt;Munchkins love it when the cards start flying. The best combats are the ones where potions, monster enhancers, and other bonuses keep the effective levels bouncing up and down! But keeping count can cause your brain to explode (which is all messy). Now you'll never have to stop and recount again!&lt;br&gt; With the Munchkin Kill-O-Meter, whenever a card hits the table, you turn the dials to keep track of your new total. Fiendishly simple. You can use it with any flavor of Munchkin, including Munchkin Quest.&lt;br&gt; The Kill-O-Meter comes with two special bonus cards (one for Munchkin and one for Munchkin Quest) -- and since the dials can be read from either side, we put munchkins on one side and monsters on the other. (And would you believe that making it two-sided let us REDUCE the cost? Printers are funny!)&lt;br&gt; $6.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Nanuk&amp;nbsp; Steve Jackson Games&amp;nbsp; 013959&lt;br&gt; &lt;/b&gt;Winter is coming. All the hunters boasted of their prowess, but you boasted the loudest. Now you have to deliver . . .&lt;br&gt; In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying &amp;quot;You're doomed!&amp;quot; Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Every player decides secretly to help . . . or to let it fail.&lt;br&gt; Beware Nanuk, the great polar bear, who can end any hunt in failure. If you find an inuksuk, it will protect you -- once. If the hunt is successful, the hunters share the animals collected. But if the hunt fails, the doomers score instead.&lt;br&gt; Nanuk is a fast-playing, highly social game of bidding and bluffing for 5 to 8 players.&lt;br&gt; 6.25" x 9.25" x 1.75" box, with 100 cards, a mounted gameboard, 17 chipboard counters, and a rulesheet. &lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;b&gt;Chez Goth&amp;nbsp;&amp;nbsp; Steve Jackson Games&amp;nbsp; 013960&lt;br&gt; &lt;/b&gt;Angst. Nookie. Roommates. Just another Friday night at Chez Goth.&lt;br&gt; This stand-alone game puts a new spin on the award-winning (and all too realistic) Chez Geek. You're still living with a bunch of roommates . . . but now you're a Goth!&lt;br&gt; Work at your dreary job. Spend your hard-earned money and precious time to accumulate Slack points . . . or collect Gloom when life turns against you. As it will! You can earn Slack for buying Clothes, Shinies, and Booze . . . or you can just Cough, Complain, or even Faint Dramatically, especially if you have an audience. And if you get very lucky, there might be some Graveyard Nookie in your future.&lt;br&gt; The second edition features a larger, sturdier box and includes Slack and Gloom counters and a die.&lt;br&gt; Yes, you can combine these cards with Chez Geek and have a house full of Goths AND slackers. Fortunately, it's just a game . . . isn't it?&lt;br&gt; 112 cards, die-cut tokens for Slack and Gloom, a six-sided die, and a rulesheet, in a box. &lt;br&gt; $19.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Duck, Duck, Safari&amp;nbsp; APE Games&amp;nbsp; 013961&lt;br&gt; &lt;/b&gt;duck! duck! SAFARI! comes with Ducktor Livingstone and five other jungle animal duckies.&lt;br&gt; Five different games means always having the right game - no matter the age or number of players!&lt;br&gt; Safari Sprint - Pick your ducky and let the races begin! Leap forward and shove the other duckies back: just make sure you're in front when the race ends! 3-5 players, 6+&lt;br&gt; Hi-Lo Hijinks - Play a card on the pile - if it's a match, you're good, but if it isn't, you take the whole pile! Every card you take counts against you, unless you have the most. So if you've got to take cards, go for broke! 2-4 players, 8+&lt;br&gt; Animal Hunt - The animals are all mixed up. Can you find the twins? Reunite the most pairs and you're the winner! An exciting kids game that captures the spirit of the classics &amp;quot;Concentration&amp;quot; and &amp;quot;Go Fish&amp;quot;. 2-3 players, 6+&lt;br&gt; Savannah - Help the animals spread over the savannah in this puzzling game of matching sets. Find the unplayable spaces to earn a bonus. Once the savannah is full, earn even more points clearing it again! 2-3 players, 8+&lt;br&gt; Herds - Everybody likes to hang out with their friends. In the animal world, that means making herds! Can you put the zebras with the zebras and the lions with the lions? This rummy-style game offers all kinds of twists! 2-4 players, 10+&lt;br&gt; $24.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Castles &amp;amp; Crusades: Leech Wyrms&amp;nbsp; Troll Lord Games&amp;nbsp; 013962&lt;br&gt; &lt;/b&gt;The second book in the Dragons of Aihrde series, Leech Wyrms brings a whole new wave of monstrous nightmares to the gaming table. Leech wyrms are foul dragons whose habits are more reminiscent of the undead, than the fire breathing habits of the greater dragons of legend and lore. With vampiric lust they haunt quiet dungeons and forgotten pathways, waiting for a warm, ichorous meal to come within their grasp. Whether through hollow fangs or barbed tongues they drain the blood of their victims. From the brutally violent Maegle Wyrm that grinds its prey to pulp or the far gentler Iris Dragon that paralyzes and feeds upon its victim for days, these dragons are creatures from our uncertain nightmares.&lt;br&gt; Each dragon entry is accompanied by a short one piece adventure for a total of 8 short adventures.&lt;br&gt; Meet the Wierling, a new racial class for play or NPC. The weirlings, or Dragon Riders, are the last of the Aathuk that carry the desires of their ancestors. These are the curious few who take to the skies and travel the world or beyond.&amp;nbsp; They are rare, but bold and brave adventurers. Wealth and power do not generally motivate the weirling; rather they yearn to be free, and to follow the paths laid down, but abandoned by their ancestors. Anything that removes them from the opulent silk laden beds and perfumed dormitories of their people draws their attention. The weirling longs to drink from the cup of life, and to suffer its indignities as well as its triumphs.&lt;br&gt; Also revealed are the peculiar origins of kobolds and their binding with the Talmut dragons. Meet the dragons and the Bone Guard that ride them. Expand your campaign to the heavens and bring kobolds to the table like never before!&lt;br&gt; Inside the covers of Leech Wyrms are 8 new dragons, more dragon specific magic items, campaign information and more. Also included within is the new racial class, the Wierling: the Dragons Riders; and the Peculiar Tale of the Kobold.&lt;br&gt; Dragons of Aihrde: Leech Wyrms is not campaign specific, but integrates easily with any ongoing home brew campaign. Each entry comes complete with a separate heading for "The Creature in Aihrde" that can be used or discarded as needed.&lt;br&gt; $9.99&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; --Tim Morgan&amp;nbsp; -&amp;nbsp; tim@garysgamesandhobbies.com&amp;nbsp; -&amp;nbsp; &lt;a href="http://www.garysgamesandhobbies.com/" eudora="autourl"&gt; www.garysgamesandhobbies.com&lt;br&gt; &lt;/a&gt;&amp;nbsp; Manager and webmaster, Gary's Games and Hobbies, &lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8539 Greenwood Ave. N., Seattle, WA 98103&amp;nbsp; 1-800-327-4292&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-4149774637916628840?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/4149774637916628840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2009/12/weekly-newsletter-12-28-2009.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4149774637916628840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/4149774637916628840'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2009/12/weekly-newsletter-12-28-2009.html' title='Weekly Newsletter -- 12-28-2009'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-5719860618482533147</id><published>2009-12-24T06:57:00.000-08:00</published><updated>2009-12-24T07:04:15.461-08:00</updated><title type='text'>Supplemental Newsletter - Last minute new arrivals</title><content type='html'>&lt;html&gt; &lt;body&gt; &lt;font face="Garamond" size=3&gt;&lt;b&gt;&lt;i&gt;Holiday Hours&lt;br&gt; &lt;/i&gt;&lt;/b&gt;&lt;/font&gt;&lt;font face="Garamond"&gt;Sunday 12-5&lt;br&gt; Monday and Tuesday&amp;nbsp; 9-5&lt;br&gt; Wednesday through Saturday 9-8&lt;br&gt;&lt;br&gt; &lt;i&gt;Dec. 24th&amp;nbsp; 9-5&lt;br&gt; Dec. 25th&amp;nbsp; Closed&lt;br&gt; Dec. 31st&amp;nbsp; 9-5&lt;br&gt; Jan. 1st&amp;nbsp; Closed&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;/font&gt;&lt;font face="Garamond" size=3&gt;&lt;b&gt;New Arrivals&lt;br&gt;&lt;br&gt; &lt;/i&gt;Labyrinth Lord - Revised Edition&amp;nbsp; Goblinoid Games 013939&lt;br&gt; &lt;/b&gt;Enter a world filled with labyrinths, magic, and monsters! You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your quest for glory, treasure, and adventure! This is a complete role playing game. All you need are a few sheets of paper and some dice. Welcome back to a simpler old-school gaming experience. The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth?&lt;br&gt; The Labyrinth Lord fantasy role-playing game allows you to experience the game play of the retro-editions of the world's most popular fantasy role-playing game! The Labyrinth Lord core rules emulate the rules and game play experience of the 1981 edition of the world's most popular fantasy role-playing game. The 1981 version reorganized and clarified the rules from the very first version of the game released in 1974, so it is the best version to pick up and play with little prep time.&lt;br&gt; $21.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Mysteries of MesoAmerica&amp;nbsp; Pagan Publishing 013940&lt;br&gt; &lt;/b&gt;Inside you will find everything you need to immerse your players in the world of Mesoamerican archeology during the classic Call of Cthulhu period. The first 84 pages are sourcebook material, beginning with Clint Staples material describing the cultures that dominated the New World before the arrival of Columbus, with particular attention to the details of the religious themes that dominated the region: blood, sacrifice, death. There is also information on the modern states of the region including revolutionary Mexico and Banana Republics like Honduras, and the histories of the most important figures in the study of these ancient peoples. Brian Appleton has written articles on the ancient weapons of the Mesoamericans, as well as cataloging the deities and monsters of local mythology. Besides his exquisitely bloodcurdling illustrations, Blair Reynolds has also contributed an article on Maya calendrics, which should be of interest to everyone as the winter solstice of 2012 continues to approach. &lt;br&gt; Covering another 120 pages, the four independent scenarios do not form a cohesive campaign, but as all of the scenarios require the same skill set (experts in Mesoamerican archeology) from player characters, a Keeper could easily run all four of the scenarios in sequence. &lt;br&gt; $34.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Qin&amp;nbsp; Cubicle 7&amp;nbsp; 013941&lt;br&gt; &lt;/b&gt;China. 240 BC. The state of Qin is the most authoritarian and brutal of all the Warring States. Its vast and disciplined army stands ready to embark on its great project : the union of all things under Heaven into a single Empire, or Tian Xia. But you can still change the course of history. Become a legend ! Enter the epic world of Warring States China, a world of colorful myths and timeless legends, bold wu xia and beautiful courtesans, wise scholars and scheming eunuchs, exorcists and monsters. All await the daring exploits and noble deeds of a new generation of heroes.&lt;br&gt; The game contains :&lt;br&gt;  A historical and cultural presentation of Ancient China.&lt;br&gt;  A description of each of the seven states, each with its own powerful factions, key figures, and closely-guarded secrets.&lt;br&gt;  A free character creation system and seven pre-generated characters. No classes.&lt;br&gt;  A description of the four mysterious ways of Magic.&lt;br&gt;  A game system enabling you to recreate the spectacular action scenes of Chinese martial arts movies.&lt;br&gt;  An introductory scenario which will transport you to the heart of this ancient and fascinating world. &lt;br&gt; $44.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Canalmania 2nd Editon&amp;nbsp; Ragnar Brothers&amp;nbsp; 013942&lt;br&gt; &lt;/b&gt;It's a game about the great Canal building era of the eighteenth and nineteenth centuries that captures the feel of the period and gives players plenty of decision making in their attempts to complete some of the most famous British canals. Players will engage brilliant engineers such as James Brindley and Thomas Telford in their efforts to create canals linking emerging manufacturing centres, providing the waterways that supplied the goods generated by the Industrial Revolution.&lt;br&gt; Canal Mania - this Ragnar Brothers Game recreates the growth of the English Canal System during the late 18th and early 19th centuries before the railways took over. It's a game for 2 to 5 players and takes 90 minutes to 2 hour to play.&lt;br&gt; $59.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;A Brief Histroy of the World&amp;nbsp; Ragnar Brothers 013943&lt;br&gt; &lt;/b&gt;A Brief History Of The World is just that: a sweeping ride through the history of mankind in the space of just a few hours. The game features fifty of the mightiest Empires ever known, from the dawn of Civilisation through to the Twentieth Century - Egypt, Assyria, Persia, Greece and Imperial Rome, the Huns and Mongols, the Arabs and the Ottoman Turks, the dynasties of China and kingdoms of India, Incas and Aztecs, Portugal and Spain, France, Britain amd Germany. Can you take on the mantle of Alexander or Caesar, Genghis Khan or Napoleon? Can you write your name into the pages of history and lead your Empires to victory?&lt;br&gt; Components include:&lt;br&gt; # Giant Map Board&lt;br&gt; # 180 plastic playing pieces&lt;br&gt; # 130 card counters&lt;br&gt; # 42 Empire cards&lt;br&gt; # 54 Event cards&lt;br&gt; # 6 Epoch maps&lt;br&gt; # 1 Epoch chart&lt;br&gt; # 1 Array board&lt;br&gt; # 6 Dice &lt;br&gt; $89.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Cardcassonne&amp;nbsp; Rio Grande Games&amp;nbsp; 013944&lt;br&gt; &lt;/b&gt;Do I add another 3 to the city?&lt;br&gt; Then I can add my follower next turn and score lots of points. Of course, then another player may claim the row and score those points.. So, what is the answer, add to the row or maybe claim it now. Oh, what a dilemma.&lt;br&gt; In Cardcassonne the players place their cards in rows so as to make each card as valuable as possible.&lt;br&gt; A player may choose to protect a sequence of cards with a follower, but when to do so is the problem. That brings excitement to this fast, merry card game.&lt;br&gt; Number of players:&amp;nbsp; 2-5&lt;br&gt; Age of players: 8+&lt;br&gt; Length: 30-45 minutes&lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Treasure Chest&amp;nbsp; Rio Grande Games 013945&lt;br&gt; &lt;/b&gt;This Treasure chest is a collection of expansions for 7 games produced by Rio Grande Games and Alea over the past 10 years:&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Puerto Rico: The New Buildings &amp;amp; The Nobles&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;San Juan: The New Buildings &amp;amp; The Events&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Louis XIV: The Favorite&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Notre Dame: The New Persons&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;In the Year of the Dragon: The Great Wall of China &amp;amp; The Super Events&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;Witch's Brew: The 6th Player &amp;amp; The Amulets &amp;amp; The Magical Abilities&lt;br&gt; &lt;/font&gt;&lt;font face="Symbol" size=3&gt;·&lt;x-tab&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;/font&gt; &lt;font face="Garamond" size=3&gt;The Princes of Florence: Muse &amp;amp; Princess &amp;amp; @ player rules&lt;br&gt; So you get 13 expansions for these 7 great games in one box!&lt;br&gt; $29.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Vasco de Gama&amp;nbsp; Rio Grande Games 013946&lt;br&gt; &lt;/b&gt;Vasco da Gama was charged with finding a maritime route to India. Players play the part of rich shipowners who, under his patronage, aim to achieve prestige and riches. To succeed in the enterprise, they must manage the money and actions at their disposal in order to hire captains, recruit crew, build Ships, launch them and send them to the Landings of Natal, Terra de Boa Gente, Mozambique, Malindi, Mombasa and Calicut. For each Ship sent, Players will receive an immediate reward and will gain prestige (Victory Points). The further the Ship is sent, the lower the compensation, but the higher the victory score that the Player will earn. Ships at Landings that are "complete" at the end of the Round (i.e. reached by a certain number of Ships) will earn further Victory Points for their owners and will then advance, under certain conditions, to the next Landing. This creates the opportunity to earn again Victory Points in the following Rounds.&lt;br&gt; Number of players:&amp;nbsp; 2-4&lt;br&gt; Age of players: 12++&lt;br&gt; Length: 60-120 minutes&lt;br&gt; $59.95&lt;br&gt;&lt;br&gt; &lt;/font&gt;&lt;x-sigsep&gt;&lt;p&gt;&lt;/x-sigsep&gt; -----------------------------------------------&lt;br&gt; This Gary's Games and Hobbies newsletter is brought to you weekly for your information.&amp;nbsp; If you would like to be removed from the list, please send an e-mail to &lt;i&gt;tim@garysgamesandhobbies.com&lt;/i&gt;.&lt;br&gt; The new releases may not be in stock by the time this newsletter comes out.&amp;nbsp; Please call 206-789-8891 or 800-327-4292 to check availability.&lt;br&gt;&lt;br&gt; Gary's Games and Hobbies&lt;br&gt; 8539 Greenwood Ave. N.&amp;nbsp; Seattle, WA 98103&lt;br&gt; 206-789-8891&amp;nbsp; 800-327-4292&lt;br&gt; mail@garysgamesandhobbies.com&lt;x-tab&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/x-tab&gt;&lt;br&gt; &lt;a href="http://garysgamesandhobbies.com/" eudora="autourl"&gt; http://garysgamesandhobbies.com&lt;/a&gt; &lt;/body&gt; &lt;/html&gt;    Gary's Games and Hobbies 8539 Greenwood Ave. N.  Seattle, WA 98103 206-789-8891   800-327-4292 mail@garysgameanadhobbies.com  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8045543801179481401-5719860618482533147?l=garysgamesandhobbies.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://garysgamesandhobbies.blogspot.com/feeds/5719860618482533147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2009/12/supplemental-newsletter-last-minute-new.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/5719860618482533147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8045543801179481401/posts/default/5719860618482533147'/><link rel='alternate' type='text/html' href='http://garysgamesandhobbies.blogspot.com/2009/12/supplemental-newsletter-last-minute-new.html' title='Supplemental Newsletter - Last minute new arrivals'/><author><name>Weekly Updates for Gary's Games and Hobbies</name><uri>http://www.blogger.com/profile/14062092005676912018</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8045543801179481401.post-3473347136035429121</id><published>2009-12-21T07:43:00.000-08:00</published><updated>2009-12-21T07:58:18.377-08:00</updated><title type='text'>Weekly Newsletter  12-21-2009</title><content type='html'>&lt;html&gt; &lt;body&gt; &lt;b&gt;Store Holiday Hours:&lt;br&gt;&lt;br&gt; &lt;/b&gt;&lt;font face="Garamond"&gt;Sunday 12-5&lt;br&gt; Monday and Tuesday&amp;nbsp; 9-5&lt;br&gt; Wednesday through Saturday 9-8&lt;br&gt;&lt;br&gt; &lt;i&gt;Dec. 24th&amp;nbsp; 9-5&lt;br&gt; Dec. 25th&amp;nbsp; Closed&lt;br&gt; Dec. 31st&amp;nbsp; 9-5&lt;br&gt; Jan. 1st&amp;nbsp; Closed&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;/i&gt;&lt;/font&gt;&lt;font face="Garamond" size=3&gt;&lt;b&gt;New Arrivals:&lt;br&gt;&lt;br&gt; Shootin' Ladders&amp;nbsp; Smirk &amp;amp; Dagger&amp;nbsp; 013903&lt;br&gt; &lt;/b&gt;Another Good Game Gone Bad ...&lt;br&gt; The Gingerbread men have left the confines of their sugar-frosted land and let their rage spill over into yet another family-favorite board game, where total carnage has its 'ups and downs'.&lt;br&gt; The board's original slides and ladders once helped teach kids about morality. But in SHOOTIN' LADDERS: Frag Fest, you'll more likely learn a lesson in 'mortality' and that everyone gets their just desserts.&lt;br&gt; So sling your M&amp;amp;M16, load your Dessert Eagle and get ready to blast the other cookies to bits as you climb and slide your way to victory!&lt;br&gt; Game Design &amp;amp; Illustrations: Curt Covert&lt;br&gt; Players: 3-8&lt;br&gt; Ages: 13 and Up&lt;br&gt; Playing Time: Depends on the scenario, from 30 to 90 min. &lt;br&gt; $37.95&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Chronicles: Cities of Golarion&amp;nbsp; Paizo 013907&lt;br&gt; &lt;/b&gt;Most adventurers think of cities as the places to go after the adventure is over. It's time to show your players that cities can be every bit as excitingand dangerousas the darkest dungeon!&lt;br&gt; Each city presented in this 64-page book comes complete with a full-page color map, history both ancient and modern, relations with neighboring nations and monsters, noteworthy locations, and pages of adventure hooks, making it the perfect place to run a Pathfinder campaign!&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Cities in this book include: Cassomir, home of Taldor's aggressive navy and strange creatures that lurk beneath the streets&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Corentyn, the crumbling, haunted city that gives devil-worshiping Cheliax a chokehold on trade through the Inner Sea&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Ilizmagorti, a haven for pirates and secret base of the mysterious Red Mantis assassins&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Nisroch, gloomy port city of shadow and bone, ruled by priests of the sadistic god Zon-Kuthon&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Vigil, a bastion of law and good on the border of civilization, built to watch over the tomb of an ancient lich&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Whitethrone, capital city and noble playground of the daughters of the witch queen Baba Yaga&lt;br&gt; Every city described in this book also appears as a huge poster map in Pathfinder Chronicles: City Map Folio.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder: Carrion Hill&amp;nbsp; Paizo 013934&lt;br&gt; &lt;/b&gt;A dark urban horror adventure for 5th-level Pathfinder Roleplaying Game characters.&lt;br&gt; The strange city of Carrion Hill has long loomed over the surrounding swamps in eastern Ustalav, yet its rulers have shifted many times through the centuries. Often enough that only a few sinister scholars and curious minds know the true nature of the hill's original inhabitants vile and depraved cultists of the Old Gods. Yet this morning, a dreadful recrudescence rises from the depths of buried nightmare in the vaults below Carrion Hill. A monster stalks the twisted alleys of the city, spreading panic before it and leaving destruction in its wake. Can the Carrion Hill Horror be stopped?&lt;br&gt; Carrion Hill is an adventure for 5th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure features a mix of urban and dungeon sites, and draws its inspiration from the popular writings of H. P. Lovecraft.&lt;br&gt; This adventure is set in the sinister country of Ustalav in the Pathfinder Chronicles campaign setting, but can easily be adapted for any game world.&lt;br&gt; $13.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Pathfinder Adventure #27: Council of Thieves: What Lies in Dust&amp;nbsp; Paizo 013935&lt;br&gt; &lt;/b&gt;Chapter 3: &amp;quot;What Lies in Dust&amp;quot; by Michael Kortes&lt;br&gt; In Westcrown, darkness brings fear and death, the night haunted by the spawn of a terrible curse. Striving to free the city from its decades-old blight, the PCs must reveal a long-buried secret and a treasure locked away for ages.&lt;br&gt; Their journey will set them against the scum of Westcrown's underworld, denizens of the haunted night, and the very forces of Hell itself, all in an attempt to rekindle the memories of long-dead spirits with stories still to tell. Yet what those souls reveal might prove even deadlier than the city's midnight curse.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * This volume of Pathfinder Adventure Path includes: "What Lies in Dust," a Pathfinder RPG adventure for 5th-level characters, by Michael Kortes&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Revelations on and rules for joining Golarion's most feared law bringers, the infamous Hellknights, by F. Wesley Schneider&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Diverse and exotic treasures recovered from across Golarion by the Pathfinder Society, by Craig Shackleton&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * The unfortunate return of Radovan's gangster past in the latest chapter of the Pathfinder's Journal by Dave Gross&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Seven new monsters by David Eitelbach, F. Wesley Schneider, and Hank Woon&lt;br&gt; A Pathfinder Roleplaying Game adventure for characters of 5th to 7th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.&lt;br&gt; Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.&lt;br&gt; $19.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Gamemastery Flip Mat: Pathfinder Lodge&amp;nbsp; Paizo 013936&lt;br&gt; &lt;/b&gt;Adventurers need a place to gather between their far-off journeys and dangerous quests, and the Pathfinder Lodge provides the perfect guildhall for their rare moments of rest between adventures. Of course, an adventurer never gets to rest for long, and Flip-Mat: Pathfinder Lodge allows you to hit your players where it hurts them mostin the safety of their own hideout!&lt;br&gt; This portable, affordable map measures 24&amp;quot; x 30&amp;quot; unfolded, and 8&amp;quot; x 10&amp;quot; folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master's arsenal!&lt;br&gt; On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away?&lt;br&gt; $12.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Azgar's Book of Rituals&amp;nbsp; Goodman Games&amp;nbsp; 013908&lt;br&gt; &lt;/b&gt;&lt;i&gt;If there is anything I've learned in my sixty years on this godsforsaken plane, it's that you can never be too prepared.&amp;nbsp; Sometimes all the spells and steel in the world won't pull your arse from the fire when a well-laid plan has gone belly up. What you need then is a good ritual to turn disaster into victory&amp;nbsp; or at least into something that doesn't resemble your own very messy demise.&amp;nbsp; Good thing ol' Azagar is here to chisel a bit of the stupid off a world full of blockheadsI mean adventurers. &lt;br&gt; &amp;nbsp;Azagar&lt;br&gt; &lt;/i&gt;Azagar's Book of Rituals presents over 300 new rituals for Fourth Edition Dungeons and Dragons! Narrated by the hobgoblin general Azagar in his own inimitable style, Azagar's Book of Rituals features every category of rituals. It covers heroic, paragon, and epic play, and even includes rituals appropriate for the PHB2 bard and druid classes. An exhaustive set of indexes makes the book easy to navigate, and allows you to find rituals alphabetically, by level, or by category. Prepare yourself for hundreds of new ritual options for your character! &lt;br&gt; $14.99&lt;br&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;Traveller Alien Module #2: Vargr&amp;nbsp; Mongoose 013909&lt;br&gt; &lt;/b&gt;Callously viewed by other races as thieves, vagabonds and pirates, the wolf-like Vargr are a complex and varied race whose society is light years beyond their stereotype. Alien Module 2: Vargr peels back the layers of prejudice to reveal a fascinating race who have a powerful effect on their region of the galaxy.&lt;br&gt; This book is packed with information for both players and referees. New rules for careers allow players to create their own Vargr characters, which are then well served by technology and ships designed by and for the Vargr. Chapters are devoted to playing a Vargr and how their society and culture are structured. Finally, we have also included a complete sector to explore, meshing seamlessly with the Spinward Marches&amp;nbsp; the Gvurrdon sector.&lt;br&gt; $34.99&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;b&gt;Geist: Book of the Dead&amp;nbsp; White Wolf&amp;nbsp; 013910&lt;br&gt; &lt;/b&gt;They are the silent majority. Legions of the dead, lining the banks of Stygian rivers. And in those depths of the Underworld, horrific things long dead stir&amp;nbsp; but there, too, can be found secrets long buried with their owners. Dare you make the descent into the Great Below?&lt;br&gt; A Chronicle Book for World of Darkness and Geist: The Sin-Eaters&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * The secrets of the Underworld, the land of the dead, revealed at last&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; * Designed for use with the World of Darkness as a whole, as well as serving as an expansion to
